National Repository of Grey Literature 87 records found  beginprevious68 - 77next  jump to record: Search took 0.01 seconds. 
Web Interface for Creation of Project Vision, Goals and Plan
Štěpánek, Matěj ; Klicnar, Lukáš (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the creation of the user interface for the planning and design of projects, their goals and the vision itself, which user has. It analyzes existing technologies for the design and implementation of these types of projects and introduces approaches for effective achievement of objectives. It explores the issues of project management and describes the role of gamification in modern world. The practical part of this work focuses on the implementation of user interface for creating the project vision, goals and plan, which aims to facilitate the creation of Bachelor of Master thesis by using gamification techniques. This interface is discussed in a study examining a real project, investigates user satisfaction and application of solution in practice.
User Interface for Web-Based Games
Hlaváč, Martin ; Beran, Vítězslav (referee) ; Hradiš, Michal (advisor)
This thesis describes challenges in designing, developing and testing web user interfaces. It discusses human-computer interaction, communication channels and user interface analogy to the real world. User interfaces can be designed     to be optimal for a specific action or to suite the user. A design of interfaces focused on users utilize methods, such as gamification and improving user experience, which can improve interface usability. User interface development is demonstrated on     web page development. Further, the thesis describes 3 web user interface testing methods. The methods are demonstrated by designing, developing, and testing user interface of a web strategy game.
Application for Tracking Mood with Gamification Elements for Android
Jarábek, Juraj ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This thesis deals with designing and implementationof an application for tracking mood with gamification elements for operation system Android.Significant part of this thesis is occupied with explanation why and how we should track our moods, description of operating system Android, then with explanation of gamification, description of gamification elements and concrete use of specific gamification element as part of application. Work continues mainly with description of designing the application, implementation of the application. At the end work describes user feedback, and plan for the future. The application is implemented in Java language.
Web Portal for Project Milestones and Goal Tracking
Maliňák, Václav ; Szőke, Igor (referee) ; Beran, Vítězslav (advisor)
The aim of this theses is a creation of a project and goal managing system with effective user interface. The modern goal setting is the base of defined user interface. A substantial proportion of the theses deals with gamification, which encourages the users to use the system and motivates them to reach the predefined goals and fulfil the projects. Theoretical knowledge of goals settings and project managing serves as a base for the whole concept of the system and for a creation of the actual gamification engine. A web-based application utilizing implemented components was created with the system. An essential part of the theses is a formulation of hypotheses and their verification by testing.
30-day Challenge
Přibylová, Kateřina ; Szőke, Igor (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the design and implementation of a web-based application whose job is to fight procrastination and help the user achieve goals using 30-day challenges. This work addresses the problems of putting off or delaying something that requires immediate attention and analyzes similar existing solutions on the market. The development of the application focuses most on user-friendliness, intuitive control and responsiveness. The problems of maintaining users active and motivated are solved by using gamification and socialization elements. The application is implemented through modern web technologies. The end of the thesis mentions a testing process and the future of the application.
Talent Management in Selected Company
Šimonová, Lucie ; Strážnický, Tadeáš (referee) ; Konečný, Štěpán (advisor)
This master’s thesis is focused on Talent management. First part is devoted to theoretical knowledge which includes description of basic terms like „talent”, „Talent management” or „motivation”. The practical part which uses these findings is processed in collaboration with a selected company interested in talent management implementation.
HR Gamification
Loufek, Václav ; Legnerová, Kateřina (advisor) ; Stříteský, Marek (referee)
The bachelor´s thesis deals with the use of the gamification to increase motivation and engagement of employees. The aim si to analyze activities of human resources management in connection with gamification and to describe procedures for integrating gaming principles and gamified systems. The thesis is divided into two parts, theoretical and practical. In the theoretical part the gamification and the basic elements of the game design are defined. The Practical part introduces the use of the gamification in the human resources division of T-Mobile Czech Republic corp., searches for the places suitable for further development through the game mechanics and describes potential gamification projects in selected activities. The analyzed data comes from the qualitative interviews with the vice president HR Development of the monitored corporation.
The posibilities of using principles of computer games for improving business function
Vitvar, Jakub ; Pecinovský, Rudolf (advisor) ; Rais, Aziz (referee)
The purpose of this work is to analyze current options in using computer games and its elements for improvement of the firm. This work proposes term and its definition, that covers all the possible options of implementing games and its elements in to the business. The following part addresses all the elements, describing individual elements and its fundamental principles. The last part of this work is a proposal of possible implementation of these methods into the educational processes at the University of Economics in Prague.
Gamification systems and their integration in organizations
Rýdl, Vojtěch ; Šebesta, Michal (advisor) ; Bruckner, Tomáš (referee)
Main topic of this thesis are gamificaton system and their implementation in organizations. The first chapter describes theoretic part of gamification. Second addresses options of using game elements in workspace and approaches to designing a gamification system. In the third part there is comparison of gamification platforms. The last chapter describes the design of the orignal gamification system for web application.
Management 3.0; Virtualni management s gamifikovanymi aspekty
Kotoun, Karel ; Zadražilová, Dana (advisor) ; Karban, Václav (referee)
The aim of this paper is to analyse gamification practices as well as to study management by personalities. Upon this basis the objective will be to design a management software for the new management era that will collect large quantities of data about individual team members (Big Data-based software), thus enabling managers to allocate new team members onto teams upon their personalities, skills and experience in gamified user interface. The ultimate goal of this paper will be to serve as guidebook for managers to manage by knowing the variety of personalities as well as by applying gamification elements onto everyday tasks.

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