National Repository of Grey Literature 273 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Complex Scene Rendering on Mobile Devices
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.
Skeletal Animation for GPUengine
Minařík, Antonín ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
This paper deals with studying skeletal animation techniques, and the subsequent design and implementation of skeletal animation extension for the GPUEngine library. The theoretical part describes the techniques of animation, skeletal animation and skinning. The following is an analysis of existing skeletal animation systems. The proposed solution seeks to reduce the data redundancy in the memory while rendering more skeletal models. According to the design a basic skeletal animation system has been implemented. Furthermore, a demonstration application has been created showing the skeletal system's use. The resulting skeletal system can be used in simple 3D applications and can serve as a basis for further works.
User-Friendly Animated Communication with OLAP System
Kupčík, Jaroslav ; Šuška, Boris (referee) ; Hruška, Tomáš (advisor)
Complexity of multidimensional data models and its usage does not have positive influence on quality of user-friendliness of application working with them. The option of solution of negative influence of this fact on laic end-user is usage of visualisation technics for upgrade of user interface of the system. Nowadays there are powerful tools usable for impressive manipulation of originally static document on the client side. By using them, interface of the system can be enhanced with an interactive help. Usability of this modul has to satisfy maximal portability requirements. Important aspect is also range and methods of configurability of result of practical part of thesis.
Technology in contemporary cinema and its impact on film production and reception
Tetour, Daniel ; Jašková, Jana (referee) ; Šedrlová, Magdalena (advisor)
Bakalářská práce se zaměřuje na techniky využívané v současném filmovém průmyslu. V první části se práce zabývá barevným klíčováním, snímáním pohybu a tvorbou animací. Druhá část práce je poté zaměřena na dopad těchto technik. Práce bere v úvahu nejen dopad na produkci filmu, ale také skutečnost, jak tyto techniky ovlivňují samotné přijetí filmu ze strany diváků.
A Trifling Dispute
Petřík, Vojtěch ; Zubek, Petr (referee) ; Stratil, Václav (advisor)
Computer Game made with puppet animation.
Company Logo Transformation Using 3D Motion Graphics
Zunka, Ondřej ; Mráček, Pavel (referee) ; Kříž, Jiří (advisor)
The content of this document is to make reconstruction of company logo to threedimensional visualization and it's following creating of two short propagation videos. Whole thesis is divided into two main parts - theoretical and practical. In first part I will familiarize readers with theoretical basis needed for understanding of a practical part. In practical part I will present process of treatment animation mentioned above.
Skeletal Animations Library
Maliňák, Jan ; Chlubna, Tomáš (referee) ; Vlnas, Michal (advisor)
Main objective of this thesis is designing a physical based solution to generating skeletal animations. This allows both micro adjustments of animation in realtime and dynamic generation of character's movement without previous preparation of animation for given specific purpose. Created module for Unity game engine uses angular velocity to rotate bones of skeleton, rather than evaluating animation curve for specific time. The calculation is done by generating muscle forces, calculating torque and applying resulting angular acceleration of each bone. After specifying a target in one of its forms, the animating system will start moving with linked skeleton and will try to approach given target.
Animation of the stress-strain behaviour of helical springs
Gabriel, Tomáš ; Klapka, Milan (referee) ; Hartl, Martin (advisor)
This thesis is dedicated to the creation of educational animations depicting issues with the design of helical springs. Thesis contains collection of the necessary materials, describes the animating process and presents the final results. Main topics of the work are the stress across a cross-section of a loaded spring, fatigue and natural frequency of an oscillating spring.
Animation Library Focused on Skeletal Animations
Dokoupil, Petr ; Přibyl, Jaroslav (referee) ; Štancl, Vít (advisor)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.
AD Inventor – 3D modelling of O3-Osmera robot platform
Švoma, Stanislav ; Heriban, Pavel (referee) ; Matoušek, Radomil (advisor)
The bachelor thesis deals with creating a three-dimensional model of three-wheel mobile robot chassis, which is already physically implemented. The result of this work is three-dimensional model, the basic simulation tests and animation within the possibilities of applied software.

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