National Repository of Grey Literature 72 records found  beginprevious53 - 62next  jump to record: Search took 0.01 seconds. 
The Walkthrough Aplication in Large 3D Terrain
Panáček, Petr ; Mikolov, Tomáš (referee) ; Bartoň, Radek (advisor)
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hardware equipment today, there is still a lot of high computational demand. Therefore new algorithms are developed. These algorithms include level of detail rendering and culling objects in dependence on view of camera. This bachelor thesis describes one of these algorithms and its modifications. Part of the problem is also creation of tiles hierarchy for these algorithms. Result of the thesis is application implemented in OpenSceneGraph.
Optical Character Recognition
Juřica, Dalibor ; Bartoň, Radek (referee) ; Švub, Miroslav (advisor)
The document is discussing the issue of the computer vision with ability to character recignition in the image. Wavelet transform is used for preprocessing the image. Pixel energy feature is firstly used for searchich candidate text pixels. Density region growing method is then used to collect candidate pixels to the separate regions, which will be candidate text regions. Several of the features are calculated over the regions and the SVM classifier is used to derive, if the region is really a text region or not.
Rendering of Large Scale Terrain
Marušič, Martin ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain rendering and particular level of detail techniques. Three modern intriguing algorithms are briefly depicted after this theoretical part. Main work insists on description of Geometry Clipmaps algorithm along with its optimized version GPU-Based Geometry Clipmaps. Implementation of this optimized algorithm is depicted in detail. Main advantage of this approach is incremental update of vertex data, which allows to offload overhead from CPU to GPU. In the last chapter performance of my implementation is analysed using simple benchmark.
Aerospace - Futuristic Aircraft Cockpit Design
Bílek, Jan ; Bartoň, Radek (referee) ; Chudý, Peter (advisor)
This work describes the visualization design of the flight related quantities in a cockpit of a modern light sport aircraft. It focuses on the utilization of the state of the art trends in flight data displays and introduces the innovative implementation of the aircraft's energy state smart clues that reduce pilots' workload. The initial part of the work presents a research into the flight, engine and navigation data presentation on analog instruments, followed by their illustrative depiction in glass cockpits. Within the framework of this thesis, Microsoft Flight Simulator has been used as a source of the flight related data. Final advances in the display design were introduced through the implementation of the synthetic vision system and a visualization of the virtual tunnel in the sky.
Optimization of Large Scale Terrain Rendering
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.
Visualization of Program Flow of Executable Files
Rusnák, Jakub ; Bartoň, Radek (referee) ; Zemčík, Pavel (advisor)
This master's thesis describes the visualization of program flow of executable files on Microsoft Windows platform. In theoretical part it describes the PE EXE file format and instruction format. In following chapters there are described current methods of malware analysis, especially the analysis of program flow. Then there are introduced current malware visualization methods and tools for 3D data visualization. The main objective is design and implementation of 3D visualization of jumps in executable files. The result is the visualization tool, which helps to identify different samples of malware from the normal code.
Generating Complex Procedural Terrains Using the GPU
Ryba, Jan ; Bartoň, Radek (referee) ; Herout, Adam (advisor)
Generating fully 3D terrains is a dificult task, meaning that we need to store a lot of data or do a lot of computing or both. We can reduce or completly eliminate the data srorage by using a procedural approch, but this is where the problem gets realy computationaly costly and the CUDA platform comes in. CUDA kernels runinng parallely on graphic accelerators can rapidly decrease time needed for computation, allowing even these complex calculations to work in real time or even better. Finding its use in game or movie industry.
Georeferenced Data Visualization on Web-Based Map Interface
Růžička, Štěpán ; Polok, Lukáš (referee) ; Bartoň, Radek (advisor)
The master's thesis is concerned with design and implementation of library extending OpenLayers. For the solution was used JavaScript programming language. Part of this thesis is devoted to description of standards for maintaining and transfering geographic information and to JavaScript map presenting libraries and REST services.
Human-Machine Interface Based on Gestures
Charvát, Jaroslav ; Beran, Vítězslav (referee) ; Bartoň, Radek (advisor)
Master's thesis "Human-Machine Interface Based on Gestures" depicts the theoretical background of the computer vision and gesture recognition. It describes more in detail different methods that were used to create the application. Practical part of this thesis consists of the description of the developed program and its functionality. Using this application, user should be able to control computer by gestures of both right and left hands and also his head. The program is primarily based on the skin detection that is followed by the recognition of palms and head gestures. There were used two essential methods for these actions, AdaBoost and PCA.
Implementation of WebGL Terrain Visualization Algorithm
Kaláb, Jan ; Pečiva, Jan (referee) ; Bartoň, Radek (advisor)
This master thesis deals with the large terrain rendering in real time using WebGL. The thesis also deals with ways of measuring and representation of terrain height data. The paper also compares several frameworks for WebGL and also describes the practical use of HTML5 technologies such as WebWorkers. Furthermore, it also compares the performance and compatibility of current web browsers with HTML5 technologies.

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