National Repository of Grey Literature 182 records found  beginprevious147 - 156nextend  jump to record: Search took 0.00 seconds. 
Philosophy of extreme voluntarism (Schopenhauer) and its influence on later authors (Friedrich Nietzche and Ladislav Klima)
LASTOMIRSKÁ, Jana
The work deals with the extreme voluntarism and his influence on later authors. First, is the work of Schopenhauer explained the concept of the metaphysical will. Here is insights will primarily as a form of objectification and the closest is served objectification of the body, understood as object.In next section, this will monitored in philosophy of Ladislav Klíma and his idea of egodeism. For Klíma however, metaphysical will lose its transcendent ability and insight from a purely subjective point of view. The last part is mentioned Friedrich Nietzsche, whose theory of the will to power and the death of God, could be an inspiration for the Klíma's idea of egodeism.
Graphics Intro 64kB Using OpenGL
Pinter, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This paper deals with graphics intro (demo) 64 kB creation issues. It analyses and describes problems involving effective use of minimum data space assigned and presents basic techniques used with those specific types of programs as mentioned above. It also describes a way of specific, interesting graphic effects and elements realization, their possible optimization and visual improvement.
Ray Tracing on CUDA Architecture
Bidmon, Lukáš ; Polok, Lukáš (referee) ; Bařina, David (advisor)
This work presents utilization of CUDA capable graphic cards for ray tracing. First, the classic recursive ray tracing algorithm is presented and necessary math is explained for implemented objects. nVidia CUDA architecture is introduced in next chapter with explained differences from CPU computations. Following is the implementation scheme where modifications necessary for CUDA are discussed. Implementation chapter covers details about flow of the program and memory usage. Finally the CPU and GPU testing results are presented.
Basic Optical Elements 2D Raytracing
Danczi, Dávid ; Havel, Jiří (referee) ; Seeman, Michal (advisor)
This bachelor's thesis describes analysis, design and implementation of an application, which simulates the method of ray tracing through simple optical elements. Further it examines the issue of computer graphics and description of the Windows API programming interface.
Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
Comparison of Properties and Performance of Object Oriented Databases
Kozák, Daniel ; Burget, Radek (referee) ; Zelený, Jan (advisor)
In this thesis, the reader learns basic models, which are use for storing data in database sys- tems. Next I describe a way, how to store objects in Java Language and explain expressions like object-relational mapping, reflection and introspection. After that, I will introdice some of existing implementation, which are use for storing objects in Java. Next I will explain testing methodology and make benchmarks of various implementation. In the end I will analyze a results of these benchmarks.
Graphics Application in Python Using OpenGL
Szentandrási, István ; Kršek, Přemysl (referee) ; Navrátil, Jan (advisor)
The aim of this work was to study the possibilities of the Python programming language in computer graphics and to determine its competence in this field. To achieve this the cross platform Python binding to OpenGL and related APIs, PyOpenGL was used to create a demo, and compare it in many ways to an implementation of the demo using the standard OpenGL C API. As the result Python was found in average twice as slow as the alternative C~demo and using much more CPU~load. Because of this fact PyOpenGL is not advisable in professional applications. On the other hand Python has an extensive standard library, very useful specialized libraries, simpler syntax, which makes it ideal to use in education.
Graphics Intro 64kB Using Ray Tracing
Krupa, Martin ; Navrátil, Jan (referee) ; Herout, Adam (advisor)
The object of my bachelor's thesis was to get acquainted with phenomenon of graphics intro with limmited size, to study actual display techniques, which are using real-time ray tracing and make own graphics intro by using these techniques and executable of this intro is limmited to 64kB. The work also briefly introduces history of making graphics intros and reasons for their creation. It contains description of techniques used to create intro and comparation of them. This work also describes own implementation of aplication and its results. Finally there is evaluation of thesis and ways of improvements.
Application Database Layer Generator
Kuboš, Jaroslav ; Rychlý, Marek (referee) ; Burget, Radek (advisor)
This diploma thesis deals with the design and implementation of a framework for the database persistence layer development. This framework is easy to use while keeping the code elegance. It supports object oriented programming features such as inheritance and collections. Other features include versioning of objects and lazy loading. The object metadata are obtained through reflection provided by the .NET framework. The framework is not using any literal for identification (classes, attributes) even in object queries. Most of checks are done by compiler.
A Framework for Dynamic Updating of Java-Based Applications
Genčúr, Martin ; Burget, Radek (referee) ; Rychlý, Marek (advisor)
This work concerns with dynamic evolution of applications written in Java. It investigates existing solutions implemented in both Java and other programming languages. Following part analyses complete substitution of object in running application in various situations. A framework for dynamic updating of Java-based applications is designed. The framework is implemented and is used in illustrative application. Finally, achieved results are evaluated and additional possible enhancements are stated.

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