National Repository of Grey Literature 111 records found  beginprevious82 - 91nextend  jump to record: Search took 0.01 seconds. 
Post psychedelic relief
Zdvořáček, Tomáš ; Vaněk, Vojtěch (referee) ; Gabriel, Michal (advisor)
The aim of the bachelor thesis was to create a sculptural form of the Greek Morpheus. In Greek mythology, Morpheus is the son of the sleep god Hypnosis - he is the god of dreams, responsible for what we dream about. Morphea portrays the work as a "graphics card of the sleep construct", an intelligent entity living on the edge of human consciousness. The Greeks imagined him as a little boy with wings on his temples. He understands Morpheus' work as a column of energy processing billions of dreams simultaneously. As part of the bachelor's thesis, a two-and-a-half-meter-high column was modeled and cast into a laminate, covered on the surface with a finely modeled relief in the post-psychedelic style. In searching for the formal language of the relief, the author used the system of mutual connections from the computer game Factorio.
ENOUGH
Giertlová, Elena ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project deals with the development of a 2D, roleplaying videogame for the computer platform. Theoretical part of the thesis is focused on background of pixelart in videogames, as well as game and storytelling cliche, while both of these aspects are used in the final project. Practical part is the design of characters, enviroment and scenes, and the complete realization of a prototype for pixelart videogame named ENOUGH, with the visual of retro games for old platforms. Its story is being shown as a cliche as well, though with the strong symbolism refering to authors psychique and on the mental health or memories.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
On-road Diagnostic of Vehicle Damper
Vaněk, Vojtěch ; Hejtmánek, Petr (referee) ; Blaťák, Ondřej (advisor)
The diploma thesis deals with the analysis of the effects of shock absorber wear on the driving dynamics of the vehicle. Furthermore, a quarter model of the car was created in the Simulink software, where a procedure for evaluating the condition of the shock absorber while driving the vehicle was created. This procedure was subsequently validated on real measured data from the Hummer H3 car.
The Rings
Cendelínová, Kateřina ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The project with the title “The Rings” is a simple card game designed for two players. The theme and content of the game is thematically related to rings, which I have been working on for a long time (also on the material level of jewellery making). The card game can be played by players of any age, but I primarily targeted preschool and school-age children. The aim of my bachelor thesis is to introduce children to the craft of ring making in a fun way. An important element of the visual part of the game is the recognition of the images (illustrations) and their correct composition. This leads to the application of stylized drawings that illustrate selected parts of the ring-making process.
Jigsaw puzzle
Fasorová, Aneta ; Spáčilová Blažková, Kateřina (referee) ; Vaněk, Vojtěch (advisor)
The Jigsaw puzzle project deals with the design and implementation of a prototype of multi-purpose clothing and accessories made from recycled textiles. The individual parts of the puzzle can be combined or assembled according to the enclosed manual into a specific form.
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Vladislav's Jagellonian, king of Bohemia, fiscal situation in the years 1471-1490
Trnka, Pavel ; Čechura, Jaroslav (advisor) ; Vaněk, Vojtěch (referee)
Vladislaus Jagiellon's fiscal situation was problematic from the very beginnig of his reign. The royal sources of revenue were considerably limited. The most important incomes came from the crown property, the escheat of noblemen's estates, the mine regal, the mining undertaking, the royal mint, and the general tax. Initially, the young king was supported by his father, Casimir IV the king of Poland, who granted him probably less than 72 000 Hungarian florins during the years 1471-1473. The crown propety which was part of royal chamber embraced royal towns, monasteries, castles, and domains. The incomes produced by them, especially the so called special tax, were reduced considerably by pawning. This was especially true in case of the monasteries and castles whose importance for the royal chamber was negligible. Vladislaus held permanently only three castles, Karlštejn, the Prague Castle, and Krivoklát. There was about 35 royal towns in Bohemia. The towns paid in chamber the so called town census besides the special tax; despite of the pawning, this all together still was an important king Vladislaus' source of revenue. The towns and partially also the monasteries sought to redeem their own property or chamber payments pawned by the king. The Jews also belonged to the royal chamber, paying to it a special...
Piece of cake
Gračka, Martin ; Vaněk, Vojtěch (referee) ; Artamonov, Vasil (advisor)
For this series of paintings, I chose scenes from the computer game Duke Nukem 3D. I try to imitate the graphics of computer games of the early 90's. I'm not talking about thorough repainting of pixels, consistent copying of screenshots, but about capturing the atmosphere of the game using painting gestures and abbreviations - converting pixel graphics into the medium of painting. The viewer sees the images through the eyes of the protagonist, thus getting into his role. In my work, I am mainly interested in aesthetic enjoyment and the game between painting and graphics. Then about evoking sentiment that affects a narrower group of people.
Time lapse travel
Sodomková, Natálie ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project "Time lapse travel" is simple 2D adventure game, placed in real environment of Vodarensky les near Svitavy. Content is about fairy tales, folklore, time, magic realism and my own personal mythology. My goal is to create a specific atmosphere with stylization of the theme and distinctive visual art style. Whole project is a connection of experiments and digital games together to ask the question if its posssible for the interaction to provide a subjective atmosphere.

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