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Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
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Application programming using XNA Framework
ŠPRINGER, Petr
The topic of this thesis is the programming of application in the XNA framework. The goal is to create a local multiplayer game on one desktop. This is a 2D action game, which uses sprites created by online editor and some picture editor. The theoretical part of the thesis deals with basics of .NET framework, basics of C#, describing of object oriented programming, general programming of games and basic description of XNA framework. The main goal of the practical part is to create working local multiplayer game on one desktop for four players in the XNA framework. In addition to programming itself, there is also an example of game components design. The end of the practical work is also testing of the created game and optimizing of individual game attributes.
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Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
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