National Repository of Grey Literature 35 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Particle Systems
Bedecs, Jakub ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis deals with the implementation of particle systems with the usage of calculation power of GPU. The purpose of this work is to describe all important facts about the particle systems construction and to show up various possibilities of its usage. It analysis the abilities of modern shaders and their usage for calculation of particles movement. The basis of this work is the analysis of the implemented application, which is able to dynamically change all parameters of the system.
Terrain passability analysis using machine understanding of maps
Pařík, David ; Jelínek, Aleš (referee) ; Chromý, Adam (advisor)
The diploma thesis deals with creation of computer aplication that can be used for conversion of raster maps for orienteering into model. Aplication will use this model to calculate optimal track between two selected locations. The thesis describes the development of a module for speed analysis in different types of terrain and another module for detection of roads and impassable objects. Thesis builds on work of Ing. Pavol Kršák and describes new features that were implemented to simplify user's control.
Tool for Fireworks Design and Simulation
Floryán, Kamil ; Polok, Lukáš (referee) ; Bartoň, Radek (advisor)
This Master thesis describes the design and implementation of particle system and a user interface of tool for fireworks design and simulation. The engine uses an XNA framework and an HLSL shading language. The thesis also compares applications focused on designing and simulation of fireworks. Applicability and demandings of applications for designing and simulation of fireworks  among Czech and Slovak companies  dealing professionally with firework  are  analysed as well.
Application Development for Xbox 360
Kajan, Rudolf ; Plchot, Oldřich (referee) ; Herout, Adam (advisor)
This thesis deals with game development on the Xbox 360 platform and implementation of a starter kit for this platform. After introduction of the Xbox 360 as a modern and very powerful gaming console, the XNA technology that makes development of games for console possible for the first time in history not only for professionals but also for amateurs, is introduced. The next part mentions existing starter kits for 3D XNA games, existing tools widely used to analyze implemented solution with focus on performance and tools commonly used for game content creation. The main part of thesis is dedicated to design, implementation and testing of a real time strategy starter kit prototype, with emphasis on efficiency, understandability and usability by XNA community members in mind.
Computer games design using XNA technology
Rojíček, Vojtěch ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The aim of this bachelor thesis is to inform about history and theory of game industry and afterwards develop sample games for computer platform using XNA technology. It will be possible to download these games for free from the webpage of Institute of Automation and Computer Science.
Terrain passability analysis using machine understanding of maps
Pařík, David ; Jelínek, Aleš (referee) ; Chromý, Adam (advisor)
The diploma thesis deals with creation of computer aplication that can be used for conversion of raster maps for orienteering into model. Aplication will use this model to calculate optimal track between two selected locations. The thesis describes the development of a module for speed analysis in different types of terrain and another module for detection of roads and impassable objects. Thesis builds on work of Ing. Pavol Kršák and describes new features that were implemented to simplify user's control.
Simple Flight Simulator for Windows Phone 7
Hacaj, Marián ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
Thesis describes programming of 3D applications, mainly games, on Windows Phone 7 platform and lightly compares this approach with Silverlight platform. It also describes XNA framework in detail and programming plane simulators problems. In the second part of this thesis, reader can find complete description of implementation of a simple airplane simulation for Windows Phone 7 platform, which is based on the XNA framework. The game consists of implementation of terrain, sky, plane, scene and also of physics and the principle of the game.
Indie Game Development
Zachariáš, Michal ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.
Juggling Patterns Visualization
Jašek, Roman ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis deals with the known possibilities according to the 3D visualization of juggling patterns. It presents some of the libraries that may be used for this issue and the whole concept of juggling patterns and their notation. In the next part there is an analysis of existing software dealing with juggling patterns visualization. A chapter about designing and implementing graphical user interface follows. The next part contains a predesign of the applicatin itself using XNA framework. The last part of the thesis is aimed at creating an online page presenting the program using Microsoft Silverlight.
Tools for visualisation of data from 3D laser scanners
Střižík, Jakub ; Jílek, Tomáš (referee) ; Burian, František (advisor)
Master thesis deals with the creation of the data visualization measured by 3D laser scanner using the Point Cloud method. Measured data were parameterized after loading for use in programming environment of Microsoft Visual Studio 2010 and in platform XNA. Individual data points forms the center of defined cubes which are displayed and create a scene where is possible to move through a user input in the form of a keyboard or mouse. Created algorithms were analyzed to determine the total running speed of the program, the individual as well as critical sections. The algorithms were optimized to a higher running speed of the program on the basis of analyzed data. Optimization was focused on the selection of retrieved data and on the method of their saving within the program environment. The next optimization process was based on the using of the other method for displaying of measured data points. Individual data points were displayed in form of square 2D texture replacing the cube. This square is rotating according to move of observer. Designed algorithm optimization leads to faster running of the program.

National Repository of Grey Literature : 35 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.