National Repository of Grey Literature 24 records found  previous5 - 14next  jump to record: Search took 0.02 seconds. 
Rendering of Shadows in Graphics Scenes Using Shadow Volumes
Starka, Tomáš ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This work concerns itself with choosen methods of shadows in computer graphics. In short it discuses both shadow maps and shadow volumes, with their advantages and disadvantages. Then it employs itself on shadow volumes and their implementation utilizing Open Scene Graph toolkit. It deals with z-pass and z-fail methods and some possible optimizations. Moreover, it contains measuring of FPS and comparison of fill consumption of the scene and shadow volumes on various scenes.
Raytracing of Virtual Graphics Scenes
Kendra, Matej ; Kučiš, Michal (referee) ; Pečiva, Jan (advisor)
The goal of this work was to learn OpenSceneGraph library and algorithms of raytracing methods. Then, from these knowledge, create an aplication for displaying a scene via accelerating and raytracing method targeted on reecting surfaces.
OpenSceneGraph Components for Medical 3D Image Data Visualisation
Kučiš, Michal ; Štancl, Vít (referee) ; Kršek, Přemysl (advisor)
The bachelor's thesis describes methods displaying 3D image data. The thesis contains implementation of method displaying cut throught data.
Advanced Rendering in OpenSceneGraph Library
Ondruška, Jiří ; Přibyl, Jaroslav (referee) ; Švub, Miroslav (advisor)
This bachelor's thesis presents OpenSceneGraph library and its use with shaders written in OpenGL Shading Language. First of all it presents the basics of GLSL. Next chapter introduces the basics of OpenSceneGraph library. Following chapters are about different shaders. First is vertex displacement mapping, followed by cartooning and the last one is water surface.
Simulation and 3D Visualisation of Switchback
Ondrůj, Daniel ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
The goal of this bachelor's thesis is simulation and visualization of switchback. Concretely simulation of forces actuating on motion of switchback vagon on the track. And visualization of these forces and whole scene with the switchback too. Grafical part is created by graphical toolkit OpenSceneGraph which support design the scene with tree structure. And it meens we can use single objects to make the scene tree. The program implementation is in C++.
Raytracing of Virtual Graphics Scenes
Rypák, Andrej ; Havel, Jiří (referee) ; Pečiva, Jan (advisor)
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing. Besides introducing a brief historical overview of algorithms from the family, it presents all the essential tools, techniques and physics needed for designing a rendering application in detail. A significant part of the document consists of an implementation of a photorealistic rendering application for interactive graphics 3D virtual scenes. The focus is on rendering without using any additional model information. The thesis includes descriptions and explanations of specific problems and their solutions.
Collaborative Interaction among Users in Virtual 3D Scene
Tóth, Michal ; Beran, Vítězslav (referee) ; Pečiva, Jan (advisor)
The goal of this bachelor's thesis was to get familiarized with graphical library OpenSceneGraph, windowing library Qt and possibilities of network communication. And to demonstrate possibilities of these libraries on simple application. Basic traits of used libraries and tools are explained to the reader. Design and implementation of application -- network game are descriped later in thesis.
3D Chess with Leap Motion
Smejkal, Václav ; Najman, Pavel (referee) ; Pavelková, Alena (advisor)
This Bachelor thesis deals with Leap Motion controller. The goal of this project is 3D chess game which can be controlled by Leap Motion device. Theoretical part of this thesis describes history of similar input devices, Leap Motion and OpenSceneGraph graphics toolkit which is used to create 3D scene. Then, practical part describes design and implementation of application and evaluation of usability of application control based on testing.
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.
OpenSceneGraph Components for Medical 3D Image Data Visualisation
Kučiš, Michal ; Štancl, Vít (referee) ; Kršek, Přemysl (advisor)
The bachelor's thesis describes methods displaying 3D image data. The thesis contains implementation of method displaying cut throught data.

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