Original title: 3D animace postavy v počítačové grafice
Translated title: Animation of 3D Character in Computer Graphics
Authors: Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
Document type: Master’s theses
Year: 2008
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: articulated system; bone; DirectX; inverse kinematics; joint; keyframe animation; keyframe interpolation; matrix; OpenGL; quaternion; ragdoll; shader; skin; skin deformation; slerp; deformace modelu; DirectX; interpolace klíčových snímků; inverzní kinematika; kloub; kloubová soustava; kost; kvaternion; kůže; matice; OpenGL; ragdoll; shader; slerp; snímková animace

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/53224

Permalink: http://www.nusl.cz/ntk/nusl-544728


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2024-04-02, last modified 2024-04-03


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