National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Procedural Generation of Dungeon Type Structures
Šipoš, Marek ; Rychlý, Marek (referee) ; Bartík, Vladimír (advisor)
The main aim of this bachelor thesis was to design and develop a library for procedural generation of dungeons and web application for its practical use. The library offers a configuration interface, output generation according to this configuration and file support. The web application allows the visualization of the obtained input. The implementation was done in Java language.
Dungeon Generator for Unreal Engine
Mořkovský, Samuel ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The work's purpose is to design and implement dungeon generator for a game engine Unreal Engine version 4. Plugin was selected as a form of work's result, which allows to integrate generator into an already existing project without the need to modify any source code. Parameters modifying the process of generation are passed from the user interface of Unreal Engine. Result of the process is a set of rooms and corridors connecting the rooms in a way that every room can be visited. All these objects are represented by 3D models in current level.
Design and Implementation of a 2D Game in Unity
Dvořáček, Martin ; Munzar, Milan (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and creating levels randomly from modules. Game is also supposed to be quite modifiable and will be made in game engine Unity.
Dungeon Generator for Unreal Engine
Mořkovský, Samuel ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The work's purpose is to design and implement dungeon generator for a game engine Unreal Engine version 4. Plugin was selected as a form of work's result, which allows to integrate generator into an already existing project without the need to modify any source code. Parameters modifying the process of generation are passed from the user interface of Unreal Engine. Result of the process is a set of rooms and corridors connecting the rooms in a way that every room can be visited. All these objects are represented by 3D models in current level.
Procedural Generation of Dungeon Type Structures
Šipoš, Marek ; Rychlý, Marek (referee) ; Bartík, Vladimír (advisor)
The main aim of this bachelor thesis was to design and develop a library for procedural generation of dungeons and web application for its practical use. The library offers a configuration interface, output generation according to this configuration and file support. The web application allows the visualization of the obtained input. The implementation was done in Java language.

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