National Repository of Grey Literature 31 records found  beginprevious12 - 21next  jump to record: Search took 0.01 seconds. 
Tool for Business Processes Support on Mobile Platforms
Svoboda, Roman ; Trchalík, Roman (referee) ; Kreslíková, Jitka (advisor)
The scope of this thesis is to design tools to support business processes on mobile platforms. The work deals with both the Enterprise Resource Planning systems issue, as well as the database synchronization and the possibilities of secure data transmission between the mobile device and the server. The work also includes familiarization with the most widely used mobile platforms and tools for multi-platform application development. The last part of the thesis comprises a model of an application meant to support business processes on mobile devices, including a description of its implementation, used tools and testing.
Multiplatform Mobile Beekeeping Diary
Drábek, Petr ; Koutenský, Michal (referee) ; Pluskal, Jan (advisor)
The aim of this work is to create a transparent and intuitive mobile application replacing the classic paper recording of data about bee colonies for beekeepers. Furthermore, to provide the possibility of linking this application to the hive scale for even greater insight into bee colonies. The application is developed on Xamarin platform for Android and iOS. The result of this work is to help beekeepers to work with bees, store their data in a database and enable them to work with them on different devices. Provide the beekeeper with an upto-date overview of their apiaries, colonies and hives, as well as statistics from this data. 
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce je navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje minimální prototyp režimu online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Části řešení dostatečně připravené pro produkční prostředí byly nasazeny s využitím vhodných cloudových služeb Microsoft Azure. Aplikace na Android byla publikována lokálně a ozkoušena na vybrané skupině uživatelů v rámci uzavřeného testování. Výsledky testování posloužily k určení stavu řešení v okamžiku dokončení práce a na na jejich základě byla navržena možná vylepšení nad rámec technických nedostatků a omezení.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce bylo navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje režim online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Činnost mobilního klienta závisí na vzdálených službách, které byly nasazeny s využitím vhodných cloudových služeb a integračních možností platformy Microsoft Azure. Verze mobilní aplikace pro Android byla publikována prostřednictvím Google Play v režimu přístupu pro testování a ozkoušena na uzavřené skupině uživatelů s vlastními zařízeními. Na základě zpětné vazby z testování byly navrženy možnosti dodatečných vylepšení v oblastech odstranění technických slabin a přidání nových funkcionalit.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (referee) ; Dyk, Tomáš (advisor)
Cílem této práce je navrhnout a implementovat multiplatformní vzdělávací mobilní hru pro procvičování a rozšiřování anglické slovní zásoby. Hra je založena na pravidlech slovní kopané a jí podobných her se slovy a obsahuje minimální prototyp režimu online hry dvou hráčů proti sobě. Aplikace využívá platformu .NET, kde je implementována v jazycích C# a XAML. Části řešení dostatečně připravené pro produkční prostředí byly nasazeny s využitím vhodných cloudových služeb Microsoft Azure. Aplikace na Android byla publikována lokálně a ozkoušena na vybrané skupině uživatelů v rámci uzavřeného testování. Výsledky testování posloužily k určení stavu řešení v okamžiku dokončení práce a na na jejich základě byla navržena možná vylepšení nad rámec technických nedostatků a omezení.
Meteorological station system
Čada, Jan ; Balík, Miroslav (referee) ; Lattenberg, Ivo (advisor)
This bachelor thesis deals with the design and implementation of a online meteorological station system, which consists of individual weather stations that communicate via the Internet with the server. The first part of the thesis discusses the principles of measuring major meteorological variables and deals with the selection of suitable sensors for measuring temperature, atmospheric pressure, humidity, wind speed and rainfall. In the practical part, one of the weather stations based on Raspberry Pi Zero microcomputer is designed and realized. As a complement to the measured data, the station includes a camera that captures the view from the site where the meteostation is installed. 3D printing is used to realize most of the mechanical parts, it has the advantage of speed, accuracy and easy reproducibility. For the measurement of temperature, pressure and humidity, a combined sensor BME280 from Bosch is used, which is placed in a small Stevenson screen. The wind speed is measured by a cup anemometer whose rotation is sensed by an integrated Hall sensor. The output pulses are then counted using the PCF8583 circuit, which has an I2C interface for reading the values with a Raspberry Pi microcomputer. Special attention is paid to the construction of a custom calibratable tipping bucket rain gauge with a resolution of 0,5 mm, whose mechanical motion is also sensed by a Hall sensor as in the anemometer. The reading of the data from sensors and sending it to the server is handled by a Python script. For storing and presenting data to users, a custom server solution based on LAMP webserver is implemented, its source codes are written in PHP, HTML, JavaScript and CSS. In addition to the web interface, which displays the data in graphs, the measured data can be also presented to the user via an application for mobile devices based on Android. The application was developed in C# using the Xamarin framework in the Microsoft Visual Studio development environment. Among other things, it implements a widget for quick access to the measured values directly from the home screen. In the final part of the thesis, interesting findings obtained by observing the measured values are mentioned.
Mobile Application to Control the Diet of Patients on Dialysis
Pavlacký, Ondřej ; Kolář, Dušan (referee) ; Goldmann, Tomáš (advisor)
The goal of this thesis is to create an intuitive mobile application for Android operation system which will help dialysis patients by displaying approximate values of monitored substances in their body and replace classic paper records. Thanks to this mobile application patients are going to have better overview of consumed foodstuffs a help them stick to their diet. When inserting the foodstuff patients will select from the database of foodstuffs and the application will calculate values that the food contains. Patients can also expand the database with their own food. Application will also register periods between dialysis and from the length of the period, patients' weight and their diuresis calculate maximal values of monitored substances (water, potassium and phosphorus). Patients will also see values from passed periods, which will we shown in statistics.  Data will be persistently saved in local and remote database. Application is developed on Xamarin platform.
IoT with Raspberry Pi, Mobile Phone, and Samsung Galaxy Watch
Koudelka, Jakub ; Kapinus, Michal (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor's thesis was to design and implement smart home system. System can be used by user oriented applications for mobile phone and smart watch. The thesis analyses an existing solutions and technologies used for smart homes. Based on analysis is determined technical product specification, which is used for implementation of system and application. Product of thesis is functioning system manageable by Android application and application for Galaxy Watch.
Mobile Application for Learning to Play Drums
Novotný, Jan ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis aims to design and create a mobile application for teaching percussion playing and rhythmic reading training. The application contains several lessons with exercises that are displayed in the form of music notation. It is made possible to play and practice individual exercises accompanied by a metronome. Furthermore, it offers an analysis of the play on the instrument and provides feedback on the quality of playing. The application is developed on the Xamarin platform for use on Android and iOS operating systems. The result of this work is an application that will serve drummers to practice and provide an evaluation of the accuracy of the played exercise and thus will help to improve their playing skills.
Realizace systému pro správu klientských objednávek v restauračních zařízeních
Exner, Michal
This diploma thesis deals with desing and implementation of order management system in restaurant facilities. The main goal was to create a cross-platform mobile application that allows users to order items through web REST API. System will then distribute these orders to facility staff. The system verifies authenticity of orders by using unique dynamic QR codes.

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