National Repository of Grey Literature 66 records found  beginprevious25 - 34nextend  jump to record: Search took 0.01 seconds. 
System for Modelling of 3D Buildings from Floor Plans
Jurka, Zdeněk ; Kubíček, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work deals with description and design of application for generating 3D building models from floor plans and their publication on the Internet. First chapter describes methods used for floor plans creation. Next part describes how are foor plans transformed into three-dimensional model. Following chapters describes implementation details concerning application used for creation of building floor plan and three-dimensional model generation. Work also covers implementation of web based application for viewing models in web browser. Final chapters sums up results and limitations of described solution. There are also discussed possible extensions of current project.
Advanced Rendering in OpenSceneGraph Library
Ondruška, Jiří ; Přibyl, Jaroslav (referee) ; Švub, Miroslav (advisor)
This bachelor's thesis presents OpenSceneGraph library and its use with shaders written in OpenGL Shading Language. First of all it presents the basics of GLSL. Next chapter introduces the basics of OpenSceneGraph library. Following chapters are about different shaders. First is vertex displacement mapping, followed by cartooning and the last one is water surface.
Modern Technologies for Web Applications Developement and Their Performance
Smištík, Zdeněk ; Přibyl, Jaroslav (referee) ; Zemčík, Pavel (advisor)
The thesis focuses on such tools for web applications development that are based on the Model-View-Controller design model. These tools include e.g. Zend Framework, Ruby on Rails, and Spring Framework. The thesis explains the functionality of the tools, their features, methods of data manipulation, and presentation of data to the users. The work contains also an application example.
Cyclic Engine Visualization
Fajkus, Jan ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
This Master's thesis deals with application design and implementation. Application is designed for composition of gears. It is built as a simple computer game. It also contains 3D model renderer, which shows the movement of gears in gearbox. Program is implemented in C language using OpenGL library.
Simulation and Vizualization of a Water Flow
Drastil, Petr ; Přibyl, Jaroslav (referee) ; Navrátil, Jan (advisor)
This work deals with design and implementation of simple demonstration aplication for simulation of a water flow on irregular terrain. The work examines essential building blocks of the simulation. It also suggests approaches that can be used to optimize and/or extend used method.
Interface for Core of Antivir Software
Valouch, Tomáš ; Granát, Jiří (referee) ; Přibyl, Jaroslav (advisor)
This master's thesis is dealing with problematics of antivirus program development. It describe evolution of viruses, antiviruses and it is trying to estimate the future development in this area of interest. There is described a design of graphic user interface for antivirus program. Finally are dicussed possible approaches for implementing the graphics user interface for forementioned antivirus program. Important part of this thesis is part which is dealing with description of implementation of mentioned user interface.
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
Light Maps in 3D Computer Graphics
Vrána, Jaroslav ; Přibyl, Jaroslav (referee) ; Venera, Jiří (advisor)
Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene.
Algorithms for Model Simplification
Pokorný, Jan ; Přibyl, Jaroslav (referee) ; Pečiva, Jan (advisor)
This paper is dedicated to simlification algorithms of polygonal models. First chapter deals with common principles of model simplification - features of polygonal models are explained here along with operations used in simlification. Next chapters introduce three simplification algorithms - Uniform Vertex Clustering, Floating Cell Vertex Clustering and Vertex Decimation. These methods are tested on a number of models and compared in various aspects - visual quality, aproximation time and geometric error of aproximation.
Location-aware data transfers scheduling for distributed virtual walkthrough applications.
Přibyl, Jaroslav ; Sochor, Jiří (referee) ; Sojka, Eduard (referee) ; Zemčík, Pavel (advisor)
Důležitou součástí aplikací procházení distribuovanou virtuální scénou je proces plánování přenosu dat. Jeho hlavním úkolem je zajištění efektivního přenosu dat a maximální kvality renderovaného obrazu. Největší vliv na kvalitu renderované scény mají omezení síťového připojení. Tyto omezení lze redukovat pomocí multi-resolution reprezentace dat scény, určováním priorit stahování jednotlivých částí scény, a přednačítáním dat. Pokročilé metody pro určování priorit a přednačítání částí scény jsou založeny na predikci pohybu uživatele vycházející z matematického popisu jeho pohybu. Tyto metody jsou schopny predikovat následující pozici uživatele jen v krátké vzdálenosti od jeho aktuální polohy. V případě náhlých, ale pravidelných změn směru pohybu uživatele jsou tyto metody nedostatečné co do přesnosti i délky predikce. V této práci je navrhnut komplexní přístup k řešení plánování přenosu dat splňující i tyto požadavky. Navrhované řešení využívá predikci pohybu uživatele založenou na znalostech k určení priority stahování dat i předstahování částí scény. Provedené experimenty nad testovacími daty ukazují, že navržené schéma plánování přenosu dat umožňuje dosažení vyšší efektivity přenosu dat a vyšší kvality renderovaného obrazu během průchodu testovací scénou.

National Repository of Grey Literature : 66 records found   beginprevious25 - 34nextend  jump to record:
See also: similar author names
1 Přibyl, J.
9 Přibyl, Jakub
15 Přibyl, Jan
1 Přibyl, Jan Bc.
9 Přibyl, Jiří
4 Přibyl, Josef
Interested in being notified about new results for this query?
Subscribe to the RSS feed.