National Repository of Grey Literature 45 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
3D Application for Mobile Phones
Slavotínek, Tomáš ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architecture of this platform is described first. Consideration is given to description of API interfaces JSR 184 and MascotCapsule. Practical part is about application implemented with usage of MascotCapsule interface - simple game based on 2D Dyna Blaster.
Restaurant Menu for Mobile Phones with Bluetooth
Dzurňák, Tomáš ; Letko, Zdeněk (referee) ; Novosad, Petr (advisor)
The goal of this thesis is to design and implement an application for a mobile phone and a desktop computer, which provides ability to browse a restaurant menu and to make orders. The desktop computer provides information from the restaurant menu and manages new orders. The desktop application is able to communicate with more mobile phones simultaneously. The communications between the mobile phone and the computer is realized with Bluetooh wireless technology. The user interface of the mobile application is designed user-friendly and available in plenty languages. There are suggestions for future development of this project in the end.
Application for secure data storage for mobile devices
Kocáb, Marek ; Martinásek, Zdeněk (referee) ; Mácha, Tomáš (advisor)
This bachelor’s thesis is focused on the creation of application for secure data storage for mobile devices. The paper theoretically describes operating system according to users popularity and programming languages. The following section explains AES encryption standard and its principle of data encryption and decryption. In the practical part is created a PINapplication programm. The application allows user to store sensitive data using chosen password. It is possible to save new data or erase current data. These data are encrypted by mentioned AES standard. The application is programmed in Java language with the version for mobile devices (J2ME).
Wireless Control of Desktop Presentation Using Mobile Phone with Bluetooth
Tesař, Miroslav ; Letko, Zdeněk (referee) ; Novosad, Petr (advisor)
The project aims to relieve a person performing a notebook or desktop computer based presentation of a need to control the presentation by a keyboard. The system uses a mobile phone with mobile Java and Bluetooth technology to communicate with the computer. The project focuses on the use by a wide range of mobile phones and it is independent of the presentation program using separate definition of user controls. This document also contains a brief introduction to mobile Java technology and Bluetooth.
Card Game Tarot For Mobile Devices
Sykala, Vít ; Čermák, Martin (referee) ; Křivka, Zbyněk (advisor)
This thesis describes development of the Tarot game for mobile devices. The game is developed in Java - J2ME. The application allows to play Tarot to one through four people. The player intelligence represented by the mobile device is implemented as an expert system. The expert system rules can be changed without necessity to recompile the application. Designed and implemented expert system uses a lightweight version of Prolog language as a knowledge base. The system requires the rules of precisely defined form specified in this thesis.
Recognition of Handwriting for Mobile Phones
Talaš, Vladimír ; Chalupníček, Kamil (referee) ; Schwarz, Petr (advisor)
The goal of this project is to create a mobile phone application, which can use phone camera to get a photography. This photography contains text, application has an ability to find a text, recognize all characters and send output as SMS. In this application there are implemented algorithms for text recognize from pictures based on Hidden Markovov Models. The particular stress is put on training of the model, to maximalise a succes of text recognition. There are some experiments model training with model variables, which are leading in better ability of text recognition. It was achieved a value of 97% succesfully recognized characters.
FTP Server for Windows Mobile 6
Bajcar, Martin ; Koutný, Jiří (referee) ; Částek, Petr (advisor)
This bachelor thesis deals with describing protocol FTP and its use in mobile facilities which work with the operating system of Microsoft Windows Mobile. Furthermore, it handles with the possibility of making applications for this system in programming language Java and summarizes features of its mobile version J2ME. This knowledge is afterwards used to project and implement the application FTP server.
Complex Multi Player Game for Mobile Devices
Kojecký, Vladimír ; Láník, Aleš (referee) ; Zuzaňák, Jiří (advisor)
This thesis deals with development of mobile application on platform J2ME. It is a multi-player game for mobile device communicating via Bluetooth technology. The application, called BTbomb, is inspired by a game known as Dynablaster or Bomberman. In this thesis, there is a detailed description of the whole application's proposal and way of solving the proposal's implementation. Then, there are definitions of some problems that can occur while mobile applications' development and ways to prevent these problems and to solve it. The objective of this thesis is to provide a detailed view of the creation of this and resembling mobile applications.
3D Application for Mobile Phones
Vyoral, Marek ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
This thesis considers with 3D graphics interfaces M3G and MascotCapsule, both designed for platform J2ME (Java 2 Micro Edition). First of all it provides basic information about platform and then about both interfaces. Afterwards, interfaces are compared from implementation point of view. It is followed by comparision of performance based on testing on real mobile devices. Then this thesis describes implementation of demonstration application, which uses M3G interface.
GUI Library for J2ME
Strouhal, Jaroslav ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
Aim of this bachelor thesis is create new framework for platform J2ME and test it's usability in demonstrational application. Shortly is characterized alone area J2ME, potentials in development application via current frameworks, description of new arisen framework and description of demonstrational application.

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