National Repository of Grey Literature 278 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
Analysis of railway motor-generator set
Mánek, Petr ; Hadaš, Zdeněk (referee) ; Ondrůšek, Čestmír (advisor)
This work is focused on using of modal analysis in power electrical engineering. The first part of the work explains the term of CAD systems and provides their basic classification. The next section of this thesis describes procedure for creating models in Autodesk Inventor 2012. There is shown creation sketching, 3D components, assemblies and possibility of presenting the models. Next part of this thesis describes the finite element method and the program ANSYS Workbench. In the next part of this thesis is shown sample of calculation of modal analysis in the program ANSYS Workbench. There is a description of modal analysis, synchronous machines, the process of calculating of modal analysis and evaluation of the results. The last section of this thesis describes creation of animation of the railway generator set in the program Inventor Studio.
PC application design animation scripts for animated features headlamps / tail lamps.
Kalina, Michal ; Macho, Tomáš (referee) ; Valach, Soběslav (advisor)
This thesis deals with design and creation of user-friendly computer application, which is in the simple and intuitive way capable of creating animation scripts for animated features of headlamps and tail lamps used in automotive industry. Part of this solution is visualization of these scripts using miniature computer Raspberry PI and suitable diplay device.
Concept of 3D Electric Catalogue and Manual
Tuček, Luděk ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
The bachelor thesis deals with modern 3D electronic catalogues and manuals that will be used by users of the expansion turbine operators to quickly locate and determine the required spare parts and expansion turbine. Manufacturing company serves for product presentations and will also serve as a guide for disassembly and assembly of components required by expansion turbine users.
The making of 3D electronics catalogs
Spousta, Martin ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Bachelor thesis deals with problems of making 3D electronics catalogues for their widely usage. It contains the description of current level of electronics catalogues, theoretical solution of the problem with description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.
Complex Scene Rendering on Mobile Devices
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.
Skeletal Animation for GPUengine
Minařík, Antonín ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
This paper deals with studying skeletal animation techniques, and the subsequent design and implementation of skeletal animation extension for the GPUEngine library. The theoretical part describes the techniques of animation, skeletal animation and skinning. The following is an analysis of existing skeletal animation systems. The proposed solution seeks to reduce the data redundancy in the memory while rendering more skeletal models. According to the design a basic skeletal animation system has been implemented. Furthermore, a demonstration application has been created showing the skeletal system's use. The resulting skeletal system can be used in simple 3D applications and can serve as a basis for further works.
User-Friendly Animated Communication with OLAP System
Kupčík, Jaroslav ; Šuška, Boris (referee) ; Hruška, Tomáš (advisor)
Complexity of multidimensional data models and its usage does not have positive influence on quality of user-friendliness of application working with them. The option of solution of negative influence of this fact on laic end-user is usage of visualisation technics for upgrade of user interface of the system. Nowadays there are powerful tools usable for impressive manipulation of originally static document on the client side. By using them, interface of the system can be enhanced with an interactive help. Usability of this modul has to satisfy maximal portability requirements. Important aspect is also range and methods of configurability of result of practical part of thesis.
Technology in contemporary cinema and its impact on film production and reception
Tetour, Daniel ; Jašková, Jana (referee) ; Šedrlová, Magdalena (advisor)
Bakalářská práce se zaměřuje na techniky využívané v současném filmovém průmyslu. V první části se práce zabývá barevným klíčováním, snímáním pohybu a tvorbou animací. Druhá část práce je poté zaměřena na dopad těchto technik. Práce bere v úvahu nejen dopad na produkci filmu, ale také skutečnost, jak tyto techniky ovlivňují samotné přijetí filmu ze strany diváků.
A Trifling Dispute
Petřík, Vojtěch ; Zubek, Petr (referee) ; Stratil, Václav (advisor)
Computer Game made with puppet animation.

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