National Repository of Grey Literature 250 records found  beginprevious216 - 225nextend  jump to record: Search took 0.02 seconds. 
3D Drawing Application Using Kinect
Bačik, Radoslav ; Polok, Lukáš (referee) ; Szentandrási, István (advisor)
Thesis informs about the process of creating 3D drawing application using Kinect. Thesis contains examples of 3d modeling editors, descriptions of  interfaces to work with Kinect and a description of others used technologies. Conclusion contains benefit of projekt and other extension possibilities.
User Interface for DJ Desk in 3D
Kališ, Michal ; Polok, Lukáš (referee) ; Šuška, Boris (advisor)
This thesis deals with the cooperation of Java 3D, models created in 3D Studio Max and playback of audio in 3D space. In the theoretical introduction, the thesis describes the Java 3D and other used libraries. Part of the work is a development of sample application that demonstrates the cooperation in the Java environment and also describes its implementation. The conclusion sums up advantages and disadvantages of used programs and libraries and writes out possible future extensions.
Mesh Generating Plugin for Blender
Černák, Michal ; Chudý, Peter (referee) ; Žák, Pavel (advisor)
This work describes automatic generation of trees in open-source 3D graphics application Blender. It also concerns different techniques for generating plants and method.
Tooth Clasification on Jaw 3D Polygonal Model
Hulík, Rostislav ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This document discusses a solution for tooth classification on 3D jaw polygonal model. Sequentially, I describe techniques for representation and browsing of polygonal model saved in computer memory, techniques for dental curve detection and finally, creation of surface representing approximated tooth plane. After it, I analyze possibilities of height map creation from jaw model which helps in tooth classification in the scope of entire dental curve context and, as a last step, final detection of these teeth in two dimensions. In the same time, I discuss 3D polygonal model segmentation for border extraction, which separates teeth from the rest of the model. In the end of proposed algorithm, I join these two runs into one final detection and classification process of separate teeth, so presented application can automatically indentify and classify teeth to corresponding names and positions with a minimum user interaction. In a second half of this document, I describe implemented solution. According to primary goal, I propose these techniques forcefully to multiplatform approach and maximal user comfort.
3D Spatial Indexing of Objects
Drbal, Miroslav ; Dvořák, Radim (referee) ; Orság, Filip (advisor)
This diploma thesis defines the term indexing and in preamble are discussed known indexing algorithms and difference between indexing static and moving objects. The practical part of this diploma thesis is aimed to designing and implementing of indexing algorithm for open source application MaNGOS with respect to generic design pattern and effectiveness of spatial search queries for selection of the objects given properties in the specified area. At the end I present and discuss reached results.
Generation of Realistic Tree Models Library
Pafčo, Tomáš ; Kršek, Přemysl (referee) ; Štancl, Vít (advisor)
The goal of this thesis was to propose algorithms for procedural generation of realistic three-dimensional tree models and implement them as a library. This library uses a set of 92 mostly numerical parameters as an input and enables to export generated model into 3DS or OBJ file. It's an objective library, written in C++ language and designed mainly for MS Windows platform. Proposed algorithms are able to generate specific biologic species of broadleaf and coniferous trees.
3D Driving School
Řeháček, Prokop ; Rydlo, Karol (referee) ; Chudý, Peter (advisor)
The main topic of this thesis is to create a simulator for educational purposes, which is able to simulate the traffic situations and to control the compliance of traffic regulations. Modern game engine Unity 3D and development of simulator in C # for this engine are introduced within this thesis. Creating a simulator or computer game in general, imposes multiple requirements in different disciplines, and therefore, this work deals with themes such as the creation of 3D models, work with audio content, design of virtual city model, etc.
Tooth Detection on Jaw 3D Computer Polygonal Model
Hulík, Rostislav ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
This document discusses a concept and implementation of algorithms for teeth detection on 3D polygonal jaw model. At first, I describe possible shape detection techniques on three dimensional computer model, including utilization just in my case. After it, I analyze filtration problems of obtained model segments in order to reliably separate regions of tooth-arch from the rest of jaw. I included all these pieces of knowledge into a final application. Here, it is possible to choose from two user interfaces, first, classic user interface which demonstrates possible utilization in real world and second, testing interface which demonstrates functions of each detection and filtration method used in program and their effect on detection. Application is written in C++ language in development environment of MS Visual Studio 2005 and compiled with MS VS internal compiler. Tested was under MS Windows XP and MS Windows Vista OS. 
Firefighters' Memorial
Krhánek, Adam ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
Figural sculpture and 3d real-time visualisation.
Using of 3ds Max in heavy current engineering
Loško, Petr ; Kuchyňková, Hana (referee) ; Huzlík, Rostislav (advisor)
I would like to outline the basic procedures of creating a visualisation in 3D Max application. My thesis should answer the question, whether 3D Max is suitable for modeling, visualization and animation in heavy current electrotechnics. The theoretical part of the thesis will be followed by a practical part, demonstrating the procedures by creating a vortex turbine model.

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