National Repository of Grey Literature 278 records found  beginprevious31 - 40nextend  jump to record: Search took 0.01 seconds. 
On-line connection of virtual reality with the external data source
Klíč, Daniel ; Kroupa, Jiří (referee) ; Kovář, Jiří (advisor)
Bachelor thesis deals with the online connection of virtual reality with the external data source and creation of the aplication in IDE Unity for HTC Vive hardware.
Optimalization for Stereoscopic Visualization
Zelníček, Leoš ; Seeman, Michal (referee) ; Beran, Vítězslav (advisor)
This work envolves basic options of human visual sense, describes matter of depth perception. We analyze binocular vision of humans, its limits, which must be considered, and followed when trying to project stereoscopic pictures. Then, we mention the most common methods of stereoscopic projection, reader is made acquainted with their options, advantages, and difficulties. The biggest part of this work is dedicated to the optimalizations themselves. They are focused on the most effective rendering of 3D scenes using stereoscopic technology. The effort is to make the best stereoscopic engine as possible and to inspect and improve displayed scene, so that the stereoeffect would be the best. Trivisio ARvision-3D HMD was used for testing purposes.
Mathematical modeling of mechanical systems of vehicles
Zháňal, Lubor ; Svída, David (referee) ; Porteš, Petr (advisor)
This thesis deals with design and implementation of the computing system, which would allow interactive simulation of kinematics and dynamics of vehicle mechanical systems or general mechanisms with the help of modern computer technology. In the thesis is described a basic working principle, optimization of numerical simulation parameters, as well as the implementation itself in the form of functional application and its key parts. Described are also possibilities for the use of virtual reality devices in conjunction with visualization of simulation process. Final comparative tests have confirmed the functionality and high performance of the created system.
Digiverse Monument
Tajovský, Jakub ; Blažíček, Martin (referee) ; Resslová, Veronika (advisor)
In my diploma thesis I deal with the image on the border of digital and analog media and horizon as border of visual perception. Output is computer program, variable image, digital version of artefact. The image is the grid of pictures superimposed in horizontal strip, particular pictures we can vary for their alternatives. The image we can see from various point of view: 1. As a picture on the wall of gallery, 2. from the space behind the canvas, from where is able to contol it with cursor, 3. on the internet, as video stream.
Virtual Tour of FIT for Oculus Quest
Janů, Michal ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The main goal of this work is to make an application for VR headset Oculus Quest. This application has several features that allow the user to do more than just walk freely around the FIT BUT areal, such as Navigation, Instant travel, and viewing basic room information. The Navigation feature is used to find the shortest route to the desired office or lecture room, where every room has its panel with information about the room. The instant travel feature allowes choosing a starting location.
Design of Walking Excavator
Wenzl, Filip ; Zdařil, Zdeněk (referee) ; John, David (advisor)
The theme of this diploma thesis is design of walking excavator. Specifially, the thesis is focused on inovative possibility of remote controll and describe structural, technological and ergonomic aspects of this solution in respect of current trends.
Software Module for Point Clouds Display in Virtual Reality
Bařinka, Martin ; Chromý, Adam (referee) ; Žalud, Luděk (advisor)
Goal of this bachelor's thesis is development of application for rendering multispectral pointclouds, meshes and transparent meshes. Input data can be generated by different types of scaners. This thesis describes types of equipment for virtual reality display. There are basic data about virtual reality history, compares popular formats for 3D model storage. Thesis describes program features and contains user guide. Finally there is analysis and evaluation of each optimalisation at defined conditions.
User Interface for Work with Computer in Virtual Reality
Pazdera, Michal ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis explores various ways of controlling computer in virtual reality. The aim of this thesis is to create a user interface which would allow the user to control computer in virtual reality. First it explores the possibilities of detecting users actions using sensors and its usability for controls and various interaction techniques in virtual reality. Based on the information gathered about the described topics it focuses on various ways of interactions using hands as controllers. This thesis tackles the issue of selecting and manipulating virtual objects. It introduces the design of three interaction techniques, which are then tested and evaluated.
Object Manipulation Using p5 Glove
Čapek, Radovan ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.      
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.

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