National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
The Role of Play in Peirce's Semiotics
Borč, Marek ; Švantner, Martin (advisor) ; Gvoždiak, Vít (referee)
This thesis focuses on the basic delimiting of the issue of play within the framework C. S. Peirce's semiotics. Its objective is to expound and explicate the role of the phenomena of play in Peirce's philosophy using selected Peirce's texts and secondary literature, whereas our main starting-point is Peirce's identification of play with the inferential form of abduction. As such play is connected to Peirce's theories of sign and inference, as well as to the concepts of synechism, evolutionary cosmology and pragmatism. This finding sets Peirce's theory of inference within critical logic as one of the key themes of the thesis. In relation to this finding we give a basic explanation of Peirce's phaneroscopy and speculative grammar which in dependency on Peirce's classification of sciences set the ground for our analysis of play as a process of inference as well as a significant function. Within the framework of critical logic we focus primarily on abduction, especially on the question of the validity of abduction as a form of logical reasoning as well as on Peirce's transition from understanding different forms of inference as separate processes to understanding them as a continuous and interdependent whole of the scientific method. We develop Peirce's brief conception of play through an excursion...
Importance of Game in Upbringing and Education
Nekolová, Iveta ; Pelcová, Naděžda (advisor) ; Rybák, David (referee)
The work will consist of two parts. The first will be theoretical and will reflect the elementary concepts - game, education, education process, the world and culture. The theoretical reflection will comprise a historical overview, philosophical analysis and comparison of various game conceptions. It will be the definition of historical, philosophical, sociological and anthropological perspective. The second part will be oriented practically. We will focus on using games in education as a teaching method. A mini-research executed among schoolmates, soon-to-be teachers, will be included. Using questionnaires we will try to find out the extent of using games in educational process.
The Role of Play in Peirce's Semiotics
Borč, Marek ; Švantner, Martin (advisor) ; Gvoždiak, Vít (referee)
This thesis focuses on the basic delimiting of the issue of play within the framework C. S. Peirce's semiotics. Its objective is to expound and explicate the role of the phenomena of play in Peirce's philosophy using selected Peirce's texts and secondary literature, whereas our main starting-point is Peirce's identification of play with the inferential form of abduction. As such play is connected to Peirce's theories of sign and inference, as well as to the concepts of synechism, evolutionary cosmology and pragmatism. This finding sets Peirce's theory of inference within critical logic as one of the key themes of the thesis. In relation to this finding we give a basic explanation of Peirce's phaneroscopy and speculative grammar which in dependency on Peirce's classification of sciences set the ground for our analysis of play as a process of inference as well as a significant function. Within the framework of critical logic we focus primarily on abduction, especially on the question of the validity of abduction as a form of logical reasoning as well as on Peirce's transition from understanding different forms of inference as separate processes to understanding them as a continuous and interdependent whole of the scientific method. We develop Peirce's brief conception of play through an excursion...
Principles of Game Theory in Communication Processes
Vaverka, Tomáš ; Dolanský, Pavel (advisor) ; Švelch, Jaroslav (referee)
This Bachelor thesis inquire into the theory of games and the use of its findings in communication processes. Play is a concept that is firmly embedded into the human culture and the impact of games can be observed throughout many human activities. The author of this thesis focuses on the influence that games have on communication with emphasis on marketing communication. He compares theoretical concepts set up in the twentieth century, addresses modern forms of games as well as the gamification phenomena. The output of this thesis is the employ of gathered findings in a case study of the Volkswagen social marketing campaign called The Fun Theory. Powered by TCPDF (www.tcpdf.org)
A Human and a Game: Attempt to Interdisciplinary Preview
ZACHOVAL, David
This thesis presents the interdisciplinary look at the phenomenon of the game and its importance in people's life. The first chapter is at beginning devoted to the problem of the general definition of the game. It deals with the psychological theories of origin game. The central part presents in detail three most important authors of the theory of games {--} J. Huizinga, E. Fink, R. Caillois and their piece. Thesis in the second part pursues the development of games in different periods of human history to the present. In the last charter, at the introduction, is a brief mention about animal's game and there is described the importance of a sense of the game in various periods of life.

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