National Repository of Grey Literature 83 records found  beginprevious74 - 83  jump to record: Search took 0.00 seconds. 
Physical Simulation in Computer Games
Dočkal, Jiří ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The thesis is concerned with modern game engines, focusing on physical simulation and particle systems. It offers usable architectures overview for a game engine development. The thesis provides characteristic to the most essential game engine's logical modules as scene graph, resource management or rendering. Today's tools used for physical simulation in games are also described. Main part of the thesis concentrates on design and implementation of its own C3D game engine which exploits capabilities of the NVIDIA PhysX physical engine. The thesis includes modern techniques rising from author's gained experience.
Flight Turn-Based Strategy
Vysloužil, Jiří ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
Práce rozebírá projekt, který je základem znovupoužiteného enginu počítačové hry - tahové strategie. Celkovým cílem by mělo být vytvoření komerční série počítačových her z vojenského prostředí. Text technické zprávy rozebírá zadání projektu a rozšiřuje jeho myšlenky o nezbytné vlastnosti. Dále popisuje vytvoření samotného zdrojového kódu a jeho použití. Zmiňuje se o stávajícím stavu projektu a krocích, které je potřeba podniknout k jeho dokončení. Zpráva je v anglickém jazyce.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
3D Driving School
Langr, Petr ; Šátek, Václav (referee) ; Kunovský, Jiří (advisor)
This thesis deals with 3D Driving School simulator development, especially with control compliance of traffic rules. Thesis introduce game engine Unity 3D, which was the key factor of creating simulator. Game development in thesis begins with model and ends with scripting object behaviour.
Platform Unity 5 - characteristics and use in the development of 2D computer games
Varga, Ervin ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This thesis is aimed to describe the gaming development environment Unity, its accessi-bility to users, market position, advantages and possibilities for creating 2D games. The thesis focuses most on how to use tools to develop 2D games from the very beginning to various options of release them on platform Windows. Thesis describes tools for simulat-ing the physical laws such as gravity and collisions, as well as audio, camera, work with light effects, user interface, tools to create scenes, switching between scenes, as well as creating the game menu. These tools are shown on a project, which serves as a demonstration for how to use them. The thesis also describes the largest competitors in field of game engines, their ad-vantages and disadvantages. Furthermore, the history of Unity, the possibility of selecting a programming language as well as the advantages and disadvantages of their use in Uni-ty. From the available languages was selected language C#, in which projects were devel-oped.
Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.
Platform Unity 5 – its properties and usage for development of 2D computer game
Maťha, Luboš ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
The purpose of this bachelor thesis is to focus on tools for game development support. This study is divided into two parts. The first part describes situation on the market with game engines, concretely it focuses on the analysis and description of the mentioned market. The subject of the second part is one concrete game engine, Unity. In this part its development environment is described and as well its GUI, basic components and functionalities. After this the functionalities are being demonstrated by the development of a simple 2D platform game. Results of this study are objective view on the situation on the market with game engines, the description of the Unity environment and the description of 2D game development with the 2D game itself.
Interaktivní průchod obcí Borkovany před rokem 1970
Starý, Miroslav
Starý, M. Interactive Walkthrough Village Borkovany Before 1970. Bachelor thesis. Brno: Mendel University, 2015. Thesis analyzes the tools for creating 3D scenes and tools for creating interactions, gradual modeling and programming of interactive walkthrough village Borkovany before 1970.
Educationally oriented game in Český Krumlov
VELEK, Aleš
Today in gaming does not focus only on observation or logical thinking of player, but also to allow a player after playing games remember the story that his game forward in an entertaining way. Telling the story of the game is a little different than in the movie, but the end result may be the same. This work " educationally oriented game in Český Krumlov " is aimed at creating the game that allows free movement of the 3D environment and the technology used for this work. For game programming technology will be used Unity3D, which allows the creation of applications in multiple platforms. Moving the player will be based on the basic game elements, such as fly or walk. They will create scripts for user interaction with the environment or texture loading from external sources. To import the entire city will be find the most appropriate format on their own models and textures. By the chosen development environment is designed game story (script) that will correspond with the history and present of Český Krumlov, and player will be motivace to further progress in the game.

National Repository of Grey Literature : 83 records found   beginprevious74 - 83  jump to record:
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