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Claude Simon. Introduction and interpretation
Charvát, Martin ; Češka, Jakub (advisor) ; Fišerová, Michaela (referee)
The present diploma thesis "Claude Simon. Introduction and interpretation" is philosophical interpretation of the novels of the French writer Claude Simon, the Nobel prize winner for literature in 1985, whose work has been in the Czech academic field neglected theme. My interpretation is based on the philosophy of G. Deleuze and according to him I understand Simon's work like a rhizome, that is like decentralized heterogenous links, multiplicities and lines which are not subjects to any structural model. In my interpretation I start with novel Le Vent (The Wind) from 1957, because it's a text in which are being manifest fundamental themes of Simon's poetic such as are event nature of the fiction world or the lost of transcendence and its transformation into immanence of life affairs. The analysis of the novel Le Vent makes possible to pass continuosly and frequently to Simon's other novels (Histoire, Les Gèorgiques, Le Palace, L'Herbe, La Route des Flandres). The aim of the diploma thesis is to reach coherent interpretation of the Simon's work.
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Sports news and current affairs broadcasting at čro 1 - radiožurnál and bbc 5 live in 2012
Charvát, Martin ; Moravec, Václav (advisor) ; Němcová Tejkalová, Alice (referee)
Sports news and current affairs on radio have changed since the advert of new media and media convergence linked to it. In the Czech media environment of 2013 a specialized sports station does not exist, Radiožurnál, which is the most listened station of Český rozhlas, gives the largest space to sports news. The aim of this thesis is to ascertain the current position of sports news on Radiožurnál and compare these aquired data and information to the British station BBC Radio 5 Live, which like Radiožurnál is based on topical news. Radiožurnál and BBC Radio 5 Live broadcast characterics, the influence on sports news or simultaneously the impact of new media on sports news is part of the thesis.
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Narration and rhetoric in crime movies
Majtánová, Martina ; Kladný, Tomáš (advisor) ; Charvát, Martin (referee)
The thesis Narration and Rhetoric in Crime Films is conceived as a formal analytical case study, which examines the object of legal movies, their genre specifics and narrative differences between detective stories and within the crime genre in general. The aim of the research is to demonstrate the way the narrative specifics define genres individually and in their mutual relations. Legal movies are examined not only through the theory of the genre, but also through a chosen narrative structure and with general narrative principles. The thesis concentrates on legal movies only and ignores the legal themes presented in the television series, as well as the studied sample are films exclusively from the american, respectively british production. The main researched film is Anatomy of a Murder (1959), another sample comprises films Witness for the Prosecution (1957), Paradine Case (1947), Inherit the Wind (1960), To Kill a Mockingbird (1962). Keywords Legal films, courtroom drama, literary narratology, film narratology, narration, crime genre, detective story, fabula, syuzhet, hero's journey, Anatomy of a Murder, three act structure, narrative structure
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Shaping of Collective Intelligence in Cyberspace on the Example of Computer Games
Chaloupková, Šárka ; Marcelli, Miroslav (advisor) ; Charvát, Martin (referee)
The aim of the tehesis is to describe the formation of collective intelligence in cyberspace and focus on its use on the example of computer games. The idea is based on the works of Pierre Lévy, who believes that in the digital revolution is the value of the picture one of the most important. In this process plays an equally important role to increase the value of ideas, narratives, social communities and the development of new media tools and technologies. Along with that, in addition to the internal space of videogames (story progression, social interaction, building of the gaming space, gaming subculture, roleplay), shapes even the space beyond the game itself (transmedia storytelling, produsage - fan sites, content sharing, discussion forums). Thesis will be listed by concepts of collective intelligence, the progress of social memory, cyberspace and will be also inspired by other authors who works with collective intelligence, like Henry Jenkins, James Surowiecki or Derrick de Kerckhove. It should also provide an opposite view of the problem based on the work of opponents, which is eg. Cory Doctorow. Strategies and the use of the collective intelligence will be described by using the example of the specific games.
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