National Repository of Grey Literature 57 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Explanatory Analysis of the Chess Game
Hertl, Vojtěch ; Rozman, Jaroslav (referee) ; Křena, Bohuslav (advisor)
Cílem této práce je navrhnout a implementovat vysvětlující analýzu šachových partií. Tato analýza byla vytvořena na základě šachového programu (chess engine). Jelikož existuje mnoho kvalitních, volně dostupných a open-source šachových programů, tato práce se nesoustředí na implementaci nového programu. Namísto toho, již existující šachové programy byly prostudovány a porovnány. Nejvhodnější program pro tuto práci byl vybrán a pro něj bylo navrhnuto rozšíření, které poskytuje slovní vysvětlení kvality jednotlivých tahů a celých šachových partií. Toto rozšíření bylo implementováno, otestováno a ohodnoceno.
Artificial intelligence algorithms for chess
Ivanová, Marika ; Petříček, Martin (advisor) ; Iša, Jiří (referee)
The primary objective of this thesis is to study and summarize the current algorithms used in computer chess and their subsequent implementation. The thesis includes a program that in addition to regular single-player game of chess against the computer leaves the user the option of used algorithms and setting their parameters. The theoretical part focuses on chess programming procedures and their illustrative explanation. Several experiments were performed with artificial intelligence algorithms and their results are presented here.
Chess Game
Lorenc, Tomáš ; Helán, David (referee) ; Ruller, Tomáš (advisor)
This master thesis focuses on the theme of a rite of passage, of a pupil turning into a master. It is about the material and mental change during a performance in the space of a baroque chapel. In this way, a man´s spirit and the genius loci of a place are interconnected.
Chess preparation optimization
Walica, Roman ; Roupec, Jan (referee) ; Popela, Pavel (advisor)
This work is focused on the preparation for the chess game, the issue of Elo rating system and optimization of the problem associated with the preparation for the chess tournament. You can find here how to obtain and modify appropriate information about potential opponents behind the chessboard. Result of this work is an optimization model which, if you enter relevant data, calculates how much time to spend on preparations for chess variants.
Mobile Application for Automatic Recording of Chess Games
Jiruška, Adam ; Bobák, Petr (referee) ; Čadík, Martin (advisor)
This thesis is focused on making application for mobile devices, which records progress of chess game. This is achieved by image recognition on input from camera. Chess figures are classified by neural network. Usage of application is during training or real matches to record games and then for analyzing these games. For analyzing, my application offers record in standard algebraic notation. User can also add notes to every game.
Chess Program with Various Chess Variations with New Figure
Dostál, Martin ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull implementation of a chess program. Both the basic principles and further currently used extensions of these methods and algorithms are stated with a goal to implement a quality chess program playing different chess variations including a new figure. This thesis also introduces the basic pillars of every chess program - these pillars include board representation, state space search, evaluation of a game state and changes required for implementation of new chess variations. A comparison of difficulties of individual methods is included for an overview.
Simplified Versions of Chess for the Teaching of the Game
Hübsch, Anna ; Pilát, Martin (advisor) ; Zelinka, Mikuláš (referee)
Despite its age, chess is still one of the most popular and most played board games. Nowadays, it is more and more common to train even little children and simplified versions of chess are often used for that. The pur- pose of this thesis is to create an application for training of children and to compare various methods of artificial intelligence. In the thesis the Monte Carlo Tree Search, Minimax and Alpha-beta pruning algorithms are com- pared. The thesis also contains comparison of multiple evaluation functions. Few most common simplified versions of chess and also Fischer chess are available in the application. The theoretical part of the thesis contains basic information about chess and chess training, history of computer chess and description of used algorithms. There is also a comparison of implemented algorithms both according to their level of play and according to their usa- bility for training purposes. One of the interesting outcomes of the thesis is an observation that during the game the value of different figures changes and that in endgames the classical chess evaluation function is worse than evaluation function produced by an evolutionary algorithm. 1
Board Games Tracking Using Camera and Depth Sensor
Staněk, Roman ; Kruliš, Martin (advisor) ; Musil, Tomáš (referee)
Board games have been the everlasting amusement of mankind. During the last few decades, there were many attempts to recognize the state of the games or even track the whole matches using an RGB camera. In this thesis, we use low-cost sensor containing both RGB camera and depth sensor, namely Kinect v2 from Microsoft Corporation, to do such a task. The goal is to analyze properties of depth sensor on small scenes and propose ways in which can depth data improve results of existing solutions used to locate game board and chess pieces. To demonstrate those techniques, we developed a program able to track the chess match. It can locate the chessboard, detect the presence of black and white chess pieces on individual squares, validate movements, and record game so that it can be saved and loaded later. 1
History of chees in Jičín
Štolc, Martin ; Kašpar, Ladislav (advisor) ; Pokorný, Ladislav (referee)
This diploma thesis compiles available sources regarding the historical development of chess in Jičín area, and compares it with Czech lands (in different historical eras). At the beginning there is an explanation of chess terms that are necessary for further understanding. In the main body of the thesis there is chronological description of history, which starts with the origins of chess in our region and formation of first sport organizations, as well as regional clubs, and ends with the setting of contemporary competitions and achievements of the club. In the conclusion there is stated information about chess personalities from the Jičín region and significant simultaneous games. Techniques used for the thesis compilation were: the method of historical research, content analysis of information resources and interviews. KEYWORDS sport, chess, sports history, chess clubs, sports clubs, chess players, Jičín, Jičínsko

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