National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Robotic Table Football
Jediný, Lukáš ; Zuth, Daniel (referee) ; Lang, Stanislav (advisor)
The focus of this thesis is design and production of a robotic table football. The aim of the thesis is to select a camera and a lens and to devise lighting. The data from the camera require proper processing to assess the location of the ball, based on which the game algorithm controls the movement of the robotic players. Inherent part of the thesis is testing the player control algorithm using a simple simulation.
Vzdušný hokej - machine vision and game strategy
Sláma, Ondřej ; Lang, Stanislav (referee) ; Matoušek, Radomil (advisor)
The aim of this diploma thesis is to implement a robotic air hockey table in cooperation with the work of Dominik Jašek [37] . Specifically, the work deals with the implementation of simulation software that models behavior of robotic air hockey table, designing a game strategy for the robot and detecting position of a puck situated on the playing field. In addition, the work was extended by integrating said software modules under one control application and creating a user interface for controlling and managing all the functionalities of the robotic table through a capacitive touch screen.
Comparison game activities in the match
Kain, Václav ; Buzek, Mario (advisor) ; Frýbort, Pavel (referee)
Title: Comparasion game acitivities in the match. Goal of the project: Process the results of quantitative analysis firm Panini Digital and compare gaming performance between successful and unsuccessful football teams in World Cup 2011 in South Africa. Determine where gaming activities, the difference between these groups. At the same time in the processing of data to check accuracy and correctness of analysis results Panini company and assess whether the importance of using the services of the company. Method: Observational analysis of quantitative and qualitative evaluation by disinterested observation. Results: An objective assessment of the gaming experience of successful and unsuccessful teams in the quantitative evaluation. Key words: Game strategy, football, Panini Digital, game systems
Game strategy creation and debugging tool
Roztočil, Jan ; Forst, Libor (advisor) ; Klímek, Jakub (referee)
The aim of this thesis is to create an implementation of a strategic board game of Risk. A play against computer-controlled opponents will be supported, as well as multiplayer game of human players over the Internet. A design of a reusable communication protocol is also a part of the task. An interface for defining a new computer strategies will be provided within the implementation. The program will be oriented as a tool for develepment of those strategies, it will help to debug strategies within an actual game. The program will support MS~Windows and Linux operating systems.
Vzdušný hokej - machine vision and game strategy
Sláma, Ondřej ; Lang, Stanislav (referee) ; Matoušek, Radomil (advisor)
The aim of this diploma thesis is to implement a robotic air hockey table in cooperation with the work of Dominik Jašek [37] . Specifically, the work deals with the implementation of simulation software that models behavior of robotic air hockey table, designing a game strategy for the robot and detecting position of a puck situated on the playing field. In addition, the work was extended by integrating said software modules under one control application and creating a user interface for controlling and managing all the functionalities of the robotic table through a capacitive touch screen.
Multiplatform network implementation of the Risk game
Guth, Robert ; Forst, Libor (advisor) ; Horký, Vojtěch (referee)
Risk is a computer program for playing the classic version of board game Risk independently on the operating system, enabling multiplayer mode on one or more computers connected through a local network or the internet. Network communication is running according to pre-established protocol, so the Risk can communicate with other programs made for the Risk playing, while they utilize this protocol. Program provides several types of opponents with different difficulties controlled by computer, who are able to challenge both beginners and experienced players. Powered by TCPDF (www.tcpdf.org)
Game strategy creation and debugging tool
Roztočil, Jan ; Forst, Libor (advisor) ; Klímek, Jakub (referee)
The aim of this thesis is to create an implementation of a strategic board game of Risk. A play against computer-controlled opponents will be supported, as well as multiplayer game of human players over the Internet. A design of a reusable communication protocol is also a part of the task. An interface for defining a new computer strategies will be provided within the implementation. The program will be oriented as a tool for develepment of those strategies, it will help to debug strategies within an actual game. The program will support MS~Windows and Linux operating systems.
Comparison game activities in the match
Kain, Václav ; Buzek, Mario (advisor) ; Frýbort, Pavel (referee)
Title: Comparasion game acitivities in the match. Goal of the project: Process the results of quantitative analysis firm Panini Digital and compare gaming performance between successful and unsuccessful football teams in World Cup 2011 in South Africa. Determine where gaming activities, the difference between these groups. At the same time in the processing of data to check accuracy and correctness of analysis results Panini company and assess whether the importance of using the services of the company. Method: Observational analysis of quantitative and qualitative evaluation by disinterested observation. Results: An objective assessment of the gaming experience of successful and unsuccessful teams in the quantitative evaluation. Key words: Game strategy, football, Panini Digital, game systems
Robotic Table Football
Jediný, Lukáš ; Zuth, Daniel (referee) ; Lang, Stanislav (advisor)
The focus of this thesis is design and production of a robotic table football. The aim of the thesis is to select a camera and a lens and to devise lighting. The data from the camera require proper processing to assess the location of the ball, based on which the game algorithm controls the movement of the robotic players. Inherent part of the thesis is testing the player control algorithm using a simple simulation.

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