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Mobile devices in teaching at the 1st grade of elementary school
BERKOVÁ, Jana
The aim of this thesis is to address the issue of using mobile devices in teaching at the primary school level. The theoretical part describes the types of mobile devices, distinguishes the advantages and disadvantages of various operating systems, and identifies specific mobile applications most commonly used for teaching younger school-age pupils. This section of the thesis also outlines possible uses of mobile devices in teaching various subjects at the primary school level and their application, for example, in connection with interactive whiteboards or electronic class registers. The practical part of the thesis consists of the results of a questionnaire survey, which deals with the experiences of primary school teachers with mobile devices in teaching and their availability at selected schools. The attitude of teachers towards the use of mobile devices, especially in lower grades, which is often a topic of debate on teaching forums or social networks, was analyzed. A significant part of the practical section of the thesis is a set of student activities designed for teaching at the primary school level and their reflection from real-world practice.
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Rise of esports: New generation of bettors
Bohovič, Marek ; Kolomoiets, Maksym (advisor) ; Petrúšek, Ivan (referee)
This thesis is primarily focused on the issue of online sports betting, specifically on the factors that influence Czech adults to start betting on esports. Another focus of this work is identifying the characteristics of Czech esports bettors, non-bettors, esports players and video game players, as well as recognizing their differences. Lastly, this work focuses on the attitude of Czech adults towards esports and what are the distinguishing factors between video game players and esports bettors. Firstly, the work discusses concepts related to the research. Furthermore, the thesis contains information about the existing literature on the subject of odds betting and also focuses on foreign research conducted in the field of betting, specifically the characteristics of bettors and factors influencing bettors. Based on their findings, the main research questions were asked, and hypotheses were formulated. Due to the lack of existing literature on esports attitude and characteristics of esports actors, secondary research questions were asked based on educated guesswork based on many years of observation and experience with the topic. Data collection in the research of the bachelor's thesis was carried out using structured anonymous questionnaires and subsequent data analysis was done through SPSS.
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Web platform for online marketing
Křivánek, Tomáš ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
The work focuses on the entire process of developing web application to facilitate the connection between creators of user-generated content and online marketing managers of companies. This marketing industry is relatively new in the Czech Republic, and there are currently no platforms that simplify the interaction between these mentioned participants. The development process begins with a careful collection and analysis of the requirements of potential users of this new system. Based on the gathered requirements, the system architecture is then designed using modern technologies. For the system development, a backend in the form of a REST API is chosen, programmed using the Python FastAPI framework. Additionally, the Vue framework will be utilized on the client side. Data storage will involve MySQL and MongoDB databases, along with a cloud storage solution. After the selection of specific technologies, the implementation of the system is described, as well as how the testing of the whole application was carried out.
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On-line teaching of pupils in the 1st year of primary school
Čerplová, Lucie ; Ronková, Jolana (advisor) ; Wildová, Radka (referee)
The thesis entitled On-line teaching of pupils in the first year of primary school deals with the issue of on-line teaching of pupils in the first grades of primary school. The aim of the thesis is to compare this issue from the perspective of class teachers, parents and pupils who have received on-line teaching. In the theoretical part, the thesis deals with topics such as the characteristics of a pupil in the first year of primary school, both psychologically and physically. The general principles of working with a pupil in the first year of primary school are described. In addition, the methods and forms of work used in the regular school classroom for teaching reading and writing. The thesis also describes the basic topics such as online teaching, distance learning and the present form of teaching. The thesis also discusses programs and applications that are suitable for the online form of teaching in the first year of primary school. The practical part, using the research method of semi-structured interviews, deals with the risks and especially the benefits of online teaching in the first grades of primary school from the perspective of three different groups of respondents who have participated in the form of online teaching. KEYWORDS teacher, student, parent, teaching, online, benefits, risks
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Software for a Support of the Entropia Universe Online Game
Duba, Nikolas ; Zbořil, František (referee) ; Grulich, Lukáš (advisor)
This software is for helping players of a Massive Multiplayer Online Role Playing Game: Entropia Universe. With this software we can achieve better results in finding resources during mining. Program as input needs points entered separately point by point or massively imported from a file. After properties setup program will visualize the resource area map. Every type has a different color. It allows saving color scheme settings into file and loading them when needed. Points are saved into database and can be exported into CSV or XML file.
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Demotikons
Ponomarevová, Denisa ; Sýkorová,, Lenka (referee) ; Mikyta, Svätopluk (advisor)
The bachelor thesis entitled Demotikons is a guide to the hypothetical and personal symbolism of digital space and internet communication. I refer to the well-known system of emoticons (emoji), reaction buttons, and simplified forms or signs found on web browsers, social networks, and the digital interfaces of our electronic devices. I deconstruct their meaning with my own attributes and place them in new forms and relationships. The drawings make micro-references to established "visual codes" in digital space, from email address signs to graphic icons and visual indicators in user interfaces. The output of this project becomes an installation comprising a series of drawings and objects that convey personal interpretations of the intersection of the digital (online) world with the physical (offline) world.
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Uninterruptible Supply of the Hospital Information System
Kučera, Josef ; Sekora, Jiří (referee) ; Fedra, Petr (advisor)
This bachelor thesis is focused on the proposal for an appropriate source of uninterruptible power supply (UPS) to the school server UBMI where is currently installed HIS (hospital information system) CLINICOM Corporate SMS. UPS should have ensure the protection of data being unfinished, secure off site and to inform the line voltage failure.
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Suffix Trees Construction and Their Use in Bioinformatics
Hlaváček, Pavel ; Čermák, Martin (referee) ; Martínek, Tomáš (advisor)
This work discusses problems of suffix trees implementation and their use in bioinformatics. There are given different sorts of algorithms for building suffix trees in this work. In the first place, it deals with the on-line method implementation for building suffix trees, proposed by E. Ukkonen and approximate string matching. That is made by application of dynamic programming principles, adapted for using suffix trees. Both of these methods are described by pseudocode and implemented in a work supplement.
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Design of Net-Based Virtual Collaborative Musical Instrument
Liudkevich, Denis ; Kiska, Tomáš (referee) ; Kavan, Jan (advisor)
The aim of this work was to create an online platform for multi-user sound creation with original sound synthesis tools. The educational context of the application was also taken into account by hiding the controls of the sound parameters behind the subconsciously known physical phenomena and the game form of the application. A substantial part of the logic and all graphics of the instruments is written in the JavaScript programming language and its library p5.js. It is located on the client side and communicates with the Node.js-based server via a web socket. The audio part is on another server in the SuperCollider environment, it is transmitted via IceCast and communicates with the main OSC message server. The application contains 3 instruments for generating sounds and one effects module. Each instrument is designed for multiple users and requires their cooperation. Acceptable transmission speeds and minimum computational demands have been achieved by optimizing the instrument's internal algorithms, the way in which the graphic content is displayed and the appropriate routing of the individual sound modules. The sound is specific for each instrument. The instruments in the application are tuned and designed so that the user can both achieve interesting sound results himself and play his role as a whole with others. Methods such as granular synthesis, chaotic oscillators, string instrument modeling, filter combinations, and so on are used to generate sound. Great emphasis in the development of the application was placed on the separation of roles, simultaneous control of one instrument by several players and communication of users through playing the instruments and text expression - chat. An important part is also a block for displaying descriptive information.
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