National Repository of Grey Literature 83 records found  beginprevious61 - 70nextend  jump to record: Search took 0.01 seconds. 
Annotation of NetFlow Data from Perspective of Network Security
Kadletz, Lukáš ; Grégr, Matěj (referee) ; Žádník, Martin (advisor)
This thesis describes design and implementation of application for offline NetFlow data annotation from perspective of network security. In this thesis is explained the NetFlow architecture in detail along with methods for security incidents detection in the captured data. The application design is based on analysis of manual annotation and supported by several UML diagrams. The Nemea system is used for detecting security events and Warden system as a source of information about reported security incidents on the network. The application uses technologies such as PHP 5, Nette framework, jQuery library and Bootstrap framework. The CESNET association provided NetFlow data for testing the application. The result of this thesis could be used for analysis and annotation of NetFlow data. Resulting data set could be used to verify proper functionality of detection tools.
Word Games for Acquiring Linguistic Data
Koriťák, Jan ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This thesis focuses on design and implementation of a basic word game for guessing given word with knowledge of its paraphrase. The output of the game is annotated word data, which can be further used as a base in creation of parallel of paraphrase dictionary. The game consist of two mutually communicating parts - the client part, which mostly takes care of displaying the game interface and the server part, which takes care of the actual computation. There were used modern web technologies during implementation, especially client-side JavaScript a server-side Node.js.
On-line annotation editor with audio visualization
Dorotovič, Viktor ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The aim of this thesis is to create a web-based annotation editor, which displays the audio waveform alongside the transcribed text. A waveform viewer library was developed, which uses HTML5 canvas elements for rendering. The library allows scrolling and zooming of the waveform. Annotations are directly marked in the audio and the position of the transcribed text is synchronised with their location. The end goal is to replace an existing editor with the one being created. Therefore, a usability test was conducted to compare the two. The time needed to learn to use the application and to transcribe a short recording was reduced by 20%. The waveform viewer library was released under an open-source license.
Lombok Framework Study
Paštrnák, Ján ; Müller, Petr (referee) ; Letko, Zdeněk (advisor)
The aim of this thesis is to analyze Lombok framework and its usage for the development of Java programs. Framework Lombok enables the generation of a primitive, often repetitive code during compilation of the annotated code. Using annotations, programmer specifies what and where the framework needs to generate during the compilation. This thesis explains the basic principles of the framework and design tests that demonstrate practical aspects of its use for creation of Java programs. Emphasis is placed on the estimation of the time saved through the development of Lombok, study its influence on the process of compilation and testing framework integrity with three development environments - NetBeans, Eclipse and IDEA InteliJ. The thesis summarizes the pros and cons of using this framework in real work.
Crowd-Sourcing Games for Annotations
Šujan, Tomáš ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
The goal of this bachelor thesis is to develop and implement a gaming application for the operating system Android, the purpose of which is to gather image annotations. The main purpose of this application is to simplify and improve this process, to extend the data range of these annotations and to provide entertainment for its users. The implementation of the application was processed in programming languages Android for the client segment and PHP for the server.
Simple Image Composition Game for Annotations
Juřička, Karel ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
This bachelor thesis is dedicated to process of creating web game application for the image annotations. Before images are composed to gameboard, it's necessary to select and identify object. With the architecture consisting of the game client and the server more players can play together in same game.The basic system is designed to allow implementations of various gaming applications, working with prepared annotation tool. 
Annotation Addon for Firefox
Trhlík, Jiří ; Schmidt, Marek (referee) ; Dytrych, Jaroslav (advisor)
This bachelor's thesis aims to analyse annotations and process of creating a Mozzila Firefox addon. It provides a brief description of both problems and focuses on a design and an implementation of a Mozilla Firefox addon, which can create and store structured annotations.
Annotations in WYSIWYG Text Editors
Loukota, Petr ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This bachelor's thesis deals with the design of fixes and improvements of available annotations editor and their implementation. The annotations editor for WYSIWYG text editors is created in JavaScript language and developed in the environment of TinyMCE editor. It is independent on a web browser and it will be possible to use it with other WYSIWYG editors like CKEditor or Aloha in future. The design is focused on manipulation with attributes of types but it also deals with the new concept of settings of annotations editor. The processing of suggested annotations that are sent by a server is also part of the solution. This thesis describes the design and implementation of mentioned improvements and pay attention to the possible ways of another development at its end.
Annotation Addon for Internet Explorer
Pěnkava, Pavel ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This thesis deals with the creation of the Internet Explorer browser extension for annotation creation. It describes the extension concept and the consequent implementation of solution. It also includes the evaluation of other applicable technologies for extension creation, along with their advantages and disadvantages. Addon is designed to cooperate with the annotation server of 4A Framework (Annotations Anywhere, Annotations Anytime) project. The communication format between them is therefore based on the project specifications.
Annotation Server Modules
Strecha, Juraj ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
The thesis deals with an Annotation server module design and its implementation in the Decipher project. The purpose of the module is to suggest annotations for document that the user works with. One will find the Annotation server and the SEC Store API server description in the beginning of the thesis. A major part of the document presents a design and an implementation of the solution. Standalone part of the thesis deals with a module functionalities testing in the system environment. The communication protocol between both servers definition and description is also included in this document.

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