National Repository of Grey Literature 195 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Design 3D Catalog for Company
Hubert, Michal ; Luhan, Jan (referee) ; Němcová, Zuzana (advisor)
The subject of the thesis is the area of on-line 3D catalogues. In the first part, the basics of computer graphics and 3D modelling are summarized. The following part of the text focuses on the product catalogue of a certain company - S&K KONTAKT - and performs its analysis. Based on the analysis, several options are proposed how to transform the current company's presentation into an interactive 3D catalogue with the goal of distinguishing oneself from the competition and addressing new customers.
Procedural Animation of Human Walk
Mohelník, Petr ; Maršík, Lukáš (referee) ; Polok, Lukáš (advisor)
Animation of human walk is employed in many interactive applications, mostly in computer games. There are many ways to create such animation which differ in compromise among naturalness, control over animation and computing time. This work implements procedural animation which is applicable for walking on uneven terrain. Skeletal animation is used for manipulation with model of human body. Furthermore, inverse kinematics is described and implemented. That allows for adaptation to uneven terrain. It also describes phases of human walk, so we can accurately aproximate them. Proposed solution enables specification of walk using number of parameters and is able to adapt to surrounding terrain. The result should be usable in creation of computer games and should allow for creation of specific animation of human walk without need to create such animation manually.
Object Manipulation Using p5 Glove
Čapek, Radovan ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.      
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
Non-Realistic Rendering
Skalníková, Zuzana ; Svoboda, Pavel (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-known techniques, which are used to add artistic feel to the display data. One part of the work describes elementary algorithms, which are required for these transformations. Part of the thesis is also implementation of application, which would use some of the described artistic technique.
Data Visualization Blender Add-On
Doležal, Zdeněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
With growing interest in visualisation techniques, possibility to extend existing 3D computer graphics software by visualisation tools arises. Thesis deals with theory of data visualisation in general, selection of suitable visualisations, design, creation and publication of an data visualisation add-on for the open-source software Blender. Thanks to this work Blender is extended using its Python API by an interface used for data loading and commonly used charts generation. The published implementation was evaluated by user survey and it is available open-source.
Vector graphic editor
Bartoněk, Jan ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The aim of this diploma thesis is to design a simple, yet powerful vector graphics editor. The research part of the thesis deals with the issue of computer graphics, its history, the division, and its basics concepts. Furthermore, this section discusses raster and vector graphics and last but not least, it lists and describes the most popular vector graphics editors. The vector graphics editor itself is programmed in Python using the PyQt5 library. Finally, the conclusion reviews and evaluates the work and its results.
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Detection and Vizualization of Features in a Point Cloud
Kratochvíl, Jiří Jaroslav ; Mikeš, Josef (referee) ; Martišek, Dalibor (referee) ; Procházková, Jana (advisor)
The point cloud is an unorganized set of points with 3D coordinates (x, y, z) which represents a real object. These point clouds are acquired by the technology called 3D scanning. This scanning technique can be done by various methods, such as LIDAR (Light Detection And Ranging) or by utilizing recently developed 3D scanners. Point clouds can be therefore used in various applications, such as mechanical or reverse engineering, rapid prototyping, biology, nuclear physics or virtual reality. Therefore in this doctoral Ph.D. thesis, I focus on feature detection and visualization in a point cloud. These features represent parts of the object that can be described by the well--known mathematical model (lines, planes, helices etc.). The points on the sharp edges are especialy problematic for commonly used methods. Therefore, I focus on detection of these problematic points. This doctoral Ph.D. thesis presents a new algorithm for precise detection of these problematic points. Visualization of these points is done by a modified curve fitting algoritm with a new weight function that leads to better results. Each of the proposed methods were tested on real data sets and compared with contemporary published methods.
Advanced Rendering Techniques in OpenGL 2.0
Salajka, Vojtěch ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples.

National Repository of Grey Literature : 195 records found   beginprevious21 - 30nextend  jump to record:
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