National Repository of Grey Literature 1,264 records found  beginprevious591 - 600nextend  jump to record: Search took 0.00 seconds. 
Mobile Chat for Communication between the Athlete and the Coach
Zaukolec, Jakub ; Hynek, Jiří (referee) ; Tesařová, Alena (advisor)
The aim of this thesis is to design and implement a mobile application for Android, that serves to facilitate work of coaches to communicate with their athletes and clients. It is a mobile chat with which coaches are able to provide adequate feedback to their athletes during training. Beginners in area of exercising are able to better understand how to perform each exercise and how they can minimize mistakes during exercising. The application also provides them to store data about their trainings, so they have all the necessary informations in one place, where they can be found very easily.
Mobile Application for Taking and Evaluating Photos during Sports Training
Čásar, Jozef ; Herout, Adam (referee) ; Tesařová, Alena (advisor)
The aim of this bachelor thesis is to design and create mobile application for sportsmen and trainners. Its essence is to take a photo of any exercise during training, the option to compare photos with referential photo of exercise and send it to the coach. Simultaneously, the application for the trainer allows the trainer to rate photo and send feedback to sportman. The application is implemented for Android using React Native and Firebase for storing data. The result is the application, which complements a number of existing mobile sports applications, using new functionality. The benefit of this work is its real use for acquiring the habits of proper exercise technique in amateur athletes or more demanding exercises in advanced athletes.
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce je navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje minimální prototyp režimu online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Části řešení dostatečně připravené pro produkční prostředí byly nasazeny s využitím vhodných cloudových služeb Microsoft Azure. Aplikace na Android byla publikována lokálně a ozkoušena na vybrané skupině uživatelů v rámci uzavřeného testování. Výsledky testování posloužily k určení stavu řešení v okamžiku dokončení práce a na na jejich základě byla navržena možná vylepšení nad rámec technických nedostatků a omezení.
Mobile Tower Defense Game
Václavík, Filip ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to design and implement a mobile game in game engine Unity. This thesis describes game development on mobile devices and the development of mobile game in Unity engine. The basis of this mobile game is formed in the Unity game engine as well as animations of characters whose graphics were created using Gimp software. The game contains a full-fledged single player campaign with several level variants, containing various tower and enemy mechanics. The game also offers a simplified editor for creating your own maps for possible sharing with other players. The game is set in a fictional medieval world and is enriched with mechanics that are not typical for tower defense games, such as playing as the other side.
Mobile App for Management of Transactions with Cryptocurrencies
Bobčík, Pavel ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The main goal of this bachelor thesis is to create a mobile application which would serve as auxiliary tool in cryptocurrency trading. The application is therefore targeting group of people already engaged in this market. The user can store and keep track of information about his transactions, such as purchase, sale and exchange. The application works with basic information, such as quantity, price, cryptocurrency name and date of proceeding. Based on the information it makes necessary calculations for correct organization in FIFO queue. Transactions can be further modified. Newly gained information are then processed. The user has option to generate PDF file, including all the information about own transactions in selected tax period. Also the overview of the currently registered cryptocurrencies can be displayed in the application. The design and entire looks of the application was consulted with potential users with its aim for maximizing user experience and also simplify orientation. Some observations serve as opportunities for further development.
Mobile Application for Searching for Interesting Events and Destinations in Brno
Misař, Ondřej ; Hrubý, Martin (referee) ; Dyk, Tomáš (advisor)
The aim of this bachelor thesis is to create a mobile application that allows user to use a chatbot to search for interesting places and events in Brno. The application is developed on Android operating system using Kotlin language. It offers the user the possibility of communicating with the chatbot using hint buttons. It is implemented using the Rasa framework. The application offers the possibility to browse all events or places and view their detailed information. The user also has the possibility to view all items on the map. The data is stored on the server in a database where it is managed by the backend. It takes care of storing, processing and filtering the data. It is placed on the server together with the chatbot.
Software for Processing Data from Visual Observations of Meteors
Barča, Adam ; Rozman, Jaroslav (referee) ; Drga, Jozef (advisor)
Goal of the thesis was to design and implement an application for processing data, gathered during visual observation of meteors. Result is the IMO application, meant for the Android platform and distributed via Google Play service. IMO is built on Spring Boot and Ionic frameworks, PostgreSQL is used as data storage.
Browse the Map on Your Mobile Device by Moving the Device
Pohrebniak, Yehor ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the creation of a mobile application that presents a map and based on the movement of a mobile device in space, represents a sliding map camera. The theoretical part is focused on acquaintance with available technologies and design of a system of data processing methods from inertial measuring units of mobile devices and video from the smartphone camera. The practical part is focused on the implementation of mobile application that obtain data from motion sensors and move the map
Asset Administration Shell for the operator
Houdek, Vojtěch ; Kaczmarczyk, Václav (referee) ; Baštán, Ondřej (advisor)
This bachelor thesis deals with the topic of AAS (asset administration shell), an element of industry 4.0. The first half of the work consists of a theoretical analysis of the concept of AAS and its active and passive parts. The second half is devoted to the practical design and implementation of AAS for the operator. The implementation of the communication architecture and the selection of suitable Hardware for AAS are addressed here. The resulting implementation deals with programming the active and passive part of AAS in C/C ++ and mobile applications in Android Studio using the programming language Kotlin

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