National Repository of Grey Literature 182 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Real-Time Photorealistic Rendering of Voxel Scenes
Flajšingr, Petr ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The subject of this thesis is an implementation of realistic rendering of voxel scenes using a graphics card. This work explains the fundamentals of realistic rendering and voxel representation of visual data. It also presents selected hierarchical structures usable for acceleration and describes the desing of a solution focusing on the representation of voxel data and their rendering. The thesis describes libraries created as part of the project and algorithms. It also evaluates time and memory requirements of the application along with graphical output.
Particle Systems
Bedecs, Jakub ; Maršík, Lukáš (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis deals with the implementation of particle systems with the usage of calculation power of GPU. The purpose of this work is to describe all important facts about the particle systems construction and to show up various possibilities of its usage. It analysis the abilities of modern shaders and their usage for calculation of particles movement. The basis of this work is the analysis of the implemented application, which is able to dynamically change all parameters of the system.
Radiosity on GPU
Šabata, David ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This work deals with the radiosity algorith, a global illumination method and its implementation in OpenGL and OpenCL libraries. At rst two of the most common global illumination methods will be presented, considering radiosity as the main topic, including its usage in realtime rendering. An introduction to the libraries used will be next, followed by description of the application implemented in C++ language. In the end the ndings of this thesis and its possible improvements will be discussed.
Microsoft Office Password Recovery Using GPU
Zobal, Lukáš ; Veselý, Vladimír (referee) ; Hranický, Radek (advisor)
This thesis describes the password recovery of Microsoft Office documents by expanding an existing tool Wrathion. The thesis explains the issue of digital document protection, modern encryption and hashing algorithms and rudiments of OpenCL standard. Next, the analysis of structure of MS Word, MS Excel and MS PowerPoint documents is performed, including all the versions since 1997. Using this knowledge, we create a draft and an implementation of improved DOC module for newer versions of the encryption, as well as a draft and an implementation of brand new modules for XLS and PPT formats and their newer variants DOCX, XLSX and PPTX. After that, we measure performance of the new modules and compare it with other competing password recovery tools.
GLSL Based Engine
Šlesár, Michal ; Karas, Matej (referee) ; Milet, Tomáš (advisor)
Creating a graphical application running on a GPU typically involves configuring the GPU, creating and configuring the required objects, and then implementing the application's behavior itself. The aim of this work is to create a tool that would automate this configuration using the OpenGL application interface. As a result, the user would not have to waste time configuring and could quickly create and prototype graphics applications. In addition, the created tool adds new functionality to the application that is not native or supported on the GPU, such as working with a mouse and keyboard.
Simulation of Cellular Automata on GPGPU
Vlček, Přemysl ; Petrlík, Jiří (referee) ; Korček, Pavol (advisor)
The goal of this thesis is to develop and test an acceleration of special case of celular automata called Nagel-Schreckenberg model of traffic microsimulation without a graphic output on different platforms and then compare the measured results.
Volumetric Efects Accelerated on GPU
Kubovčík, Tomáš ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
This thesis deals with simulation and rendering of fluid based volumetric effects, especially effect of fire and smoke. Computations are accelerated on graphics card using modern graphics API with motivation to achieve realistic visual results as well as physically correct calculations. Implemented volumetric effects are distributed as dynamic library which allows addition of these effects to existing applications.
Realtime Weather in a Landscape Visualisation
Vlček, Adam ; Jošth, Radovan (referee) ; Seeman, Michal (advisor)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
Computations in Physics Using Graphic Card Procesor
Hlůšek, Bronislav ; Poliščuk, Radek (referee) ; Ondroušek, Vít (advisor)
This work deals with issue of general purpose computation on graphics processing units. It provides basic information about the graphics hardware. It also describes CUDA and CTM programming interface, that are intended specially for these calculations and features and alternative methods solving. There are as well mentioned possibilities their usage and several practical instances calculations.
Simulation of Heat Diffusion in the Brain Using High-Level GPGPU Techniques
Krbila, Martin ; Kadlubiak, Kristián (referee) ; Jaroš, Jiří (advisor)
This master's thesis deals with acceleration of heat diffusion simulation using graphics cards. It describes an approach to acceleration of an existing implementation in Matlab, which is a part of k-Wave package. Various high-level as well as low-level libraries for GPU programming are introduced here and their strengths and weaknesses compared. A complete implementation of the simulation on GPU was created as a part of this work. This implementation achieves around hundredfold speedup over the existing CPU solution in Matlab. A module for computation of discrete trigonometric transformations on graphics card was created to accelerate simulation with various boundary conditions. This module achieves around ten times speedup over the best CPU implementation. Another output of this thesis is a performance comparison of several implementations of basic diffusion simulation each using a different GPGPU technique.

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