National Repository of Grey Literature 1,264 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Mobile Application for Scanning Nonograms and Solving It
Zobaník, Michal ; Pánek, Richard (referee) ; Dyk, Tomáš (advisor)
The goal of this bachelor thesis is to create mobile application for scanning nonograms from newspapers or magazines and allows its solving. The thesis describes the design of the application, its functionality and important parts of implementation. Image processing methods are used for detection of the nonogram. Number recognition is realized by created and trained convolutional network. Scanned nonograms are solved by using several logical rules and backtracking.
Mobile App for Reading Sensor Data
Homola, Jan ; Neuwirth, Bernard (referee) ; Dydowicz, Petr (advisor)
The bachelor thesis focuses on the design and implementation of an application for reading sensor data. The thesis includes an analysis of the current state in the field of sensors, mobile applications and software tools. The practical part includes the design of a complete application including database schema, user interface designs and graphical elements of the application. Finally, the design and implementation costs are evaluated.
Interaktivní manuál v rozšířené realitě
Přichystal, Filip ; Beran, Vítězslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create mobile application, that provides interactive manuals in augmented reality. Users can create manuals by placing interactive objects in the space. These can further move, rotate and edit their information. The manual thus created is saved and user is able to view it in the application. The application was implemented in the Unity game engine. The thesis includes a description of the design of the application, the implementation procedure and its testing. Based on the testing, a possible direction for future development was made.
Cognitive Game Battery: Assessing and Identifying Deficits in Memory, Attention, Problem-Solving, and Decision-Making Skills
Češka, Ondřej ; Malik, Aamir Saeed (referee) ; Hussain, Yasir (advisor)
Cílem této práce je neinvazivní posouzení vybraných kognitivních domén (pozornost, paměť, rozhodování) pomocí nové mobilní aplikace vyvinuté za tímto účelem. Posuzování kognitivních nedostatků je důležité pro prevenci neurokognitivních poruch. Byly analyzovány existující posuzovací úlohy a na jejich základě byla navržena a úspěšně implementována kognitivní herní baterii sestávající ze 3 mobilních her. Aplikace je určena pro platformu Android a byla vyvinuta v Unity engine. Byl vytvořen systém pro sběr a uchovávání herních dat a jejich následné zhodnocení za pomoci cloudové dostupnosti. Jeho spolehlivost byla posouzena na základě vlastního sběru dat a poznatků existujících studií. Vyvinutá aplikace přináší jiný pohled na posuzování kognitivních nedostatků, porovnává uživatelem dosažené skóre s ostatními hráči a poskytuje mu detailní zpětnou vazbu.
Mobilní aplikace pro podporu trénování silových sportů
Košina, Simon ; Vaško, Marek (referee) ; Juránek, Roman (advisor)
The aim of this work is to create a mobile application for Android devices that provides athletes with real-time feedback during strength training in the form of velocity metrics for individual repetitions within a set of a certain exercise. Velocity based training is becoming increasingly popular both in practical applications and in research, where it has been demonstrated that these objective metrics can be used to estimate the intensity of a given set. The resulting application utilizes machine learning methods to detect weights plates loaded on a barbell in frames coming from the mobile device's camera and tracking their movement trajectory. Known size of the weight plates is used to calibrate the travelled distance. The algorithm operates in real-time, providing users with feedback during exercise sessions in the form of an auditory signal when a predefined threshold of selected velocity metric is reached.
The use of federated learning in the field of security on Android OS
Szüč, Martin ; Myška, Vojtěch (referee) ; Michálek, Jakub (advisor)
This thesis explores the use of federated learning in the context of cybersecurity, specifically in detecting phishing attacks via email on the Android operating system. The~theoretical part of the thesis deals with concepts of federated learning, machine learning, and various phishing techniques. The main goal of the practical part is to design and implement a mobile application that uses federated learning to train machine learning models. This application is designed to detect phishing emails while ensuring that the content of the emails is not sent to a central server, thereby protecting users' sensitive data. The~thesis includes the design of the application architecture, integration of Python modules, processing and classification of emails, and implementation of federated learning. The results of the application testing demonstrate the effectiveness of the proposed solution in detecting phishing attacks while also highlighting the privacy benefits provided by federated learning.
Loading boat for feeding fish
Janeček, Vít ; Janoušek, Vladimír (referee) ; Rozman, Jaroslav (advisor)
The work describes the basic concept of feeding boats, their use or key properties. Work also describes competing boats with their price. The next part deals with possible wireless technologies and microcontrollers for control. The work presents a proposal for the creation of your own feeding boat, which is controlled by a mobile phone with the Android operating system. It uses Bluetooth and radio communication together with the Arduino platform. Shows implementation of the mobile application, control unit and feeding boat, as well as testing for the actual creation of the boat.
Mobile Application for Coordinating Units on the Battlefield
Peřina, Daniel ; Rychlý, Marek (referee) ; Hranický, Radek (advisor)
The goal of this work is to design and implement mobile application for coordinating units on the battlefield. Modern militaries use special information systems for planning, communication and quick sharing of battlefield information. These systems could be used in civilian settings, however the selection of commercially available solutions is quite limited. The available applications are usually paid and often they are not fully functional. Therefore, a new open-source mobile application implementing such a system was developed. The aplication displays a digital map showing current user positions and created map points. Map points can contain image attachments. Users can message other users directly in the application. The application was successfully tested and used in real war game with several dozens participants.
On-orbit docking simulator
Červenka, Rostislav ; Kašpárek, Tomáš (referee) ; Chudý, Peter (advisor)
Tato práce se ponoří do rozmanité domény dokování na oběžné dráze. Cílem je navrhnout a implementovat dokovací simulátor na oběžné dráze pro Android zařízení. Simulátor bude založen na Clohessy-Wiltshireových rovnicích, které se používají k modelování relativního pohybu dvou kosmických lodí na oběžné dráze. Uživatel bude ovládat jednu z nich a jeho cílem je využít dostupné dotykové a pohybové vstupy a připojit se k druhé. Simulátor zapouzdřuje různé scénáře dokování na oběžné dráze a poskytuje pohlcující a vzdělávací zážitek pro uživatele se zájmem o vesmírné technologie.
Mobile Application for Task and Time Management
Benčík, Šimon ; Hranický, Radek (referee) ; Rychlý, Marek (advisor)
Cieľom tejto práce je vyvinúť mobilnú aplikáciu na správu času a úloh, ktorá zlepší orga- nizáciu a produktivitu používateľov. Aplikácia sa opiera o overené metódy nástrojov Time- warrior a Taskwarrior a zároveň rieši problémy s ich synchronizáciou. Umožňuje použí- vateľom efektívne sledovať a označovať časové záznamy za účelom optimalizácie časovej správy. Okrem toho poskytuje komplexné možnosti správy úloh, kde používatelia môžu zadávať úlohy a filtrovať ich podľa kľúčových atribútov ako termíny splatnosti či názvy projektov. Riešenie bolo navrhnuté s predvídavosťou budúcich rozšírení a vyvinuté ako projekt s otvoreným zdrojom, čo uľahčuje jeho priebežné vylepšovanie.

National Repository of Grey Literature : 1,264 records found   previous11 - 20nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.