National Repository of Grey Literature 782 records found  1 - 10nextend  jump to record: Search took 0.02 seconds. 
Experimental software VST synthesizer based on the principle of granular synthesis, the parameters of which can be also controlled by various properties of the light spectrum
Kuchař, Vojtěch ; Indrák, Michal (referee) ; Dlouhý, Dan (advisor)
This thesis addresses the development of a VST and standalone plug-in based on a granular sampler, whose parameters (grain length, AD envelope and overlap amount) can be controlled by the average hue, saturation and lightness values of pixels captured by a web camera. The individual parameters can also be adjusted using controls on the tool’s panel. Additionally, the plug-in is capable of functioning as a simple sampler.
Počítačová hra s umělou inteligencí
Ludrovan, Tomáš ; Goldmann, Tomáš (referee) ; Orság, Filip (advisor)
This thesis focuses on the development of multiplayer computer game and the examination of possibilites of using artificial intelligence for implementing entities controlled by the computer. The game code is written in C++ programming language and uses SDL2 library for user input and screen output. Besides others, some of the commonly used artificial intelligence algorithms are described here, which are used by the game either directly or as a modified version.
High dynamic range rendering of virtual 3D scenes
Goncearenco, Vadim ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
Tato bakalářská práce je zaměřena na téma Vysokého Dynamického Rozsahu (HDR), konkrétně různých HDR technik, které jsou široce používány v oblasti počítačové grafiky. Navíc se zabývá Vulkan API a jeho aplikací pro HDR vykreslováni virtuálních 3D scén. Praktická část této práce je aplikace pro renderování 3D scén, jejímž účelem je demonstrovat praktickou implementaci popsaných HDR technik, jako jsou globální operátory mapování tónu (fotografické, filmové a založené na ACES), lokální operátor mapování tónu založený na bilaterálním filtru, dynamická adaptace oka, exposure fusion a pokročilý bloom efekt.
Benchmark suite for graphics cards
Oškera, Josef ; Strnadel, Josef (referee) ; Jaroš, Jiří (advisor)
The goal of this work is to create a set of tasks for testing graphics cards so that someone else can try them out. This will be aided by a supporting application to run, debug and measure these tasks.
Efektivnost datových strukur v implementaci automatů
Koval, Milan ; Smrčka, Aleš (referee) ; Holík, Lukáš (advisor)
Tato Prace se soustředí na optimalizaci knihovny Mata, která je součastným leaderem na poli vykonu v oblasti operací nad automaty. Výrazdné zlepšení výkonu je dosáhnuto pomocí modifikovaného lineárního alokátoru, využitím append-only vlastnosti reprezentace automatu umozňue bleskově rychlé konstrukce a bleskově rychlým pristupúm do paměti díky prostorove lokalitě. Nálezem této práce není pouze rychlejší už ta nejrychlejší knihovna Mata ale take použitelnost lineárních alokátorů jako normálně používaná praxe při append-only strukturách, speciálně v výkonově kritických případech.
A modern approach to measuring antibiotic susceptibility of microbial cultures using machine learning
Lepík, Jakub ; Burget, Radim (referee) ; Čičatka, Michal (advisor)
The bachelor's thesis focuses on antibiotic susceptibility testing (AST), specifically enhancing and automating the assessment of the disk diffusion method using machine learning and object detection architectures. Thanks to the TensorFlow development platform and extensive dataset, on which custom detection models like EfficientDet were trained, processing a wide range of input data is enabled. This brings the possibility of using mobile devices alongside traditional laboratory equipment when evaluating this method. By employing additional image processing techniques and the OpenCV library, a custom algorithm for measuring the size of inhibitory zones was developed, which, along with the detection models, is integrated within the application module developed by Bruker Daltonics GmbH & Co. KG. This module, created using the ASP.NET platform, is a precise and valuable tool for assisting personnel in microbiological laboratories.
Realistic Simulation of Complex Materials
Toul, Matěj ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
The aim of this paper is to simulate and render complex real world materials (liquids, gases, wax and other materials), often referred to as participating media. The priorities of this simulation are both physical plausibility and computational efficiency. The simulation is implemented using a path tracer for results as close to photorealism as possible. Inside the path tracer, light interactions are handled using BSSRDF and all the calculations are highly parallelized using GPU and Vulkan API. Using these techniques, a wide range of materials can be accurately simulated based purely on their measured light scattering properties. The output of this work can be used to plausibly simulate complex light transport across different scenes and materials, either for scientific reasons or for visual entertainment.
Conversion of fingerprints captured by a mobile device into a standardized format - image editing
Mucha, Vojtěch ; Říha, Kamil (referee) ; Číka, Petr (advisor)
This bachelor thesis deals with the issue of fingerprint conversion taken by a mobile device into a standardized format. In the present day, mobile devices are used more and more often to acquire biometric data, fingerprints included. Processing and standardization of such data is an essential part of the subsequent biometric analysis. The aim of the work is to design and implement an algorithm which would convert a photo of a finger into a grey scale picture of its fingerprint with distinct papillary lines and subdued valleys. The algorithm is implemented in C++ using OpenCV library and a trained neural network for finger detection from hand image. The achieved results are evaluated according to the algorithms for assessing the quality of fingerprints NFIQ 2 and Innovatrics.
Optical and mechanical tracking of a moving object
Chaloupka, Radim ; Zemčík, Tomáš (referee) ; Honec, Peter (advisor)
The bachelor's thesis deals with the design of a pan-tilt platform with a camera, the design of controllers for its control, and the design and implementation of algorithms for the detection of predefined, moving objects. The task of the system is to find the object on the scene and maintain its position so that it is always in the center of the image sensor. The work uses the C++ programming language and Raspberry Pi hardware. PS and PSD controllers designed by the Ziegler-Nichols method are used for pan-tilt platform positioning, and interest point detection methods implemented in OpenCV libraries are used for optical tracing.
A Debugging Tool for Vulkan API
Bilko, Jozef ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
The purpose of this bachelor thesis is to create a debugging tool for 2D/3D Vulkan applications, this tool can be useful for the veterans and the newcomers of this graphics API. The output program is composed of a code generator for the layer, the layer itself which collects the data from the currently analyzed program and an application where the collected data are displayed. All this is made possible with the use of C++, Vulkan API and ImGui library.

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