National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Development of Pupils' Algorithmic Thinking Through Game Projects in Scratch
Benýšek, Vojtěch ; Štípek, Jiří (advisor) ; Černochová, Miroslava (referee)
The bachelor thesis focuses on the topic of developing pupils' algorithmic thinking through gaming projects in the Scratch development environment. The main goal of the work was to create a set of interconnected lessons (a course) in Scratch, which could be used as educational material in computer science classes to develop algorithmic thinking of students aged 8-10 years. The theoretical part mainly addresses the concept of computational, or rather, algorithmic thinking, relying on the study of professional sources. It focuses on explaining and defining these terms, identifying the possibilities of developing algorithmic thinking with an emphasis on programming. To find further approaches to the development of algorithmic thinking, both the Czech Republic's educational plan and those of selected European countries were analyzed. The insights gained in the theoretical part were subsequently utilized in the practical part, i.e., in creating the course itself. This course consists of ten lessons, the main content of which is project creation. To motivate students, it was decided that the projects would always be games. The lessons, besides the possible solution procedure, also contain methodological notes, which alert teachers to potential pitfalls or inform them how to present the given topic. The...
Karel 3D - Application for Teaching of Programming
Čoupek, Vojtěch ; Regéciová, Dominika (referee) ; Křivka, Zbyněk (advisor)
The work provides a survey of the tools available for the teachers of Informatics who teach students the basics of programming. The main aim is to create the implementation of Karel pedagogic language inspired by the work of Andrej Blaho and his colleagues for MS-DOS platform. The new web application is introduced that expands the functionality of the original language with variables and includes the up-to-date elements of the user interface, such as block programming, highlighting the language syntax, syntax checking and 3D graphics. The application also provides a set of basic examples for teachers and allows them to create their own tasks.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Learning Software for Visual and Text-Based Programming in Lua/LÖVE
Medek, Petr ; Křivka, Zbyněk (referee) ; Rychlý, Marek (advisor)
This thesis pertains visual programming in Lua language with LÖVE framework. Within this thesis was created web application for teaching programming in Lua/LÖVE. Application supports both block and text based programming. Created games can be easily launched on Android platfrom using the Android app that was created in this thesis. The web app also includes tutorials that are well suited for education in schools.
Karel 3D - Application for Teaching of Programming
Čoupek, Vojtěch ; Regéciová, Dominika (referee) ; Křivka, Zbyněk (advisor)
The work provides a survey of the tools available for the teachers of Informatics who teach students the basics of programming. The main aim is to create the implementation of Karel pedagogic language inspired by the work of Andrej Blaho and his colleagues for MS-DOS platform. The new web application is introduced that expands the functionality of the original language with variables and includes the up-to-date elements of the user interface, such as block programming, highlighting the language syntax, syntax checking and 3D graphics. The application also provides a set of basic examples for teachers and allows them to create their own tasks.

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