Original title: Zobrazování terénu a vodní hladiny v počítačové hře
Translated title: Rendering of Terrain and Water Surface in a Computer Game
Authors: Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
Document type: Bachelor's theses
Year: 2012
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: bump map; Chunked LOD; content pipeline; Continuous LOD; Dump Commander; foam; Fresnel term; geometry clipmap; Gerstner waves; HLSL; iDFT; lighting; multi-texturing; open world; reflection; refraction; rendering; ROAM; statistical wave model; terrain; water; XNA framework; bump mapa; Chunked LOD; content pipeline; Continuous LOD; Dump Commander; Fresnel term; geometry clipmap; Gerstnerovy vlny; HLSL; iDFT; lom; multitexturing; odraz; otevřený svět; pěna; ROAM; statistický vlnový model; stínování; terén; voda; vykreslování; XNA Framework

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/55217

Permalink: http://www.nusl.cz/ntk/nusl-561467


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2024-04-02, last modified 2024-04-03


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