National Repository of Grey Literature 184 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Smart Loudspeaker with Raspberry Pi
Vondráček, Tomáš ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The bachelor thesis deals with the creation of music system that allows users to organize and play music in real time. The music system is based on client-server architecture and consists of server, web and mobile application. The server application serves as a music player and a connection broker among clients. The client serves as a user interface for the server, but can organize and play music on its own. The music system is implemented in JavaScript (ECMAScript 2018). The server application is built on the Node.js and implements Socket.IO server with REST API. The web application is based on React and presented as SPA. The mobile application is implemented in React Native with focus on Android system. The server and web applications are deployed on Heroku servers and Raspberry Pi computer. Mobile application is published on Google Play. The music system can be used for private music playback or as a means of organizing music among multiple users.
Generator of Cyber Attacks
Halaška, Peter ; Burda, Karel (referee) ; Hajný, Jan (advisor)
This work deals with the security of computer networks based on TCP/IP protocol stack. The main objective is to develop a generator of DoS flooding attacks which carries out attacks such SYN flood, RST flood, UDP flood, ICMP flood, ARP flood, DNS flood and DHCP starvation. The theoretical part describes the features of the mentioned attacks and protocols or mechanisms associated with them. Next part deals with the comparison of selected tools (Hping3, Mausezahn, Trafgen) in terms of number of packets per second (pps) and the link utilization (MB/s). The practical part describes design and implementation of the new attacking tool. There is explained the importance of it’s individual modules, it’s installation and usage options. New tool is also being tested. Then there is described the development, options and installation of control interface which is in the form of web application.
Application for Modern Sports Training Utilising the Sensory Data and Positional System
Ondruch, Jan ; Tomešek, Jan (referee) ; Beran, Vítězslav (advisor)
Práce se zabývá tvorbou webové aplikace pro moderní sportovní trénink. Aplikace využívá poziční data a data tepové frekvence ze systému určování polohy v reálném čase. Hlavním cílem je návrh a tvorba systému, který tato data v reálném čase zpracovává a umožňuje trenérům jejich vizualizaci a správu. Úvodní část shrnuje základní principy tvorby uživatelského rozhraní, dále se věnuje výzkumným metodám pro sběr uživatelských požadavků. V navazujícím textu jsou popsány postupy návrhu webových aplikací a jejich tvorby. Následně se práce věnuje testování návrhů aplikace. Praktická část sestává z průzkumu pozičního systému, sběru požadavků koncových uživatelů, návrhu uživatelského rozhraní aplikace, jeho realizace a následného testování. Práce je zakončena zhodnocením systému společně s nápady na jeho rozšíření do budoucna.
Home automation, control unit
Konečný, Jakub ; Novotný, Radovan (referee) ; Levek, Vladimír (advisor)
This bachelor's thesis focuses on theory about a home automation and represents the solution of the smart central server unit, designed to control wireless connected devices, read and display temperature, pressure, relative humidity data and set up automatic functions in graphical user interface. The work is more focused on the software section and describes the implementation of server technologies.
Software for Digital Mixing Console
Zoň, Robin ; Přinosil, Jiří (referee) ; Schimmel, Jiří (advisor)
This thesis describes the design and implementation of a software for digital mixing console built on the Windows platform. This software is designed to offer real-time multi-channel audio processing using multiple input and output units, signal routing between these units and insertion and management of VST plug-in modules. The software uses an audio interface connected with ASIO technology. The thesis is divided into several applications. Main application which computes audio samples and allows insertion and management of plug-ins is programmed in C++ using JUCE technology. This application can be controlled with its own local graphical interface or with web control interface, which is programmed in TypeScript with the use of React technology. Web interface allows user to control VST plug-in modules with its own custom implementation of plug-in control.
System for processing of GPS data from multiple mobile devices
Jurča, Josef ; Červenka, Vladimír (referee) ; Lattenberg, Ivo (advisor)
The aim of this thesis was to create an information system which consists of a mobile application, server and web application. Mobile application is designed for operating system Android and it is used for sending GPS coordinates of mobile devices to the server. These data are later processed by server and stored in database. Web application displays the current location of mobile devices in user group on a map, it also displays location history and statistics. Accuracy of the station location can be enhanced by using DGPS assuming that one of stations in a group does not change its location. The system was designed and then developed using modern web technologies and frameworks including PhoneGap, Ionic, Node.js, Express, MongoDB, Mongoose and AngularJS. Further measurements, that were performed, are supposed to present the effect of DGPS to location accuracy determination.
Use of Slack API for HeadlessCMS
Hruška, Jozef ; Burget, Radek (referee) ; Bartík, Vladimír (advisor)
The aim of this thesis is to create a content management system with open application interface (Headless CMS) and capability of content management inside Slack application. Installation and use of system does not require any configuration by user. Open (public) and closed (hidden) application interface is built following GraphQL specification. The public interface is read-only which means it is not possible to insert or modify data through this interface. The output of this work is a fully functional prototype implemented with tools as React and Node.js with focus on user-friendly interface.
Generation of Hypertext Documentation of Testing
Haris, Daniel ; Šimková, Hana (referee) ; Smrčka, Aleš (advisor)
The objective of this bachalor's thesis is to design and implement a helper tool for requirements-based testing. Tool consists of a web application, which focuses on visualization of coverage of requirements specification by user defined test cases. Another part of this tool is an agent, which generates templates of test suites based on information from the tool itself, executes test suites and returns test execution results. Output of this tool is a summary report about actual coverage of requirements specification.
A System for On-Line Driving School Trip Recording
Voneš, Jakub ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
The subject of this thesis is the design and implementation of a client-server applications for collecting GPS data using a smartphone with Android OS. The system is used for real-time monitoring and recording vehicle’s movement on a server, where the data are adapted to the real road. This thesis is a continuation of the project DoAutoškoly.cz . The theoretical part of the thesis deals with GPS, real-time communication problems and the Android platform, including its application interface for GPS. In the next part of the thesis, this knowledge is used to design the whole system. The thesis continues with the implementation of a mobile application, the web module and the corresponding server application. The chapters continue to deal with real-time tracking and route editing. The last part is focused on testing and evaluation of the results.
Word Games for Acquiring Linguistic Data
Koriťák, Jan ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This thesis focuses on design and implementation of a basic word game for guessing given word with knowledge of its paraphrase. The output of the game is annotated word data, which can be further used as a base in creation of parallel of paraphrase dictionary. The game consist of two mutually communicating parts - the client part, which mostly takes care of displaying the game interface and the server part, which takes care of the actual computation. There were used modern web technologies during implementation, especially client-side JavaScript a server-side Node.js.

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