National Repository of Grey Literature 90 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Audio-visual representation in loot box mechanies in video games
Torres, Christopher ; Švelch, Jaroslav (advisor) ; Vranka, Marek (referee)
The thesis deals with a visual and sound interpretation of a loot boxes opening process in selected video games from the semiotic point of view. The theoretical part deals with history of additional monetisation on the games market, a loot box concept and semiotics as a science. Due to raising costs of games designs together with big companies investors' expectations, the games publishing houses try to obtain further incomes. Therefore, additional monetisation in a form of in-game shops is a growing trend and it is often accompanied by loot boxes. They represent a form of gamification of virtual assets purchase through a random chance to obtain assets both with lower and higher prices than the original deposit. Frequent use of these on the games market brought many waves of criticism and not once a controversial situation in which the designers were accused of hidden gambling mechanics implementations in games for teenagers. The practical part analyses loot boxes behaviour in games, describes common features and differences and looks for the most probable way of objectives and meanings of notifications explanations interpretation which the designers attempt to relay. The surveyed titles were selected on the basis of active players, genre and price. It goes through individual aspects of loot boxes...
Gambling in Computer Games
Beneš, Martin
The Master's thesis focuses on the issue of children and adolescents betting in computer games. It presents a fundamental terminology and principles, which can be found in computer games with elements of betting. It describes systems used for age rating of games and principles of their functioning. It uses a qualitative research method - a form created in Google Forms and distributed via the link. The main research sample consisted of pupils of elementary and secondary schools. There were 255 participants, and their age was between 11 - 18 years. The Master's thesis presents the numbers of gambling children.
Gambling in Computer Games
Beneš, Martin
The Master's thesis focuses on the issue of children and adolescents betting in computer games. It presents a fundamental terminology and principles, which can be found in computer games with elements of betting. It describes systems used for age rating of games and principles of their functioning. It uses a qualitative research method - a form created in Google Forms and distributed via the link. The main research sample consisted of pupils of elementary and secondary schools. There were 255 participants, and their age was between 11 - 18 years. The Master's thesis presents the numbers of gambling children.
Alea Iacta Est - Starting Points of The Current Regulation of Gambling with Emphasis on Financial and Legal Aspects of Its Regulation
Řehola, Jan ; Boháč, Radim (advisor) ; Radvan, Michal (referee) ; Vybíral, Roman (referee)
Alea Iacta Est - Starting Points of The Current Regulation of Gambling with Emphasis on Financial and Legal Aspects of Its Regulation Abstract The thesis deals with the general starting points of the current legal regulation of gambling in the Czech Republic, both from the national and international perspective. In addition to a detailed examination of the fundamentals of the legislation, attention is also paid to selected financial and legal aspects of gambling regulation, especially the area of gambling tax, the tax on winnings, and the matter of use of cryptocurrencies and blockchain technology in the gambling field. The thesis consists of three complementary interconnected parts. In the first, interdisciplinary part, the phenomenon of gambling is examined first from the perspective of non-legal disciplines. There are findings from sociology, economics, philosophy, ethics, psychology and there is also a brief look into the history and future of gambling. Interdisciplinary overlap and taking into consideration scientific knowledge from related disciplines is a prerequisite for such a creation of legislation that could achieve the objectives pursued. Harm reduction gambling policy is examined in the second part of this thesis. This part analyses in detail issues related to problem gambling and the tools...
Legal regulation and taxation of gambling mechanisms in video games
Přibyl, Michal ; Boháč, Radim (advisor) ; Sejkora, Tomáš (referee)
Legal regulation and taxation of gambling mechanisms in video games Abstract In connection with the development and spread of information technologies to most households, new questions arise regarding their legal regulation. The old legal norms cannot keep pace with this development, and therefore a new phenomenon may emerge, which at first glance seems to have been neglected by law. This work explores one of these phenomena of information technology, namely Loot boxes, as a new, modern form of gambling targeted at minors and other vulnerable groups. Some Member States of the European Union, in particular Belgium and the Netherlands, have already reacted correctly to Loot boxes and banned the operation of some Loot boxes on their territory. Other countries, such as the United States, have been talking about regulation for a long time, but it has not yet happened. Loot boxes are internally divided into several types, and for some we cannot talk about gambling. In particular, these are cases where the possibility of buying a Loot box for money or the possibility of selling acquired virtual items for money, or a similar value that can be expressed in money, is completely missing. In my reasonable opinion, some Loot boxes are essentially a game of chance. Despite claims by Loot box operators, many researches...
