National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
The usability of the educational game for the cartography education in lower-secondary schools
Zýma, Marek ; Krajňáková, Lenka (advisor) ; Matějček, Tomáš (referee)
The presented thesis focuses on the usability testing of the educational game Map of an imaginary island for teaching cartography, which was created by the same author in 2020. The work also briefly introduces the game concept, including a description of its individual components and their functions. To improve clarity, the thesis firstly reviews the literature related to educational methods, particularly didactic games, then the issue of usability, its significance, and application in product testing is presented. The research section of the thesis aims to subject the educational game to usability testing, examining the perspectives of both pupils and teachers on its use and identifying the most significant shortcomings, which are then addressed in a separate chapter. The research was conducted using the two most common methods used in general product testing, i.e., questionnaire surveys and interviews with users. The research results showed that the game is a welcome addition to teaching, with rules that are understandable for both pupils and teachers, evoking a pleasant feeling in them, and despite its gaming nature, maintaining a clear didactic purpose. However, in some cases, there were problems with correct solving of various tasks, mainly due to pupils' age. As mentioned earlier, the thesis...
Didactic game for pupils of the 5th class in a primary school
Štěpánková, Pavlína ; Hejlová, Helena (advisor) ; Poche Kargerová, Jana (referee)
The method of didactic games is a popular means of modern pedagogical practice. This thesis deals with the effectiveness of this method in the following five selected parameters: fun, usefulness, interest in the material, mastery of the discussed material, reflection on own competences. To do this, it uses a combination of different procedures, quantitative and qualitative data collection by questionnaire, measurement by quiz and unstructured observation. As a result, the work fulfils the principle of triangulation. The thesis has a theoretical and a practical part. The theoretical background is drawn from domestic professional sources on didactic play and developmental psychology. The concept of didactic play, the division of didactic games, the developmental specifics of the fifth grade student, and the planning, management, and evaluation of instruction from the teacher's perspective are discussed. The practical part first defines the research objectives and questions, the research population, the methods used and research ethics, followed by the presentation of the results. The results section of the paper first deals with the processing of the quantitative data from the survey, followed by the processing of the qualitative data. The results section concludes with the presentation of the case...
Playing as a teaching and educational method
Vacková, Veronika ; Kasíková, Hana (advisor) ; Koťa, Jaroslav (referee)
The purpose of this thesis is to introduce game as a teaching and educational method. Game is the most natural activity of a child. Therefore, every teacher should be familiar with possibilities of classifying games into educational activities. There are many definitions of games, I mention some of them in my work, and I also present examples of games, classified according to their specialization. I tried to contain important factors that operate on the proper course of the healthy and active game. As part of my pedagogical practice, I applied the selected games to students and I tried to affect their effectiveness and popularity. One part of my work is a chapter about games in different developmental stages. I present the possible games, toys and activities, appropriate and proportionate to different developmental steps. The result is a theoretical base I would like to develop in my next research.
Playing as a teaching and educational method
Vacková, Veronika ; Kasíková, Hana (advisor) ; Koťa, Jaroslav (referee)
The purpose of this thesis is to introduce game as a teaching and educational method. Game is the most natural activity of a child. Therefore, every teacher should be familiar with possibilities of classifying games into educational activities. There are many definitions of games, I mention some of them in my work, and I also present examples of games, classified according to their specialization. I tried to contain important factors that operate on the proper course of the healthy and active game. As part of my pedagogical practice, I applied the selected games to students and I tried to affect their effectiveness and popularity. One part of my work is a chapter about games in different developmental stages. I present the possible games, toys and activities, appropriate and proportionate to different developmental steps. The result is a theoretical base I would like to develop in my next research.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.