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Playstation 1 Emulator with Higher Rendering Resolution
Stupka, Filip ; Šimek, Václav (referee) ; Jaroš, Jiří (advisor)
This thesis investigates the augmentation of visual fidelity in PlayStation 1 emulation by implementing advanced rendering techniques for higher resolution output. The study begins with a thorough analysis of the original hardware architecture, identifying components impacting graphical output. Focusing on developing a custom emulator, the research addresses challenges associated with upscaling graphics while maintaining compatibility with existing game software. The findings provide valuable insights for retro gaming enthusiasts and researchers, showcasing the successful implementation of a PlayStation 1 emulator with higher rendering resolution to preserve the legacy of classic games.
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Housing estates and their author's reflection
Cibulková, Kristýna ; Francová, Sylva (advisor) ; Raudenský, Martin (referee)
Housing estates and their author's reflection ABSTRACT The housing estate itself and its development represent a fascinating topic that encompasses a wide range of aspects from urban planning and architecture to social and cultural phenomena. The central theme of the thesis is the environment of panel housing estates and their reflection in the author's and didactic parts. In the theoretical part, the thesis addresses the idea of the emergence, realization, and development of housing estates in the area of the capital city of Prague. It focuses on the relationships of the housing estate with other elements of the city and studies them in sociological, political, and geographical contexts. It deals with the theme of the place itself, its character, and its recording. It seeks connections of the topic in art, architecture, and urbanism and interprets them into the didactic and practical parts. The didactic part is based on the findings obtained in the theoretical part and proposes their use in visual arts classes. Using mental maps, it explores the environment of housing estates from the perspective of elementary school students. It motivates them to actively explore the environment in which they live and offers various activities to support their interest and understanding of the topic. In the practical...
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Performance Evaluation of Graphics Accelerator
Vanek, Juraj ; Drábek, Vladimír (referee) ; Herout, Adam (advisor)
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses on how to test the performance of the accelerator from every point of view during the performance critical operations in 3D graphics. It deals with implementation problems of individual measures, their influence on total results and evaluation of the measurements. The final output of the application is a score, by which is possible to judge what performance is giving the accelerator in comparison with others. For this comparison is available an on-line results database.
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Performance Evaluation of Graphics Accelerator
Vanek, Juraj ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This paper deals with possibilities and functions of modern graphic accelerators and with measuring performance under OpenGL interface. Widespread algorithms to render scene in real-time are used. It focuses on how to test every part of accelerator's graphic pipeline as well as measure performance in rendering of advanced effects and theoretical speed at general purpose calculations through graphic processor. This testing is realized by implementing multiple test series and their further evaluation. Final application enables setting of test parameters and outputs a score, by which is possible to judge accelerator's performance in comparison among themselves.
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Generation of Infographics for Live Streaming
Krejčík, Marek ; Starka, Tomáš (referee) ; Matýšek, Michal (advisor)
Main goal of the work was to create application for static and dynamic graphic creation for use in electronic sports live broadcast. Program should be able to create static graphics for individual matches and also generate dynamic graphics based on responses obtained from Riot Games' servers during a live game. It should also be able to send the acquired graphics to the editing device without using keying.
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Photon Splatting Using a View-Sample Cluster Hierarchy
Kiss, Marcel ; Starka, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the techniques of global illumination of the scene. The theoretical part discusses various techniques, focusing on processing in real-time using various optimization methods. It focuses to the technology of photon splatting using view sample cluster hierarchy. The main part is analysis, implenetation and measurement of mentioned method.
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Interactive web applications supporting education of 3D graphics
Morávek, Jan ; Mokrý, Ondřej (referee) ; Rajmic, Pavel (advisor)
This diploma thesis is focused on computer 3D graphics and the implementation of educational applications in JavaScript language. Discussed topics of computer graphics include object transformations, Bezier patches and the role of the camera in the scene. The thesis describes the basic theory of these areas and educational applications. The thesis also includes the detailed description of the features and the implementation of the created applications. In the end of the thesis possible extensions are discussed.
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