National Repository of Grey Literature 30 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Street Gore Food
Ponomarevová, Daniela ; Zálešák, Jan (referee) ; Mikyta, Svätopluk (advisor)
The thesis Street Gore Food thematizes the banal motif of the excavation inside a common local road, represented by a sidewalk, and themes of fast food culture. The project is set within a conceptual and visual framework inspired by fairground attractions such as the Haunted House or Ghost Train, the trashy premises of B-movie and C-movie horror films. The work thus combines the scary and absurd elements of genre structures, grotesque entertainment and the cheap commercialism of popular culture. Its main subject is the implicit mediation of a street scene: a pedestrian walks on the stone surface of a road while eating a baguette he bought at a fast food kiosk. During his routine walk, when he is bound to mindlessly consume his lunch, he is stopped by a fall into a strange trench. This takes the form of a grotesque digestive system made from the likeness of kitchen equipment used to grind up food, or a bizarre menu having the character of a tasty menu from popular fast food chains. Street Gore Food is thus a stylized 3D model section of a sidewalk created using recycled-found cardboard material and drawing techniques.
Golden Disc
Topinka, Jiří ; Houdek, Vladimír (referee) ; Artamonov, Vasil (advisor)
Work with gallery space, painting, objects, and theirs context.
Procedural Generation of Fear Factors
Hundáková, Terézia ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to create a horror game demo in Unity with procedurally generated environment and events. The work examines the market of current solutions and deals with the theory of fear and game development. It also describes designed mechanics of the game in detail and the way they have been implemented. The result of the work is a game demo with procedurally generated labyrinth, from where the player tries to escape. All kinds of scary traps await for them along the way.
Design and Implementation of Computer Game
Šulo, Samuel ; Munzar, Milan (referee) ; Čadík, Martin (advisor)
The aim of this thesis is the design and implementation of a 2D horror platform game on a computer device. The implemented game consists of three levels and accompanies the player through horror elements created by visual and sound effects. The game is designed for future expansion. Several phase tests were performed on the finished game. Feedback is received from users in the form of completed questionnaires and subsequent evaluation of the results. Furthermore, the work briefly acquaints the reader with the history of games and the basics of working in the Unity game engine, in which the game itself is created.
Grimdark - a study of appearance and application of a new subgenre in modern fiction
VITEK, Michal
The theme of the thesis will be grimdark, grasped as a new subgenre of fiction, mainly associated with the Warhammer 40 000 universe. The thesis will focus primarily on analyzing the question of the possibilities of meaningfully defining this subgenre, tracing the ways in which these definitions are applied towards the Warhammer 40 000 universe, and the development of features that contribute to the definition of the subgenre in the timelines of fictional worlds. With a reflection on the media in which they are presented. This issue of sub-genre definition will be set within the framework of standard aesthetic categories and narratology. Furthermore, the thesis will address the occurrence of the given subgenre features in other selected universes. Both in literary, audio, film or videogame format, with an attempt to differentiate the subgenre delineation of grimdark from other subgenres and to analyze the possibility of adding fictions not yet labeled with this term under the wing of grimdark.
The history of the horror genre in literature with a focus on German literature
HRNČÍŘOVÁ, Eliška
This bachelor thesis focuses on horror literature, with an emphasis on German horror literature. Its goal is to define the genre of horror in literature, to examine the most important points of its history, namely the most important authors and works, to explain its development and then to present its current form. In the individual chapters, the thesis gives special emphasis to horror literature in Germany. In the practical part, the thesis analyses the horror elements in the novel "Der Golem" by Gustav Meyrink. The aim of the practical part of the thesis is to show the typical elements used in horror literature with specific examples and also to demonstrate the development of horror literature by briefly comparing it with selected genre books that came before and after it. Information gathered from both book and internet sources, focusing on the history of horror literature, the analysis of the horror genre, or the overall history of German literature, was used to develop the thesis.
