National Repository of Grey Literature 171 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Information System for Organizers of Sailing Races
Vaňo, Peter ; Burget, Radek (referee) ; Bartík, Vladimír (advisor)
The aim of this thesis is to create an information system for organizers of sailboat races. The system is created as a web application with PWA in Java and TypeScript using the Spring and Angular frameworks. The main function of the system is the management of races and the registration of participants. The system also includes support for placing the race course and navigation to buoys afterward. During the work, importance was placed on expandability, reuse, and simplicity.
User Interface for the bee hive management system
Torbin, Evgeny ; Rozman, Jaroslav (referee) ; Veigend, Petr (advisor)
The aim of this thesis is to create a user interface for the bee hive management system and its implementation as a multiplatform application. The user will be able to view statistics about their hives, apiaries and manage them. This information is provided by the server and received from special sensors installed directly in the hives. To solve this problem, Ionic framework written in JavaScript language and web technologies HTML and CSS were used. Communication with the server is done using REST API. The final application provides an interactive and user-friendly interface for managing bee hives, and is available on different platforms. The main result of this work is to prove that it is currently possible to create a full-fledged application without knowledge of platform-specific technologies. This approach makes the development of similar projects cheaper, more efficient and much faster.
Genetic Algorithms Based Game in Unity
Bábek, Radomír ; Beran, Vítězslav (referee) ; Vlnas, Michal (advisor)
This thesis focuses on the areas of game development and genetic algorithms. It describes the design and implementation of the game PlantEVO, which features special fighting plants. The player's task is to understand the workings of the genetic algorithm and to use it as efficiently as possible in breeding his plants. After then the strength of his plants is tested in online battles against other players. The battles are designed in a turn-based strategy combat style. The game uses a client-server architecture. The client is programmed in the Unity game engine, the server uses the REST API architecture.
Identity Management in Information Systems
Tran, Thanh Quang ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
This thesis deals with the issue of identity management on the web and the implementation of an information system that solves this issue. The proposed information system utilizes Keycloak for identity management and delegating the authentication process centrally to a third party. Thanks to Keycloak, external identity sources can be integrated using widely used protocols such as SAML 2.0 and OpenID Connect. The information system itself is built on a microservices architecture, where individual microservices are implemented in the Python programming language. The web client of the information system is implemented in the Vue.js web framework with the Vuetify extension, which is used for easy creation of the web user interface.
Remote laboratory for PYNQ
Veselý, Boris ; Šimek, Václav (referee) ; Mrázek, Vojtěch (advisor)
This thesis is used to provide PYNQ devices to multiple users for teaching the IVH subject. The remote laboratory application provides access to the PYNQ devices using tunnel connections. The application can manage the files stored on the server and register the time slots during which the user will be allowed to access the PYNQ devices using tunnel connections. The application also allows an administrator role that can manage users, their reservations and individual PYNQ devices. The application is written using PHP, the Nette framework and Go. The contribution of the work is to simplify access to PYNQ devices in the context of teaching the IVH subject.
Graphical Interface for the NetLoiter
Ščupák, Marian ; Smrčka, Aleš (referee) ; Rozsíval, Michal (advisor)
The aim of this work is to create a graphical user interface that simplifies working with the NetLoiter tool. The chosen form for implementing the user interface is a web application. The created user interface allows the user to fill out forms, which validate their input and convert it into configuration files. The generated configurations can be used to run the NetLoiter tool via the SSH protocol and subsequently monitor the output in a user-friendly manner in real-time. The interface also provides users with the ability to perform basic statistical analyses on the data generated by the NetLoiter tool. The result of the work is increased efficiency in managing the NetLoiter tool and easier interpretation of its outputs.
Web Application for Managing a Community Greenhouse
Tsiareshkin, Ivan ; Materna, Zdeněk (referee) ; Bažout, David (advisor)
Tato práce se zabývá vývojem webové aplikace pro správu komunitního skleníku. Hlavním cílem je vytvoření manažerských funkcí, které jsou doplněny o intuitivní rozhraní odpovídající potřebám různých typů uživatelů. Práce podrobně popisuje všechny kroky vývojového procesu, včetně průzkumu a analýzy požadavků, návrhu, vyhodnocování uživatelského rozhraní, samotného vývoje a závěrečného testování. Diskutovány jsou také různé koncepty vývoje webových aplikací a je odůvodněn výběr konkrétních technologií. Celá aplikace je implementována v jazyce TypeScript s použitím Express.js a PostgreSQL pro back-end a Next.js pro front-end. Výsledkem je testovaná a optimalizovaná aplikace, která umožňuje uživatelům pohodlnou správu komunitního skleníku.
Gamifikace výuky na VUT
Drobena, Jakub ; Hynek, Jiří (referee) ; Tesařová, Alena (advisor)
This thesis deals with the design and implementation of an application that utilizes gamification elements to support the education of students at VUT. The application allows both students and teachers to create quiz questions and compete for points and rankings in challenge mode. Students can track their progress, compare it with others, and thereby motivate themselves to achieve better results. Additionally, a system of achievements and rewards is proposed, although it has not yet been implemented, but it represents an opportunity to expand the functionality of this application.
Development of a user interface for the needs of management and registration when stopping vehicles
Kuric, Christian ; Dvořák, Jan (referee) ; Šeda, Pavel (advisor)
The bachelor thesis focuses on the development of a web application for the management of records of stopped vehicles in road traffic. The server side je implemented in Java and uses the Spring framework to process logic and communicate with the PostgreSQL database. The client side is implemented using Next.js, which is built on React and TypeScript. The application enables efficient manipulation and management of vehicle records, users, receive messages via mqtt protocol and work with them.
Software for teaching MATLAB programming with gamification features
Vodička, Ondřej ; Appel, Martin (referee) ; Grepl, Robert (advisor)
Tato práce se zabývá návrhem a realizací výukového softwaru pro podporu výuky programování v MATLABU s funkcí testování studentů. Bylo vytvořeno grafické rozhraní pro řešení úloh napojené na server prostřednictvím REST API. Pro tento systém byla rovněž navržena a vytvořena databáze pro ukládání dat potřebných pro chod systému a učitelské rozhraní, sloužící ke správě celého systému. Výstupem této práce je komplexní výuková aplikace, která může sloužit pro výuku v kurzech, jejichž předmětem je programování v prostředí MATLAB.

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