National Repository of Grey Literature 27 records found  beginprevious21 - 27  jump to record: Search took 0.01 seconds. 
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Map Generator for Fantasy RPG
Pagáč, Antonín ; Charvát, Lukáš (referee) ; Smrčka, Aleš (advisor)
The aim of this work is to develop a generator of maps used in fantasy role-playing games. The issues of map processing and map creation in real world are described. The work also discuss a number of approaches to map generation in computer games, mind games or board games. Next, a program based on generation of Voronoi diagram is presented, which serves as map creation software. The generator has the means to place objects on map randomly, using user commands, or place objects to specific place using graphical user interface. Generator is implemented in Javascript, which enables the program to be run in web browser on many different devices.
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Design of shell orthopedic insole fabricated by 3D printing
Chaloupka, Matyáš ; Koutecký, Tomáš (referee) ; Paloušek, David (advisor)
This bachelor thesis deals with the design of shell orthopedic insole fabricated by 3D printing. The background research is focused on matters of pes planus and on the methods of Rapid Prototyping including most commonly used materials. The structural design is focused on designing a material pattern for this medical instrument and consequently modeling sandwich structure by combining two materials, plastic and softened plastic, which is then made using Rapid Prototyping on Fused Deposition Modeling 3D printer. Rhinoceros© was used for the purpose of making a shell orthopedic insole, especially it’s algorithmic editor tightly integrated with Rhino’s 3D modeling tools, Grasshopper®. Final part was made with sandwich structure by combining PLA plastic and Flex material using Rapid Prototyping.
Voronoi cell constructions on the map
Čermák, Jan ; Hrdina, Jaroslav (referee) ; Pavlík, Jan (advisor)
This bachelor’s thesis deals with study of Voronoi cell and its representation in Voronoi diagrams and their construction on the model of Earth’s surface. At first, Voronoi diagrams and their characteristics are explained in a plane, we describe their construction using Fortune’s algorithm, then spherical geometry is explained. Then we take a look at some equations that are useful for calculating on a sphere, and we use them for calculating distances on Earth, which we approximate with a sphere. Finally we apply Fortune’s algorithm on a sphere, we explain the principles of construction of Voronoi diagrams with this algorithm on a sphere and changes compared to the planar case that must be taken care of. The goal of the thesis is to display Voronoi diagram on Google maps, thus we work with Google Maps API.
Application of Voronoi Diagrams in Robot Motion Planning
Chaloupka, Luděk ; Dvořák, Jiří (referee) ; Šeda, Miloš (advisor)
This bachelor thesis is focused on the theme of robot motion planning. The motion of dimensionless (i.e. point) robot without any restriction of motion and on the stage with static obstacles (also point) forms the fundamental issue of the thesis. The thesis also contains the implementation of presented algorithm of given level of exercises and definition of appropriate method.

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