National Repository of Grey Literature 107 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Software Module for Point Clouds Display in Virtual Reality
Bařinka, Martin ; Chromý, Adam (referee) ; Žalud, Luděk (advisor)
Goal of this bachelor's thesis is development of application for rendering multispectral pointclouds, meshes and transparent meshes. Input data can be generated by different types of scaners. This thesis describes types of equipment for virtual reality display. There are basic data about virtual reality history, compares popular formats for 3D model storage. Thesis describes program features and contains user guide. Finally there is analysis and evaluation of each optimalisation at defined conditions.
Large Scene Rendering
Langer, Lukáš ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scenery terrain that normally do not fit in the graphic card memory. It introduce the theory of terrain rendering including terrain level of detail algoritms. The paper presents the design and implementation of application that implements dynamic streaming of complex terrain.
Shaders for the Mental Ray Renderin System
Dohnal, Jan ; Zuzaňák, Jiří (referee) ; Herout, Adam (advisor)
Goal of this diploma thesis is to get knowledge about history and evolution of computer graphic in area of realistic image synthesis, get knowledge about rendering system mental ray and about writing shader for it and write several shader. Create manual about writing  shaders for mental ray. Get knowledge about program Maya and create a tutorial hot to get the shader into it.
Interactive Visualization of Large 3D Graphics in Web Browser
Ludvík, Martin ; Vlnas, Michal (referee) ; Španěl, Michal (advisor)
This bachelor thesis deals with rendering data-intensive scenes in a web browser. What solution are available for creating a functional application and a description of existing solutions. Final creation of a web browser point cloud viewer using JavascriptAPI WebGPU.
Synthetic Data Set Generator for Traffic Analysis
Šlosár, Peter ; Juránková, Markéta (referee) ; Herout, Adam (advisor)
This Master's thesis deals with the design and development of tools for generating a synthetic dataset for traffic analysis purposes. The first part contains a brief introduction to the vehicle detection and rendering methods. Blender and the set of scripts are used to create highly customizable training images dataset and synthetic videos from a single photograph. Great care is taken to create very realistic output, that is suitable for further processing in field of traffic analysis. Produced images and videos are automatically richly annotated. Achieved results are tested by training a sample car detector and evaluated with real life testing data. Synthetic dataset outperforms real training datasets in this comparison of the detection rate. Computational demands of the tools are evaluated as well. The final part sums up the contribution of this thesis and outlines some extensions of the tools for the future.
Education Computer Program for Demonstration of 3D Models Visibility Algorithms
Juřica, Dalibor ; Šiler, Ondřej (referee) ; Kršek, Přemysl (advisor)
The aim of this project isn't build the application, whick is able to hande visibility problem of three dimensional scenes, but application, that can demonstrate idea of this visibility problem. Separate scenes will be designed in way, that even the amateur will not have any problem to understand the principle of demonstrate algorithms. Subsequent graduation of the visibility problem will be then fully comprehensible.
Kindergarten in Příbor
Murgašová, Dominika ; Burianová, Lenka (referee) ; Petříček, Tomáš (advisor)
The subject of this master’s thesis is a project documentation for development of a nursery school. The nursery school is situated on the outskirts of the city Příbor. The school is designed as a two-storey building and includes 4 classrooms, with total capacity reaching 60 pupils. The perimeter wall consists of Porotherm clay block walling system. The ceiling framework uses a combination of two systems; the prestress hollow core slabs Spiroll and reinforced concrete monolithic blocks. The roof is designed as a single skin cladding with a flat, green roof. The external thermal insulation composite system (Etics) is proposed for the insulation of the building. The outer walls are partially cladded with timber. Additionally, the combination of white rendering and timber cladding will form a modern looking building that fits within a new housing development. Furthermore, the plan includes an outside playground, with allotments and parking spaces on the premises for the use of a nursery school.
Brittle Body Simulation
Chlubna, Tomáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Brittle bodies differ from the rigid ones in the possibility of shattering into small pieces according to the laws of physics. The brittle body simulation therefore uses principles of a general rigid body simulation and requires solutions to the other problems related to object decomposition into fragments and involving these fragments of the original object in the simulation. Description and evaluation of the possible solutions to this problem and a proposal with a reference implementation of such simulation are the goals of this thesis.
Changing Object Appearance by Adding Fur
Pražák, Martin ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je demonstrovat možnost renderování srsti přímo do existujících obrazů bez toho, aby bylo po uživateli požadováno překreslení všech pixelů nebo dodání kompletní 3D geometrie a osvětlení. Srst je přidána na povrch objektů pomocí extrakce jejich přibližného tvaru a světelných informací z obrazu a takto získaný objekt je poté přerenderován. Tento přístup je nový v tom, že vysokoúrovňové úpravy obrazu (jako např. přidání srsti), mohou úspěšně vést k vizuálně korektním výsledkům a to i přes omezení nepřesnou geometrií a světelnými podmínkami. Relativně velká množina technik použitých v této práci zahrnuje obrazy s velkým dynamickým rozsahem, metody extrakce 3D tvaru z obrazu, výsledky výzkumu vnímání tvaru a osvětlení a fotorealistické renderování. Hlavním cílem práce je potvrdit koncept popsaný výše. Hlavním implementačním jazykem bylo C++ s použitím knihoven wxWidgets, OpenGL a libTIFF. Renderování bylo realizováno v software 3Delight kompatibilním se standardem Renderman, za pomoci množiny shaderů implementovaných v nativním jazyce Rendermanu.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.

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