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Zamestnanecké benefity v sektore obchodných firiem
Kováčová, Kristína
The thesis focuses on one of the forms of motivation and remuneration of employees in Slovakia – employee benefits. Benefits are discussed in terms of usability and value, but the tax impact on employees and their employers is essential. This tax incidence is realized by valid legal regulations. Benefit usability is depicted on a particular Slovak business company as a demonstration of practice. Using the questionnaire survey, it examined the satisfaction of employees with their benefits. The results have led to the proposal of a new benefit structure for a company that has been economically quantified.
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Differences in Motivation of Workers of Different Ages in a selected Organization
Bošanská, Denisa Patricie ; Hiršová, Miloslava (advisor) ; Bednářová, Martina (referee)
The bachelor thesis is focused on work motivation and its differences by age categories. Secondary objectives are: determine the age structure of workers, describe and analyze the motivation structure of the various age categories, to plan and structure the motivation system for management. There are explained basic concepts, which are related with motivation, theories of motivation and sorting age groups in the theoretical part. Mentioned concepts were necessary to write out the practical part and survey research also helped me to complete the process. I evaluated and interpreted the obtained data from survey research by descriptive statistics in the practical process. The obtained results from the survey research were compared with theory knowledge. I then completed the recommendations of the motivation system from the findings of my research.
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Gamification usage in electronics stores in the Czech Republic
Mück, Martin ; Gála, Libor (advisor) ; Šebesta, Michal (referee)
This bachelor thesis deals with the term gamification and its use. The goal of this thesis is to determine the level of its use in electronic shops in the Czech Republic. The term gamification is explained at the beginning of the thesis, so the reader could understand next chapter. Subsequently key milestones are laid out and possible future trends and progress are suggested. In the next part of the thesis individual displays of gamification are described, their real use is shown on examples and types of users are characterized. The following part of the thesis provides characteristics of individual display of gamification, as well as their evaluation. Accordingly, the point rating system is developed to facilitate the evaluation of electronics stores. Finally, the thesis contains an analysis of the evaluation results.
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