National Repository of Grey Literature 37 records found  beginprevious28 - 37  jump to record: Search took 0.01 seconds. 
Physics Simulation for Pinball Game
Čermák, Jakub ; Polok, Lukáš (referee) ; Zachariáš, Michal (advisor)
The objective of this work is to create a library for physical simulation and using the library to create a game of pinball, on which you can test functionality of the library. Problems that appeared during the creation of the library, are described in this paper along with their solutions. In particular, tunneling, detection and results of collisions. Subsequent optimization solutions to these problems for our specific library. Of no smaller importance are principles which reduce the requirements of the final simulation. Among the most important ones are the correct choice of limits, detection of rolling and sleep of slowly moving dynamic objects.
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.
Physical Simulation of a Cloth
Vavro, Ondrej ; Seeman, Michal (referee) ; Navrátil, Jan (advisor)
Thesis covers problematics of simulating cloth(textile) behaviour under different conditions. It explains basic principles used in construction of cloth computer model, describes inner and outer forces that act on cloth and shows different integration methods that forward simulation in time from the view of suitability and speed when used on cloth simulation. Work also includes description of implementation of a demo application in which is part of these problematics tested.
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Android Platform Physics Game
Boszczyk, Radek ; Pečiva, Jan (referee) ; Bartoň, Radek (advisor)
Android is the fastest growing and best selling operating system for mobile devices. This paper briefly describes the history of this system, its possibilities and application programming basics for this platform. It contains a short introduction to physics simulation used in computer games. The paper also includes a detailed description of design and implementation of a mobile game for Android system, based on physics simulation.
Physical Simulation in Computer Games
Dočkal, Jiří ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The thesis is concerned with modern game engines, focusing on physical simulation and particle systems. It offers usable architectures overview for a game engine development. The thesis provides characteristic to the most essential game engine's logical modules as scene graph, resource management or rendering. Today's tools used for physical simulation in games are also described. Main part of the thesis concentrates on design and implementation of its own C3D game engine which exploits capabilities of the NVIDIA PhysX physical engine. The thesis includes modern techniques rising from author's gained experience.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Real-Time Simulation Library in 3D Space
Benna, Tomáš ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis describes design and implementation of 3D space physical real-time simulation system as add-on to graphical engine. System contains processing of rigid solid simulation, collision detection and response, which are provided by physical laws. Document contains theoretical introduction of this course of study, design and implementation as multiplatform library and description of user interfaces. Output of this thesis, except library, is also example applications, which demonstrate functionality of designed simulation model.
The Concept and Application of the MonoGame Framework and the Farseer Physics Engine Library
Pražský, Antonín ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This work is focused on the development of video games with three-dimensional graphics with utilization of a system for two-dimensional physical simulation. Instruments used are the MonoGame framework and the Farseer Physics Engine library. These designated instruments are analyzed and a method using their available functionalities is proposed to enable two-dimensional simulation based on the shapes created from bitmap projections of three-dimensional models. These three-dimensional models can then be rendered in three-dimensional space based on the result of simulation conducted in two-dimensional space. Attached is a sample video game demonstrating the practical implementation of discussed and proposed method.
Výzkum kvality ovzduší v závodě a přilehlém okolí /Z 1287/00/
Jaňour, Zbyněk
The method of physical simulation for the ABL flow and air pollution dispersion is used for air pollution from Kovohute Pribram work. The influence of the new technologies putting into practice on air pollution reduction was demonstrated.

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