National Repository of Grey Literature 26 records found  previous7 - 16next  jump to record: Search took 0.00 seconds. 
3D Volume Rendering Data Visualization
Varga, Marek ; Herout, Adam (referee) ; Kršek, Přemysl (advisor)
This thesis deals with using theoretical knowledge of computer graphic and vector mathematics for volume data construction and vizualization. This work provides more methods volume data vizualization and optimization. Algorithms and mathematical principles are necessary for data obtaining, correct interpretation, filtration and error correction and vizualization. This work describes possibilities of method voxel splatting. Model which implements this method is a part of this work and it contains some techniques for drawing process which include skipping empty sections and effective addressing of properties of volume data. System also provides interactive rendering and volume data manipulation.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering is described in detail, because it is used in implementation of graphic system designed in this thesis. Whole system is created with maximal attention to platform independence. C++ language and Open Scene Graph toolkit are used for realization, so a brief description of OSG toolkit is also present in this work.
Real-Time Cloud Rendering
Kučera, Vít ; Pečiva, Jan (referee) ; Herout, Adam (advisor)
Clouds are ubiquitous and ever-changing feature of the outdoors. They are an integral factor in Earth's weather systems. Component of water circulation in a nature and a strong indicator of weather patterns and changes. Clouds are important component of the visual simulation of any outdoor scene, but the complexity of cloud formation, dynamics, and light interaction makes cloud simulation and rendering difficult in real time. In an interactive flight simulation, users would like to fly in and around realistic, volumetric clouds. I Present, two main ways of representation cloud in computer graphic, where one way use for modelling Perlin noise and second one use for modelling fluid dynamic system.
Visualisation of Ultrasound Propagation in Human Body
Klepárník, Petr ; Jaroš, Jiří (referee) ; Španěl, Michal (advisor)
This work deals with the 2D and 3D visualization of simulation outputs from the k-Wave toolbox. This toolbox, designed to accurately model the propagation of ultrasound waves in the human body, usually generates immense amounts of output data (up to hundreds of GB). That is why new methods for both the visualization and the effective data representation are necessary to be developed to help users to easily understand the simulation results. This thesis elaborates on the data format, simulation outputs are stored in, with the use of the HDF5 library and looking for the best way to quickly read the simulation data. Finally, the thesis presents the design and the implementation of the console-based application for big simulation data pre-processing and the GUI-based application for interactive visualization of the pre-processed data. The most significant features of these applications are downsampling data, changing the format of storing, viewing 2D sections, planar and volumetric visualization and animation of the simulation process. The proposed implementation allows parts of the simulation domain to be visualised within tens of milliseconds even if the simulation domain comprises GBs of data - This significantly streamlines the work of scientists and clinicians in the field of HIFU.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering and Volume Ray-casting methods are described in detail and the latter method is used in implementation of graphic system designed in this thesis. Secondary goals of this work are usage of less powerful hardware for volume-rendering, methods of optimization and dynamic change of output quality.
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Kršek, Přemysl (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with display of accelerated 3D graphics in a web browser environment. Existing technologies such as WebGL are presented and discussed. Further, in the second part of the thesis, an application for browsing medical volumetric data is designed and implemented. The application is built with the WebGL technology and Javascript graphics engine called O3D API.
Efficient methods for visualization of volumetric data
Holeček, Martin ; Hron, Jaroslav (advisor) ; Tůma, Miroslav (referee)
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mathematical Institute of Charles University Supervisor: RNDr. Ing. Jaroslav Hron, Ph.D., Mathematical Institute Abstract: The aim is to make an overview of and present implementation usefull for rendering of simulated datasets and CT and MR datasets. We will examine the methods of direct volume rendering of structured and unstructured grids and head to meaningful simultaneous realtime rendering of both types. In the first part, we briefly present the development, problems and targets of the field. Next, based on knowledge about existing algorithms, we choose one solution and present our own implementation and modification of algorithms. In detail, the object of our study will be numerical solutions of volume rendering integral by preintegration and paralelization of the process of projecting tetrahedra and perspective correction. For practical reasons we focus on the efficiency, that means computation time, used memory and usefullnes for medical presentation. The results will be compared with some other existing implementations. Keywords: volume rendering, preintegration, unstructured grid
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Pečiva, Jan (referee) ; Španěl, Michal (advisor)
This thesis discusses possibilities of accelerated 3D scene displaying in a Web browser. In more detail, it deals with WebGL standard and its use in real applications. An application for visualization of volumetric medical data based on JavaScript, WebGL and Three.js library was designed and implemented. Image data are loaded from Google Drive cloud storage. An important part of the application is 3D visualization of the volumetric data based on volume rendering technique called Ray-casting.
Realistic Smoke Animation
Zubal, Miloš ; Španěl, Michal (referee) ; Sumec, Stanislav (advisor)
This work makes basic analysis of historical and current algorithms for smoke animation. Modern approaches to rendering volumetric data are briefly described. We choose algorithms for implementation on basis of this analysis. These algorithms are described in detail and we make emphasis on their important properties according to dedication of this work. Detailed description of implementation follows along with performance measurement. Conclusion evaluates results of work and proposes possible extensions.
Efficient methods for visualization of volumetric data
Holeček, Martin ; Hron, Jaroslav (advisor) ; Tůma, Miroslav (referee)
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mathematical Institute of Charles University Supervisor: RNDr. Ing. Jaroslav Hron, Ph.D., Mathematical Institute Abstract: The aim is to make an overview of and present implementation usefull for rendering of simulated datasets and CT and MR datasets. We will examine the methods of direct volume rendering of structured and unstructured grids and head to meaningful simultaneous realtime rendering of both types. In the first part, we briefly present the development, problems and targets of the field. Next, based on knowledge about existing algorithms, we choose one solution and present our own implementation and modification of algorithms. In detail, the object of our study will be numerical solutions of volume rendering integral by preintegration and paralelization of the process of projecting tetrahedra and perspective correction. For practical reasons we focus on the efficiency, that means computation time, used memory and usefullnes for medical presentation. The results will be compared with some other existing implementations. Keywords: volume rendering, preintegration, unstructured grid

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