National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.02 seconds. 
Annotation Addon for Internet Explorer
Pěnkava, Pavel ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This thesis deals with the creation of the Internet Explorer browser extension for annotation creation. It describes the extension concept and the consequent implementation of solution. It also includes the evaluation of other applicable technologies for extension creation, along with their advantages and disadvantages. Addon is designed to cooperate with the annotation server of 4A Framework (Annotations Anywhere, Annotations Anytime) project. The communication format between them is therefore based on the project specifications.
Annotation Addon for Firefox
Trhlík, Jiří ; Schmidt, Marek (referee) ; Dytrych, Jaroslav (advisor)
This bachelor's thesis aims to analyse annotations and process of creating a Mozzila Firefox addon. It provides a brief description of both problems and focuses on a design and an implementation of a Mozilla Firefox addon, which can create and store structured annotations.
Real-Time Annotation View
Papoušek, Petr ; Schmidt, Marek (referee) ; Dytrych, Jaroslav (advisor)
This work is about creating an addon for Firefox web browser. Addon is able to show annotations and their modifications in real-time. Thanks to connection to 4A Framework, this addon is different from other existing annotation addons by real-time cooperation ability and capability of working with nested annotations. This work also contains concept, implementation and testing of this addon.
Annotation Addon for Opera
Cudrák, Miloš ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This thesis describes the design and implementation of an annotation addon for the web browser Opera which is able to create and store simple unstructured annotations. It analyzes ways of creating addons for the web browser Opera and the tools and technologies needed for design, implementation, testing and debugging addons. It also deals with the problems during the design and implementation of the addon and their solutions.
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of an extension (plugin) for Blender software. This extensions adds the feature of converting 3D models in a Blender scene to a 2D vector graphics file in the SVG format that represents the original scene. The thesis focuses on creating the plugin's user interface, conversion of vertex coordinates from 3D scene to 2D window coordinates, calculating the resulting polygon color based on lighting and material, cutting of conflicting (colliding) objects and determining the order in which the resulting polygons have to be drawn. The result of the implementation is a plugin that allows the user to create 3D models which can be converted (snapshot) to SVG formatted vector graphics files, instead of manually creating 2D vector images.
Multi-Factor Authentication in Web Applications Using PAM
Kapišinský, Marián ; Bartík, Vladimír (referee) ; Rychlý, Marek (advisor)
Cieľom tejto práce je implementácia viacfaktorovej autentizácie vo webových aplikáciách pomocou PAM. Práca popisuje autentizáciu a jej moderné trendy, súvisiace technológie a ich nekompatibilitu, ako aj stav autentizácie vo webových aplikáciách použitím PAM pred riešením, samotné riešenie a jeho integráciu do vzorovej aplikácie. Práca poskytuje aj príslušné príklady a návody.
Document Modifications in Annotation Editor
Cudrák, Miloš ; Škoda, Petr (referee) ; Dytrych, Jaroslav (advisor)
This thesis deals with the design and implementation of the document modifications and another annotation editor improvements developed as the part of the Decipher project. Explains the nature of the Decipher project and the inclusion of annotation system 4A in this project. It examines the annotation editor and propose solutions to problems and adding new functionality which makes it easier to work with annotations and also with editor itself.
Blender Add-on for Simulation of Water Erosion
Vlček, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is adding terrain erosion functionality to Blender. The solution presented here implements hydraulic erosion based on textures and the use of the graphics card. Compared to other existing solutions this add-on utilizes parallel processing, offers an alternate workflow for erosion and creates additional information usable in further rendering of the model.
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of several extensions for an existing module (plugin) for Blender software. This plugin could be used for conversion of 3D models in a Blender scene to a 2D vector graphics file in the SVG format. New extensions include the support of curve, text, Grease Pencil or annotation conversions and their depth sorting, as well as support of collection sorting, using camera objects and creating animations. Improvements of existing parts include a complete user interface rework, improving capabilities with a new material system and several fixes to existing code. The result of the implementation is a new version of the plugin which allows the user to efficiently create more complex vector graphics in Blender with enhanced output styling options.
Blender Plugin for Conversion of Models to Vector Graphic
Kopáček, Jiří ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with the design and implementation of an extension (plugin) for Blender software. This extensions adds the feature of converting 3D models in a Blender scene to a 2D vector graphics file in the SVG format that represents the original scene. The thesis focuses on creating the plugin's user interface, conversion of vertex coordinates from 3D scene to 2D window coordinates, calculating the resulting polygon color based on lighting and material, cutting of conflicting (colliding) objects and determining the order in which the resulting polygons have to be drawn. The result of the implementation is a plugin that allows the user to create 3D models which can be converted (snapshot) to SVG formatted vector graphics files, instead of manually creating 2D vector images.

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