National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
GameBoy Advance Emulator for Mobile Platforms
Vilímek, Hynek ; Růžička, Richard (referee) ; Šimek, Václav (advisor)
The GameBoy Advance console was released by Nintendo in 2001 and it has experienced phenomenal success during its existence. It used to control the majority of the market at one time and partly due to this it has become synonymous with portable gaming consoles. This popularity was gained especially thanks to the games developed for it. They have become so popular that even today there is a demand for them. These games, however, are not played on the original consoles but on today's mobile devices. And since current mobile devices are technologically very different from the console, it is necessary to run these games via an emulator.
Design and Implementation of a Game for Nintendo Game Boy
Krejčíř, Štěpán ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
This bachelor's thesis briefly introduces the reader to the context surrounding the launch of the handheld console Nintendo Game Boy. It focuses on the development process for this console, lists the console's quirks that are essential to know in order to write effective code, and suggests solutions to some common problems. The practical part describes the design and implementation of a rhythm game for Game Boy using C language and GBDK-2020 toolkit.
Design of game console
Sedláček, Michal ; Křenek, Ladislav (referee) ; Zvonek, Miroslav (advisor)
The subject of this bachelor thesis is to analyze and design game console and its control. The goal was to join suitable technical achievements with aesthetics and manufacturability. Design should continue in evolution of current game consoles and bring new ideas and innovations into this sphere.
Design of game console
Ondra, Martin ; Zvonek, Miroslav (referee) ; Křenek, Ladislav (advisor)
Bachelor thesis concerns with design of home video game console. The work tries to find a solution to a problem, how to connect technology, ergonomics and aesthetics into design of new product. Analysis of complete dilemma leads to a new design of home video game console, which should become a valuable product for home, virtual entertainment.
Design and Implementation of a Game for Nintendo Game Boy
Krejčíř, Štěpán ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
This bachelor's thesis briefly introduces the reader to the context surrounding the launch of the handheld console Nintendo Game Boy. It focuses on the development process for this console, lists the console's quirks that are essential to know in order to write effective code, and suggests solutions to some common problems. The practical part describes the design and implementation of a rhythm game for Game Boy using C language and GBDK-2020 toolkit.
Modern technologies used in physiotherapy at children with cerebral palsy
Hoskovcová, Tereza ; Pánek, David (advisor) ; Pavlů, Dagmar (referee)
Title: Modern technologies used in physiotherapy at children with cerebral palsy Objectives: The goal of this diploma thesis is evaluate the effect of robotic and virtual therapy on motor functions of lower limbs at children with cerebral palsy. Furthermore, the work is focused on summarizing current knowledge about cerebral palsy, robotic and virtual technologies. Methods: The diploma thesis is processed as a literature review from available literary resources. First part of thesis contains all theoretical bases and knowledge's about cerebral palsy, robotic and virtual technologies use in physiotherapy lower limbs at children with this diagnosis. Second part has a descriptive - analytical character and contains analysis of studies, which was used treatment with robotic and virtual technologies. The thesis is concluded with a discussion, which focused mainly on three basic research questions of the diploma thesis. Results: A total of 8 randomized controlled trials that met the criteria for inclusion in this thesis were described. When making recommendations for using robotics and virtual technologies, is necessary to take into account the type of cerebral palsy, the degree of disability according to GMFCS, age, motor deficit and individual abilities and goals of the therapy. Studies show that the...
Game consoles and technologies
Berky, Pavel ; Vaněk, Jiří (advisor) ; Nouza, Jaroslav (referee)
The bachelor's thesis topic is game consoles and technologies. The aim of the work is characteristic of game consoles, and information technologies related to gaming, and outlining the differences between playing on consoles and computers. In the first part is shown the development of the individual consoles and technologies and their general classification. Furthermore is introduced the gaming industry along with current trends and insights into possible future development. Followed by mutual comparison of performance parameters and other criteria for individual types of gaming devices. The last part is the final evaluation of the results of the comparison.
GameBoy Advance Emulator for Mobile Platforms
Vilímek, Hynek ; Růžička, Richard (referee) ; Šimek, Václav (advisor)
The GameBoy Advance console was released by Nintendo in 2001 and it has experienced phenomenal success during its existence. It used to control the majority of the market at one time and partly due to this it has become synonymous with portable gaming consoles. This popularity was gained especially thanks to the games developed for it. They have become so popular that even today there is a demand for them. These games, however, are not played on the original consoles but on today's mobile devices. And since current mobile devices are technologically very different from the console, it is necessary to run these games via an emulator.
Design of game console
Sedláček, Michal ; Křenek, Ladislav (referee) ; Zvonek, Miroslav (advisor)
The subject of this bachelor thesis is to analyze and design game console and its control. The goal was to join suitable technical achievements with aesthetics and manufacturability. Design should continue in evolution of current game consoles and bring new ideas and innovations into this sphere.
Design of game console
Ondra, Martin ; Zvonek, Miroslav (referee) ; Křenek, Ladislav (advisor)
Bachelor thesis concerns with design of home video game console. The work tries to find a solution to a problem, how to connect technology, ergonomics and aesthetics into design of new product. Analysis of complete dilemma leads to a new design of home video game console, which should become a valuable product for home, virtual entertainment.

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