(Non)moving pictures of horror. Narrative and stylistic functions of photography (not only) in horror films.
KRATOCHVÍLOVÁ, Lenka
The aim of this work is to open the question about the role and use of photography in the horror film. This work in the first step will outline the horror genre and will be shown in different kinds of art. In the second step, this work will focus on the horror film, where it will be listed its brief history, what attracts the spectator in horror film and characteristics of the horror film. In the third step, this work will be dealing with use of photography as an important element in the narration of film. Naturally will be mentioned stylistic use of photography when the photography works as a trick. Every use of the photography will be shown in examples of horror and non-horror films.
Typical Features of Stephen King's Horror Literature
MAJEROVÁ, Aneta
The diploma theses will focus on horror genre both in general from the point of view of its determination and from the point of view of its basic development. It will clarify the division of horror genre in popular literature, where we will see fundamental attributes of sci-fi and fantasy. The division of genre into real and unreal will enable to outline typical horror components, in which it analyses repeated archetypes of characters both in films and book edition, and it will explain the attributes of a hunter and a prey, and conception of fear with mystery. The attributes of these components will be applied in the closing part on particular selected novels. The essential components for the whole diploma thesis will be the composition of a horror work according to Noëll Carroll, who describes exact form of a horror work in his study. The differentiation of subgenres will be focused on the basis of the types of Paul Guran, who clarifies allocating of works based on the horror components and their combination with another literary genre. The diploma thesis will briefly go through main former distributors of a horror film, it will be based on history of this genre in literary works and cinematography. On the background outlined like this, it will do the analysis of the characteristic attributes of horror works of Stephen King. The main point of the analysis will be the triplet of novels Carrie (1974), The Shining (1977) and It (1986), in which we can see the attributes of the first early authorship of the author. The diploma thesis will deal with comparison of original novelistic versions with following film adaptations. The analysis will be naratologically oriented, thus it will focus on processes and means the horror tone is created, and particular specifications of this genre are fulfilled with.
Film and Painting image of Oneiric Genre - The Problem of Interpretation
Malina, Lukáš ; Borecký, Felix (advisor) ; Charvát, Martin (referee)
The subject of the thesis is a comparative analysis of sign production and the interpretation of the film and painting of oneiric or horror genre focused on Vall Lewton's films and their similarity to the painting in creating an atmosphere of uneasiness and fear. Although these works are based on a sign structure, which is an important key to their interpretation, they are not independent of the different interpretations they allow. On the contrary, it seems that the work's intention is to encourage the viewer to complete the art by projecting his own fear into it. This approach is based on Umberto Eco's and Jan Mukařovský's theory of the interpretation, both of which emphasizing the reader's role in understanding the principle of functioning of the work of art. The concepts of the model author and model reader in Eco's theory and the term semantic gesture within Mukařovský's work are sharing numerous similarities.
From horror character to girl's idol. Vampire in contemporary literature for young adults
Koubová, Denisa ; Píšová, Ina (advisor) ; Brožová, Věra (referee)
This thesis deals with the evolution of vampire as a literary character in contemporary production for young adults. Its aim is not to describe all existing works but to cover only the most interesting representations of a vampire in various epochs. The thesis describes the most influential works building the literary stereotype of a vampire and proposes an evolution line. The crucial works in this genre are: Vampire, Carmilla, Dracula, Interview with a Vampire, The Vampire Diaries, True Blood, Twilight, House of Night, Vampire Academy and Vampire Boardingschool. Based on them we create a typology according to the appearance, character and narrative role of a vampire. The thesis begins with an anthropological introduction, especially with the origin of the vampires in Easteuropean folk tradition. Farther more we deal with most common genres used to enrich the vampire literature and theory of a literary character as a narrative category. The analysis covers the evolution of a vampire character from its naturalistic appearance to its very civilized pole in the contemporary young adults fiction. We close with the chapter describing the character of a vampire as a literary symbol.

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