National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Navigation Mesh for the Virtual Environment of Unreal Tournament 2004
Tomek, Jakub ; Gemrot, Jakub (advisor) ; Krajíček, Václav (referee)
Navigation mesh is a form of representation of a virtual environment, which allows effective navigation of intelligent virtual agents. This thesis deals with the development of a navigation mesh for the intelligent virtual agents in the environment of the computer game Unreal Tournament 2004. Before the development of the navigation mesh, the navigation graph was the only available representation of the environment that the agents could use for navigation. The navigation graph however provides only limited information about the environment. With the use of the navigation mesh the agents are able to navigate in the environment faster and over shorter paths. Creation of the navigation mesh from the environment's geometry extracted from Unreal Tournament 2004 map files is a part of the thesis. Finally, a new navigation module for Pogamut 3 - a platform that allows creation and controlling of intelligent virtual agents, is implemented. The new navigation module consists of the navigation mesh and a set of navigation algorithms Powered by TCPDF (www.tcpdf.org)
Simulace agregačního chování
Tomek, Jakub ; Brom, Cyril (advisor) ; Holan, Tomáš (referee)
Many breeds of cockroaches living in nature form aggregations. In this the- sis, we are looking for evolutionary advantages provided by the aggregation behavior. Because of the difficulty of testing evolutionary hypotheses on real cockroaches, we decided to use a multi-agent simulation instead. We present several models which test certain hypotheses coming from various areas of cock- roach life. Hypotheses on protection against predators, effective use of food from corpses of other cockroaches have been confirmed. Also, we provide an explana- tion of cannibalism among cockroaches. On the other hand, certain hypotheses were rejected, for example, the hypothesis concerning effective use of feces of other cockroaches. Our results may be used in further research on cockroach behavior. Furthermore, since aggregation as a general process appears in other areas of natural sciences, it is possible to use our results in them as well. 1
Processing data from two-photon microscope
Tomek, Jakub ; Novák, Ondřej (advisor) ; Krajíček, Václav (referee)
Two-photon laser scanning microscopy is a modern method of in vivo neurophysiological research, capable of imaging up to hundreds of neurons at once. However, this method produces a large amount of data, difficult to process and analyze manually. This thesis presents Two-Photon Processor, a new toolkit for complex processing of data from two-photon microscope. During the work on this thesis, we designed the SeNeCA segmentation algorithm for detection of neurons in full-frame recording from a two-photon microscope. SeNeCA combines high speed and high quality of segmentation and, according to our evaluation, it currently is the best algorithm for segmentation of neurons in in vivo data. Two- Photon Processor is already routinely used in the Institute of Experimental Medicine of the ASCR, Department of Auditory Neuroscience, and it was published in the Journal of Neurophysiology.
Navigation Mesh for the Virtual Environment of Unreal Tournament 2004
Tomek, Jakub ; Gemrot, Jakub (advisor) ; Krajíček, Václav (referee)
Navigation mesh is a form of representation of a virtual environment, which allows effective navigation of intelligent virtual agents. This thesis deals with the development of a navigation mesh for the intelligent virtual agents in the environment of the computer game Unreal Tournament 2004. Before the development of the navigation mesh, the navigation graph was the only available representation of the environment that the agents could use for navigation. The navigation graph however provides only limited information about the environment. With the use of the navigation mesh the agents are able to navigate in the environment faster and over shorter paths. Creation of the navigation mesh from the environment's geometry extracted from Unreal Tournament 2004 map files is a part of the thesis. Finally, a new navigation module for Pogamut 3 - a platform that allows creation and controlling of intelligent virtual agents, is implemented. The new navigation module consists of the navigation mesh and a set of navigation algorithms Powered by TCPDF (www.tcpdf.org)
Application of MCTS to the game Quoridor
Tomek, Jakub ; Hric, Jan (advisor) ; Majerech, Vladan (referee)
Monte Carlo Tree Search is quite a new technique for searching a tree developed for a computer player in games, that have too large state space to be effectively searched by an deterministic algorithm. MCTS in its basic version offers a simple way to evaluate positions without any domain specific knowledge. MCTS was already applied in many variants for computer Go, however its usage for other games has not been nearly as deep studied. This work deals with the option of using MCTS on a particular game called Quoridor.
Simulace agregačního chování
Tomek, Jakub ; Brom, Cyril (advisor) ; Holan, Tomáš (referee)
Many breeds of cockroaches living in nature form aggregations. In this the- sis, we are looking for evolutionary advantages provided by the aggregation behavior. Because of the difficulty of testing evolutionary hypotheses on real cockroaches, we decided to use a multi-agent simulation instead. We present several models which test certain hypotheses coming from various areas of cock- roach life. Hypotheses on protection against predators, effective use of food from corpses of other cockroaches have been confirmed. Also, we provide an explana- tion of cannibalism among cockroaches. On the other hand, certain hypotheses were rejected, for example, the hypothesis concerning effective use of feces of other cockroaches. Our results may be used in further research on cockroach behavior. Furthermore, since aggregation as a general process appears in other areas of natural sciences, it is possible to use our results in them as well. 1
Organization a management of football academies abroad
Tomek, Jakub ; Malý, Tomáš (referee) ; Buzek, Mario (advisor)
(English version) Title: Organization and management of football academies abroad. Targets: To create advances in football acedemies abroad and compare it with education of the talented players in czech conditions. Method: Background research, exploration of facts, descriptive analysis and standardized interview have been chosen as the selected methodology to achieve the targets. Results: Confrontation of the educational system for the talented players between Czech and abroad. (Positive and negative trends, identic and different approach). Keywords: academy, football academy, football clubs, talent
Financial analysis of Budweiser Budvar, N. C.
Tomek, Jakub ; Klečka, Jiří (advisor) ; Mikan, Pavel (referee)
The goal of my thesis is to evaluate financial health of Budweiser Budvar, National Corporation, focusing on its stability in time. As the Corporation stays one of the last of its kind (a National Corporation), we cannot deny a possibility of a change of its business entity in near future. Moreover, the posibility may demand increased need of external users for a financial analysis. This thesis also includes a cross-corporate comparison to Pivovary Staropramen, a. s.

See also: similar author names
9 TOMEK, Jan
9 Tomek, Jan
4 Tomek, Jaroslav
7 Tomek, Jiří
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