National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.
Visualization Tool for a Drone Pilot in Microsoft HoloLens 2
Václavík, Marek ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Controlling a drone can feel like a difficult task. Numerous different usage possibilities, together with increasing interest there is even bigger need for advanced tools that allow user to control these robots. In many sectors, auto-pilot programs are used that provide a bit of automatization for repetitive tasks.  However, there are many situations that require manual approach of the pilot. Such person needs constant live information about the drone, its position, and surroundings. Due to these dependencies, the pilot requires reliable tool that would allow him to control the drone.      Widely used application use screen to display such information. Pilot is then forced to switch between multiple contexts and must compromise his concentration. The aim of this bachelor thesis is to explore the existing possibility of such application in augmented reality. The goal is to create an environment which would lighten the task of controlling the drone for the pilot. As the device that allows the user to work with augmented reality, this thesis introduces Microsoft Hololens 2. These glasses can display information through the developed application which is needed for controlling a drone. Needed information are displayed directly in real-time while the pilot is also aware of many other data used for completing the tasks. The aim is to reduce the disorientation of the pilot.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Terminal for Meal Reservation
Kršák, Martin ; Burget, Radek (referee) ; Křivka, Zbyněk (advisor)
The goal was to create an application for ordering food in the canteen. The theoretical part describes  UWP and WPF technology, MVVM design pattern and PRISM framework, which are used in the work. For this work was detailed preparation and use of technology UWP. The work also includes implementation part, application design, analysis, process of creating the application and testing.
Terminal for Meal Hand Out
Kello, Tomáš ; Burget, Radek (referee) ; Křivka, Zbyněk (advisor)
Bachelor thesis is focused on development of application for Windows 10 platform in cooperative with platform UWP. It solve information problems, which helps during meal serving, and shows client ordered meals for that day.
Photo Booth
Valda, Tomáš ; Najman, Pavel (referee) ; Zemčík, Pavel (advisor)
The aim of this bachelor's thesis is to design and implement a Photo Booth application which will be primarily used on tablet devices. The thesis explains existing solutions, analyses its insufficiencies and concentrates on the choice of appropriate technology resources. It also describes the way of implementation of the external payment processing with the usage of a private virtual server and following communication with database. Constituent part of this work is a design of user interface. The outcome is a functional prototype of the application ready to be used.
Innovative Music Player for Smartphones and PC
Richter, Roman ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create a music player for smartphones as well as PCs that works with local music files in the user's device and which can learn which songs does the user like based on their actions during listening to music. The music player can, among other things, remember which songs were skipped by the user, when was volume turned up, or how many times was a certain song played. Each song has a score that is calculated based on these actions. With a higher score, there is also a higher chance of playing the song in the future. The results of my thesis are two full-featured versions of music player, which are capable of communication with each other to ensure synchronization of song scores. The main benefit of this thesis is an improvement of user experience during listening to music, which is achieved by the application's algorithm for song selection and minimalistic user interface.
Information Systems Development Framework for Universal Windows Platform
Rajnoha, Jan ; Bartík, Vladimír (referee) ; Rychlý, Marek (advisor)
This thesis analyses and designs a custom framework for applications created for operating system Windows 10. The main benefit of the framework is that it simplifies creation of an information system targeting the Universal Windows Platform. The thesis compares and discuss existing solutions and their ability to target available devices. Result of this work is design and implementation of a custom
Building Cross-Platform Applications via Uno Platform
KUTIL, Dominik
The aim of the theses is to map the current situation in the area of multiplatform application creation, to briefly describe the available systems and technologies and, above all, to present a relatively new framework in this area, namely the Uno Platform. The author creates a tutorial - a user-friendly and graphic manual in which he gradually clarifies the basic principles of creating mobile and web applications on simple examples. The functionality of examples (trivial applications) were tested on iOS platforms, Android and on the web (in selected browsers), the author also compares possible differences in viewing on individual platforms. The work will include its own continuous example (application) on which the basic functions of the Uno Platform framework are demonstrated. The work could serve as a study material for working with the Uno Platform framework - it is be a unique manual, which is currently missing in the Czech Republic.
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.

National Repository of Grey Literature : 17 records found   1 - 10next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.