National Repository of Grey Literature 119 records found  beginprevious94 - 103nextend  jump to record: Search took 0.00 seconds. 
The Rings
Cendelínová, Kateřina ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The project with the title “The Rings” is a simple card game designed for two players. The theme and content of the game is thematically related to rings, which I have been working on for a long time (also on the material level of jewellery making). The card game can be played by players of any age, but I primarily targeted preschool and school-age children. The aim of my bachelor thesis is to introduce children to the craft of ring making in a fun way. An important element of the visual part of the game is the recognition of the images (illustrations) and their correct composition. This leads to the application of stylized drawings that illustrate selected parts of the ring-making process.
Jigsaw puzzle
Fasorová, Aneta ; Spáčilová Blažková, Kateřina (referee) ; Vaněk, Vojtěch (advisor)
The Jigsaw puzzle project deals with the design and implementation of a prototype of multi-purpose clothing and accessories made from recycled textiles. The individual parts of the puzzle can be combined or assembled according to the enclosed manual into a specific form.
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Vladislav's Jagellonian, king of Bohemia, fiscal situation in the years 1471-1490
Trnka, Pavel ; Čechura, Jaroslav (advisor) ; Vaněk, Vojtěch (referee)
Vladislaus Jagiellon's fiscal situation was problematic from the very beginnig of his reign. The royal sources of revenue were considerably limited. The most important incomes came from the crown property, the escheat of noblemen's estates, the mine regal, the mining undertaking, the royal mint, and the general tax. Initially, the young king was supported by his father, Casimir IV the king of Poland, who granted him probably less than 72 000 Hungarian florins during the years 1471-1473. The crown propety which was part of royal chamber embraced royal towns, monasteries, castles, and domains. The incomes produced by them, especially the so called special tax, were reduced considerably by pawning. This was especially true in case of the monasteries and castles whose importance for the royal chamber was negligible. Vladislaus held permanently only three castles, Karlštejn, the Prague Castle, and Krivoklát. There was about 35 royal towns in Bohemia. The towns paid in chamber the so called town census besides the special tax; despite of the pawning, this all together still was an important king Vladislaus' source of revenue. The towns and partially also the monasteries sought to redeem their own property or chamber payments pawned by the king. The Jews also belonged to the royal chamber, paying to it a special...
Piece of cake
Gračka, Martin ; Vaněk, Vojtěch (referee) ; Artamonov, Vasil (advisor)
For this series of paintings, I chose scenes from the computer game Duke Nukem 3D. I try to imitate the graphics of computer games of the early 90's. I'm not talking about thorough repainting of pixels, consistent copying of screenshots, but about capturing the atmosphere of the game using painting gestures and abbreviations - converting pixel graphics into the medium of painting. The viewer sees the images through the eyes of the protagonist, thus getting into his role. In my work, I am mainly interested in aesthetic enjoyment and the game between painting and graphics. Then about evoking sentiment that affects a narrower group of people.
Time lapse travel
Sodomková, Natálie ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project "Time lapse travel" is simple 2D adventure game, placed in real environment of Vodarensky les near Svitavy. Content is about fairy tales, folklore, time, magic realism and my own personal mythology. My goal is to create a specific atmosphere with stylization of the theme and distinctive visual art style. Whole project is a connection of experiments and digital games together to ask the question if its posssible for the interaction to provide a subjective atmosphere.
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.
SASHA
Kadaňka, Petr ; Mazanec, Martin (referee) ; Vaněk, Vojtěch (advisor)
The main topic of the work is the interpretation of feelings related to the issue of disappearing landscape values at the expense of uncontrolled extensive development of suburban areas. It is a subjective thought product of several years of experience in architectural practice, including, among other things, one's own participation in a similar invasive construction. This empiricism has resulted in the constant questioning of ethical conduct and responsibility. The key terms are suburbanization, urban sprawl, development, satellite town, outskirts, transformation of the aura of a place in „non-aura“. An integral part of the work is represented by considerations about the general position of the object within the hierarchy of (sub)urban space. The object does not mean only positive examples in the form of aesthetic, orientation or vegetation elements. The focus is also on its averted form — waste, utilitarian technical and functional elements or, for example, the seemingly endless colonization of public space by cars. Colonization of our minds. All spatial objects are also psychotropic. Their mental impact can be beneficial, arousing affect or emotion. But what if the objects in the public space are completely missing? The urban object is not far from the position of an artifact, a prop of everyday life, which does not belong to a person physically, but mentally.
Movement
Rišiaňová, Zuzana ; Janoščík,, Václav (referee) ; Vaněk, Vojtěch (advisor)
The diploma project Move is a simple 3D digital game in the genre typology of platform games, specifically of an atmospheric-meditative nature, with elements of a walking simulator from a third-person perspective shooter (TPS). Its interactive content is based on topics such as portraits, wandering, meditation, painting and personal mythology. Through the author's stylization of the theme and graphic processing, my goal is to create a playable prototype of a digital game containing interactive elements, with a controllable character named Mo and the atmospheric environment of the levels through which the player passes. Using the medium of digital games, I would like to point out the possibilities of communication means, that it offers within the art world.
Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.

National Repository of Grey Literature : 119 records found   beginprevious94 - 103nextend  jump to record:
See also: similar author names
2 Vaněk, Vavřinec
3 Vaněk, Vladan
4 Vaněk, Vladimír
5 Vaněk, Václav
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