Factor supporting gamblers' recovery without professional intervention
Menclová, Dominika ; Křížová, Ivana (advisor) ; Krejčí, Josef (referee)
The aim of my thesis is to map factors that help gamblers to overcome their addiction. The theoretical part deals with the issue of gambling, its origin, a theory of addiction, types of medical care and last but not least, factors that are the most important during treatment. In the empirical part results of a qualitative survey conducted by interview and the SOGS questionnaire are presented. The research aims to gain insight into treatment without a professional intervention. Moreover, besides examining the treatment factors, the thesis focuses on the emergence and course of addiction, awareness of the problem or future prognosis of former players. KEYWORDS Factor, pathological gamling, hazard, intervetion, relap
The role of sport in the development of problem gambling: A professional athlete case study
Dočekalová, Pavlína ; Vacek, Jaroslav (advisor) ; Roznerová, Tereza (referee)
This thesis consists of theoretical and empirical parts. The theoretical part explains the basic terms related to gambling, describes the history of games, the definition of the term game and selected forms of gambling. The next chapter is dedicated to pathological gambling, its diagnostics, etiology and pathogenesis of pathological gambling, risk factors that can lead to gambling and consequences of gambling. The following chapter deals with the current situation in the Czech Republic, including legislation and prevalence. The last chapter of the theoretical part describes the impact of sport on society, problems related to sport, focus on football as a social phenomenon and on the athlete's personality. For the research part of the paper qualitative research has been chosen. Based on the narrative of the respondent, a case study has been elaborated, which shows the potential causes and risk factors of problem gambling on one specific example. Keywords - Gambling, sport, case study
Legal Aspects of Internet Gambling Games
Všetečková, Anna ; Rajchl, Jiří (advisor) ; Millerová, Ivana (referee)
1 ABSTRACT This thesis deals with legal regulation of gambling games operated on-line and some other legal aspects related to this legal regulation. This thesis consists of three chapters divided based on their topic. In the introduction to this thesis, the author sets out ambitions and aims of the work, enlightens the reasons for her choice of this topic and introduces scientific methods used for creation of the thesis. In the first chapter, the author deals with the conditions for operation of gambling games on- line, whereas this chapter is logically divided between three different subchapters. The first subchapter pays attention to legal regulation of act No. 202/1990 Sb., on lotteries and other similar games (hereinafter referred to as "Act on Lotteries"), which is not effective anymore, in particular to the possibility of operating lotteries and other similar games through internet. The second subchapter includes analysis of legal regulation included in Act No. 186/2016 Sb., on gambling games (hereinafter referred to as the "Gambling Act"), in particular the regulation on websites on which the gambling games are regulated and their language, process of registration for the on-line game and related institutes, such as problematics of responsible gambling measures, activation of user account and...
Gambling in computer games
Beneš, Martin ; Syřiště, Ivo (advisor) ; Duschinská, Karolina (referee)
The Master's thesis focuses on the issue of children and adolescents betting in computer games. It presents a fundamental terminology and principles, which can be found in computer games with elements of betting. It describes systems used for age rating of games and principles of their functioning. It uses a qualitative research method - a form created in Google Forms and distributed via the link. The main research sample consisted of pupils of elementary and secondary schools. There were 255 participants, and their age was between 11 - 18 years. The Master's thesis presents the numbers of gambling children.
Lottery - history, present and probabilistic modeling.
MATIKO, Natalija
In my thesis I focuse on the lottery theme. I describe its historical development and contemporary situacion. The main part of mine thesis is focused on the "Sportka" and "Eurojackpot" lotteries. For these two lotteries, I do probabilistic modeling, which primary aims on the probabiliti of winning. I have created also a worklist on the topic lottery and win, which is divided for studenst of secondary school and for students of elementery school too. Furthermore in this thesis is lottery "Účtenkovka" described too and instructions how to win in lottery.

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