National Repository of Grey Literature 103 records found  beginprevious31 - 40nextend  jump to record: Search took 0.02 seconds. 
Multi-Agent and Optimalisation Methods for Stealth Games
Láncoš, Jan ; Vídeňský, František (referee) ; Zbořil, František (advisor)
This bachelor thesis deals with the opponents' behaviour in stealth-based video games. It's main focus is the credibility of said behaviour in comparison to the opponents' real life counterparts and the overall immersiveness of the experience. The thesis describes the usage of the A* algorithm for dynamic pathfinding in a two-dimensional space. Furthermore it describes the opponents' patrolling system, their ability to detect the player's presence and also their ability to cooperate and communicate while trying to chase the player down. One playable level demonstrating the described behaviour has also been created as part of this thesis using the C++ language. The thesis can be used as an inspiration for anyone interested in making their own intelligent systems for computer games of a similar type.
Extension of Unity Development Platform for Visual Programming
Horký, Lukáš ; Hynek, Jiří (referee) ; Kreslíková, Jitka (advisor)
The goal of the thesis is to create an extension for Unity Development Platform that will allow creation of computer games from design of game logic to scene programming on visual level. The extension forms an abstract layer between designers, who manage game objects on logic level, and programmers, who are responsible for implementation of parts that can't be created automatically. It then facilitates some designing processes and iterations by eliminating the need of manual programming in places that can by automate and allows to concentrate on the design process itself.
Use of the game Minecraft in teaching chemistry
Mrvová, Marie ; Míka, Luděk (advisor) ; Martínek, Václav (referee)
The aim of the bachelor thesis is to introduce the digital game Minecraft Education as a didactic tool in teaching chemistry. The theoretical part deals with the issue of integrating digital games into education, especially into science education. It defines the concepts and presents the advantages and disadvantages that are associated with the implementation of digital games in teaching. The history of the development of digital games and the digitalisation of education in our country is also briefly mapped. In the practical part, the game Minecraft Education is introduced. The tools and features that enable its use in chemistry classes are described. Its educational potential is explored and the problems associated with its integration into the classroom are outlined. Keywords digital game, video game, computer game, education, game-based learning, chemistry teaching, Minecraft Education
The influence of computer games on the behavior of primary school students
VALIČEK, Tomáš
The main aim of the bachelor thesis is to map children's experiences with playing computer games in selected primary schools at the local level. In order to complete the bachelor thesis, a study of literature and all the information available on the subject was required. The thesis is divided into two parts. One of the objectives of the theoretical part of the thesis is to explain the basic concepts related to computer games and to present their history. A sub-objective is to interpret, with the help of expert sources, studies and research investigations, whether playing computer games can have any effect on the development of children and adolescents. The main objective of this part of the thesis is to gather enough information to be able to assess whether the negative effects of gaming outweigh the positive ones. An equally important topic that I address in the theoretical part of the thesis is a glance at how violent content in games can be perceived by children and how it can be reduced or categorised. The goal of the practical part of the bachelor thesis is to check whether the theoretical knowledge corresponds to the reality in the first and second-grade pupils of two primary schools. The main ambition of the practical part of the thesis is to find out what feelings, changes and behavioural manifestations the pupils themselves report in connection with gaming. It investigates whether they acknowledge that violent computer games might possibly impact the development of violence towards their environment, and whether they feel their parents' control and supervision over the content of computer games. A sub-objective is to find out how much time they spend playing, at what age they start playing and what game genres they find most interesting. The results of the investigation serve as an overview of how children themselves evaluate computer gaming.
2D plošinová hra v Unity
Fulla, Roman ; Vlnas, Michal (referee) ; Karas, Matej (advisor)
The objective of this Bachelor's thesis is to analyse in detail the history and the current state of development of 2D platformer games. To achieve this goal, various successful titles and currently in use game engines are examined. The acquired knowledge is applied in design and subsequent implementation of a short video game demo, presenting various aspects of game development. Unique mechanics serve the purpose of an innovative element. The resulting demo is presented in the form of a short video. Thus, this thesis provides a new perspective on the development of platformer games.
Demonstration of Cryptographic Problems through an Interactive Educational Game
Fišarová, Anežka ; Mezina, Anzhelika (referee) ; Mikulec, Marek (advisor)
The bachelor thesis is focused on the design and implementation of a cryptographic interactive educational game. It focuses on various cryptographic ciphers specifically selected so that people outside the field can be introduced to the subject in a demonstrative and entertaining way. Java and JavaFX were used as the programming language. The thesis consists of four parts, the first two are oriented towards the theoretical part of cryptography and the second two are more focused on the practical application and code development. As motivation for the players, a score for correctly cracked ciphers was used. Furthermore, the work includes a choice of difficulty, which influences which ciphers will be presented to the players. At the end of the thesis, the author reflects on the results and explores ways to further improve the methods presented.
Design and Implementation of Racing Computer Game
Dvořák, Tomáš ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
The aim of this thesis is to create a racing game in order to revive this genre. The game is developed in Unity game engine and uses similar elements from other popular titles. However, it is most reminiscent of Trackmania. The player drives around in a course and tries to beat preset times. There are five ratings in total – none, bronze, silver, gold, platinum. The thesis does not only describe the implementation of said game, but it also contains the data gathered from testing and major changes made thanks to user responses.
Design and Implementation of Survival Computer Game
Kováč, Ondrej ; Polášek, Tomáš (referee) ; Čadík, Martin (advisor)
Táto bakalárska práca sa zameriava na návrh a implementáciu postapokalyptickej survival počítačovej hry s RPG prvkami nazvanej "Beneath the Mushroom Clouds". Práca obsahuje krátky úvod do herného priemyslu a žánrov opisujúcich hru, všeobecný prehľad herných enginov a špecifické aspekty herného enginu Unity. Ďalej popisuje návrh a implementáciu niektorých individuálnych prvkov, ktoré tvoria danú hru. Implementácia týchto prvkov je popísaná konceptuálne s minimálnymi ukážkami kódu.
Educational computer game, its creation and use use teaching of thematic unit Water
NOVÁK, Zbyněk
The thesis deals with the creation and use of an educational computer game in teaching the thematic unit Water in the teaching of inorganic chemistry at the second level of primary schools. The aim is to convey selected knowledge to pupils in an attractive form, or to practice this knowledge, to develop inter-subject relations, to activate pupils and to strengthen their key competences by means of didactic procedure. The game story takes place in the environment of the town of Mariánské Lázně. The player is continuously introduced to the geographical and historical attractions of this location. Due to the storyline's connection to a specific location, the educational process is in line with the principles of place-based learning. The theoretical part consists of an analysis of the literature on the topic of place-based learning and STEM subjects. The acquired knowledge represents the theoretical framework of the practical part, where a description of the created game and verification of its use in pedagogical practice is presented. The research was conducted in a questionnaire form.
Educational computer game, its creation and use use teaching of thematic unit Chemical reactions
PLACHÝ, Ondřej
The bachelor thesis focuses on the creation and use of an educational computer game (click and point adventure) in teaching chemical reactions at the second level of primary schools. The aim of this project is to convey relevant knowledge to pupils in an attractive way, to develop cross-curricular relationships, their intrinsic motivation and key competences. Worksheets have been prepared to complement the game. The game is set in the well-known localities of Znojmo, whose geographical and historical attractions are introduced to the player in the course of the game.

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