National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Machine Learning - The Application for Demonstration of Main Approaches
Kefurt, Pavel ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work mainly deals with the basic machine learning algorithms. In the first part, the selected algorithms are described. The remaining part is then devoted to the implementation of these algorithms and a demonstration of tasks for each of them.
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.
Application of neural net in image processing
Nagyová, Lenka ; Svobodová,, Jitka (referee) ; Boleček, Libor (advisor)
This work focuses on the theory of artificial neural networks: the history, individual ways of learning and architecture of networks. It is also necessary to desribe the image processing blocks from scanning and image processing through segmentation to object recognition. The next part is focused on connecting the previous two parts, and therefore on the use of neural networks in image processing, specifically the identification of objects. In the practical part of the work is designed the user application for recognizing characters such as numbers, uppercase and lowercase letters.
Machine Learning - The Application for Demonstration of Main Approaches
Kefurt, Pavel ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work mainly deals with the basic machine learning algorithms. In the first part, the selected algorithms are described. The remaining part is then devoted to the implementation of these algorithms and a demonstration of tasks for each of them.
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.
Application of neural net in image processing
Nagyová, Lenka ; Svobodová,, Jitka (referee) ; Boleček, Libor (advisor)
This work focuses on the theory of artificial neural networks: the history, individual ways of learning and architecture of networks. It is also necessary to desribe the image processing blocks from scanning and image processing through segmentation to object recognition. The next part is focused on connecting the previous two parts, and therefore on the use of neural networks in image processing, specifically the identification of objects. In the practical part of the work is designed the user application for recognizing characters such as numbers, uppercase and lowercase letters.

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