National Repository of Grey Literature 86 records found  beginprevious74 - 83next  jump to record: Search took 0.01 seconds. 
UDK Toolkit
Opletal, Martin ; Pečiva, Jan (referee) ; Zemčík, Pavel (advisor)
This bachelor´s thesis is focused on grafic enviroment developing using Unreal Development Kit (UDK). The thesis describes possibilities of this tool, introduce to the enviroment development and describes functionality of basic tools in Unreal Engine 3 (UE3). The work contains a case study of created scene in this project.
Game Engine for 2D Games
Štanglica, Jakub ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
This bachelor's thesis deals with development of 2D game engine for Windows Phone 7. In the first part of this thesis is introduced the Microsoft XNA framework, which was used for engine development, and Windows Phone 7 platform and some development specifics that goes with it. Also term game engine is briefly described. Other parts describe design and implementation of engine and its parts in more detail and finally development of demonstration application, simple 2D game, which should prove usability of engine.
Physical Simulation in 3D Scene Using PhysX
Jašek, Tibor ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This bachelor thesis is focused on physic simulation utilized by physics engine PhysX. Program is made in XNA Framework. Application consists of network game for two players and presentation of few physical simulations.
Physical Simulation in Computer Games
Dočkal, Jiří ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The thesis is concerned with modern game engines, focusing on physical simulation and particle systems. It offers usable architectures overview for a game engine development. The thesis provides characteristic to the most essential game engine's logical modules as scene graph, resource management or rendering. Today's tools used for physical simulation in games are also described. Main part of the thesis concentrates on design and implementation of its own C3D game engine which exploits capabilities of the NVIDIA PhysX physical engine. The thesis includes modern techniques rising from author's gained experience.
Flight Turn-Based Strategy
Vysloužil, Jiří ; Navrátil, Jan (referee) ; Přibyl, Jaroslav (advisor)
Práce rozebírá projekt, který je základem znovupoužiteného enginu počítačové hry - tahové strategie. Celkovým cílem by mělo být vytvoření komerční série počítačových her z vojenského prostředí. Text technické zprávy rozebírá zadání projektu a rozšiřuje jeho myšlenky o nezbytné vlastnosti. Dále popisuje vytvoření samotného zdrojového kódu a jeho použití. Zmiňuje se o stávajícím stavu projektu a krocích, které je potřeba podniknout k jeho dokončení. Zpráva je v anglickém jazyce.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
3D Driving School
Langr, Petr ; Šátek, Václav (referee) ; Kunovský, Jiří (advisor)
This thesis deals with 3D Driving School simulator development, especially with control compliance of traffic rules. Thesis introduce game engine Unity 3D, which was the key factor of creating simulator. Game development in thesis begins with model and ends with scripting object behaviour.
Platform Unity 5 - characteristics and use in the development of 2D computer games
Varga, Ervin ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This thesis is aimed to describe the gaming development environment Unity, its accessi-bility to users, market position, advantages and possibilities for creating 2D games. The thesis focuses most on how to use tools to develop 2D games from the very beginning to various options of release them on platform Windows. Thesis describes tools for simulat-ing the physical laws such as gravity and collisions, as well as audio, camera, work with light effects, user interface, tools to create scenes, switching between scenes, as well as creating the game menu. These tools are shown on a project, which serves as a demonstration for how to use them. The thesis also describes the largest competitors in field of game engines, their ad-vantages and disadvantages. Furthermore, the history of Unity, the possibility of selecting a programming language as well as the advantages and disadvantages of their use in Uni-ty. From the available languages was selected language C#, in which projects were devel-oped.
Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.
Platform Unity 5 – its properties and usage for development of 2D computer game
Maťha, Luboš ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
The purpose of this bachelor thesis is to focus on tools for game development support. This study is divided into two parts. The first part describes situation on the market with game engines, concretely it focuses on the analysis and description of the mentioned market. The subject of the second part is one concrete game engine, Unity. In this part its development environment is described and as well its GUI, basic components and functionalities. After this the functionalities are being demonstrated by the development of a simple 2D platform game. Results of this study are objective view on the situation on the market with game engines, the description of the Unity environment and the description of 2D game development with the 2D game itself.

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