National Repository of Grey Literature 39 records found  beginprevious29 - 38next  jump to record: Search took 0.01 seconds. 
Analýza Unity3D Asset Store. Uvedení produktu, taktiky pro maximalizaci tržeb
Korchun, Denis ; Bruckner, Tomáš (advisor) ; Šebesta, Michal (referee)
This thesis focuses on several topics. The first one is a description of Unity3D and its official marketplace - Asset Store, including reasons why the market is attractive for publishers. The second one aims at customers - their motivation for visiting the store and performing purchases. Also, it contains a brief analysis of Asset Store products value for customers based on game developer experience with using several products on a project. The third topic covers development of our own product over time, containing information on wide range of activities like competitors monitoring and analysis, as well as important decisions on further development taken. A path from a poorly performing product to the one of the most popular in a category is described. The last topic is focused on searching for additional ways to maximize publisher income from Asset Store. The aim of this work is to provide practical information on topics described above from two different, yet closely related point of views of both customer and publisher.
Comparison of the most used game development tools
Soukup, Martin ; Pecinovský, Rudolf (advisor) ; Sečkár, Alois (referee)
This thesis deals with comparison of most used game development tools. Author places game development tools in context of today´s game industry, analyses state of the market and the latest trends in the field of game development tools. The largest part of this thesis is aimed at comparing game development tools, where five tools are selected, overviewed and compared by specified criteria. Author demonstrates several basic features of chosen game development tool on development of a simple Android game.
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development
Collision Detection Library
Chlubna, Tomáš ; Španěl, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the problem of detecting collisions of nontrivial polygonal models in three-dimensional space. In general, there are methods describing how to mathematically express and calculate such collisions. However, such methods are usually unsuitable for usage in information technology due to the performance and memory requirements. It is also necessary to work with the discrete time that is not present in the real world. That brings the need to implement algorithms that are not only able to detect the collisions in a specific point in time, but also to predict them according to the available data about the movement of the objects in the scene. The solution uses game development and physics simulations techniques. Therefore, this works describes some optimization techniques as well as suitable scene representation formats and GPU rendering mechanisms.
Space Game Project Using Delta3D Simulation Engine
Sauer, Václav ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibilities in game design and development. Work describes basics and ideology of this engine and how engine handles drawing, physics, audio processing and other things widely used in current games. Furthermore this work describes tools offered by engine, which may be used in the process of creating games. This information is then used to implement simple game created with this engine. Process of design and implementation is described in the main part of this thesis.
Visualization Project Based on Unreal Development Kit
Bury, Jiří ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work focuses on game development in the Unreal Development Kit (UDK). There are discussed technologies powering the Unreal Engine 3 and tools that includes UDK. The thesis also deals with solution of a fully dynamic day cycle, advanced materials processing and generally scene creation for the game and cinematic industry. Related to skinning, rigging, texturing, importing into UDK, assigning materials and linking with the UnrealScript code, the modeling procedure of objects is explained in detail (in this case on a car).
Simple Game Using Java3D API
Obr, Jakub ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This thesis concentrates on an application interface Java 3D and its usability for game programming. It presents description of this interface and a short presentment of its alternates. It also presents testing scheme for this interface and the tests results. In the end it shows simple game concept using this interface and main implementation features of this concept.
Interactive Application Using UnrealScript
Musil, Miloš ; Pečiva, Jan (referee) ; Navrátil, Jan (advisor)
This work is focused on the creating of projects in Unreal Developement Kit, mainly on their programming in language UnrealScript. There are shortly discused tools, integrated into UDK for creating scenes and operating their inner logic, same as some more significant classes of UnrealScript for work with game camera, HUD, elaborating user inputs and others. In the end, there is joined comparasion between UnrealScript and some other languages, usable for creation of user interfaces and evaluation of user tests, executed on final project in UDK.
Flight Game for Android
Šabata, David ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This work deals with flight game development on Android platform. Firstly the possibilities of native development and development using Libgdx library will be discussed. Then flight mechanics of a real aircraft and simplified mechanics used in flight games will be explained. The work will also summarize current trends in mobile flight game controls and will propose a new control method based on touch input. Using this method a flight game will be designed and implemented. In the end of this work the process of testing and publishing will discussed, as well as possibilities of further development.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.

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